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Nov 2: The weapon popups now display the class of weapon
Posted: Tue Nov 03, 2009 11:33 pm
by Muhandes
Darn, I worked two days to find that information, now it's given.
Does it have any other effect but the messages? Is anything planned?
Re: Nov 2: The weapon popups now display the class of weapon
Posted: Wed Nov 04, 2009 7:02 am
by Ryme
Sorry, Muh. Just an oversight.
As for your questions: nothing else, nothing planned.
Re: Nov 2: The weapon popups now display the class of weapon
Posted: Wed Nov 04, 2009 3:05 pm
by TheK3vin
Aw, that's too bad.
Still like it though. Adds a certain element of polish to the game as a whole.
Re: Nov 2: The weapon popups now display the class of weapon
Posted: Wed Nov 04, 2009 5:30 pm
by Ryme
I don't even know what sort of "something else" might happen that you two are disappointed isn't happening. Care to give me an example?
Re: Nov 2: The weapon popups now display the class of weapon
Posted: Wed Nov 04, 2009 6:14 pm
by Satan
What I think they mean is, different types of weapons in the subcategories being more/less effective against certain enemies. It's easily workable, but I don't know if you want to do all the work for that, and for most enemies/weapons it'd just be arbitrary.
Re: Nov 2: The weapon popups now display the class of weapon
Posted: Thu Nov 05, 2009 12:07 am
by Muhandes
I was thinking something like AD&D skeletons being weak to blunt weapons and resistant to pointy ones. It could add flavor to some specific foes.
I can't think of something it would apply to in the city right now, but maybe some future boss could have weakness to whips.
Also: I just saw the tweeter note, I hope you are feeling better
Re: Nov 2: The weapon popups now display the class of weapon
Posted: Thu Nov 05, 2009 1:28 am
by Cristiona
Muhandes wrote:I was thinking something like AD&D skeletons being weak to blunt weapons and resistant to pointy ones. It could add flavor to some specific foes.
This probably wouldn't be impossible. Certainly not a universal thing, but I could see some monsters having weapon-specific resists or weaknesses. Especially more esoteric critters.
Of course, it would probably end up meaning that there's a lot of monsters resistant to certain melee weapons. Maybe if we kept it minor (say, 10% either way) it wouldn't be too bad. If nothing else, it's half done because we've got the weapons (mostly) down.