All New Players: Please Read
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- neocamp22
- Posts: 477
- Joined: Sat Apr 07, 2007 6:48 pm
- Location: Also Through The Dimensional Gate
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All New Players: Please Read
First, Please read the Forum Policies and FAQ-
http://twilightheroes.com/forums/viewtopic.php?t=83
A couple of points:
1) Ryme must activate all accounts as per the sticky at the top of the forum, so anyone who was able to create an account, your account will be activated as soon as Ryme logs back on.
2) Bug reports can be submitted with the link in the bottom pane
3) Chronology problems with the journal and quests. They were all written under the (false) assumption that quests would be completed in order. It seemed sensible at the time, and I'll need to fix this. But in the short term, there's no need to report these, either. I definitely know about it.
Ryme says: Thanks, though, to all those who were trying to help by pointing these out thus far. I do really appreciate that there are a lot of folks genuinely interested in making the game a better experience.
http://twilightheroes.com/forums/viewtopic.php?t=83
A couple of points:
1) Ryme must activate all accounts as per the sticky at the top of the forum, so anyone who was able to create an account, your account will be activated as soon as Ryme logs back on.
2) Bug reports can be submitted with the link in the bottom pane
3) Chronology problems with the journal and quests. They were all written under the (false) assumption that quests would be completed in order. It seemed sensible at the time, and I'll need to fix this. But in the short term, there's no need to report these, either. I definitely know about it.
Ryme says: Thanks, though, to all those who were trying to help by pointing these out thus far. I do really appreciate that there are a lot of folks genuinely interested in making the game a better experience.
Last edited by neocamp22 on Sat Mar 08, 2008 2:36 pm, edited 5 times in total.
Neocamp speaks rightly. I'm aware there's lag, and I'll look into doing something as soon as I can. Yesterday morning the game had roughly 350 accounts, of which maybe 100 were active. Last time I checked, we were nearly at 1300 accounts and counting. I'll be looking into seeing how to speed things up, including both seeing if I can streamline existing code and also looking into adding more hardware. Right now I've just got one server, and it's not up to a thousand new accounts a day, apparently.
I definitely don't need to be told there's lag or have bug reports submitted about it--I'll fix it as soon as I can.
I may need some details about the specific error that's being given, if anyone can provide them. I know I've seen a lot of 500 errors today (from the lag, I think) and there's also the issue that you have to ask me to activate the account and then I have to have the chance to actually do so (I've got a day job and am really only free in the evenings to work on the game). But if the error is something other than that, please let me know about it (preferably by quoting it verbatim) through an in-game bug report.
I definitely don't need to be told there's lag or have bug reports submitted about it--I'll fix it as soon as I can.
I may need some details about the specific error that's being given, if anyone can provide them. I know I've seen a lot of 500 errors today (from the lag, I think) and there's also the issue that you have to ask me to activate the account and then I have to have the chance to actually do so (I've got a day job and am really only free in the evenings to work on the game). But if the error is something other than that, please let me know about it (preferably by quoting it verbatim) through an in-game bug report.
Uh, make that nearly 1500 accounts. That's 200 in the last two hours. Crazy.
TheK3vin, I will indeed have mods, both for chat and the forums. Didn't realize it would get this crazy this fast. I appreciate your asking, but per the FAQ, we have a strict policy of discouraging requests/offers to be mods (otherwise we're likely to get swamped). Also--an no offense to you personally, because we've had some good conversation--but in general I'm going to need to interact with folks for more than a few days before giving them the chance to mess with other accounts. The best way to get asked to be a mod is to be present, coherent, and reasonably pleasant in chat, and then continue to do so for an extended period of time.
TheK3vin, I will indeed have mods, both for chat and the forums. Didn't realize it would get this crazy this fast. I appreciate your asking, but per the FAQ, we have a strict policy of discouraging requests/offers to be mods (otherwise we're likely to get swamped). Also--an no offense to you personally, because we've had some good conversation--but in general I'm going to need to interact with folks for more than a few days before giving them the chance to mess with other accounts. The best way to get asked to be a mod is to be present, coherent, and reasonably pleasant in chat, and then continue to do so for an extended period of time.
On the forums: help and hints should remain spoiler free. Mentioning the wiki there = bad. Elsewhere in the site is fair game.neocamp22 wrote:Yeah, as far as I can tell, even with the lag, I haven't heard of one person not enjoying the game. Also, ryme, what's your policy on linking to the wiki in chat or forums? I don't think that it is mentioned in the FAQ.
Chat: for the moment, I'd prefer not anywhere. Once I've got actual channels set up, then we'll probably say newbie is spoiler-free and other areas are okay.
Sound good?
Other known problems:
1) Database/mysql errors. These are happening nearly as often as the 500 errors, and I think they're caused by the same thing. I'm fairly sure the game isn't broken, just overloaded. Please don't report them for now.
2) Chronology problems with the journal and quests. They were all written under the (false) assumption that quests would be completed in order. It seemed sensible at the time, and I'll need to fix this. But in the short term, there's no need to report these, either. I definitely know about it.
Thanks, though, to all those who were trying to help by pointing these out thus far. I do really appreciate that there are a lot of folks genuinely interested in making the game a better experience.
1) Database/mysql errors. These are happening nearly as often as the 500 errors, and I think they're caused by the same thing. I'm fairly sure the game isn't broken, just overloaded. Please don't report them for now.
2) Chronology problems with the journal and quests. They were all written under the (false) assumption that quests would be completed in order. It seemed sensible at the time, and I'll need to fix this. But in the short term, there's no need to report these, either. I definitely know about it.
Thanks, though, to all those who were trying to help by pointing these out thus far. I do really appreciate that there are a lot of folks genuinely interested in making the game a better experience.
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