change to gadgeteer "upgrade X" skill use
Posted: Sun Jul 05, 2009 7:54 pm
It's been frequently requested, so I've changed the way using the gadgeteer Upgrade Armor and Upgrade Weapons skills work. If you already have one of the mutually exclusive skills running, further casts of the skill will just increment the current skill, rather than prompting you to confirm/choose.
This relies on you to know what effect you have running, and assumes you'll want more of the same.
If you have one of the low-level effects on (before Improved Tinkering) and then acquire that skill, it will continue to extend the low-level effect with additional recasts. You'll have to shake off or let the old one expire before you'll be prompted with the Improved Tinkering options.
I fear that this may be a no-win situation, and I fully expect to get complaints from players saying they previously used the confirmation step as reminder if they had one of the other options running, and now they will waste PP extending the wrong skill before catching on, shaking the old one off, and using a new option. Guess I figure if both methods may end up being unpopular, at least this one requires fewer clicks.
This relies on you to know what effect you have running, and assumes you'll want more of the same.
If you have one of the low-level effects on (before Improved Tinkering) and then acquire that skill, it will continue to extend the low-level effect with additional recasts. You'll have to shake off or let the old one expire before you'll be prompted with the Improved Tinkering options.
I fear that this may be a no-win situation, and I fully expect to get complaints from players saying they previously used the confirmation step as reminder if they had one of the other options running, and now they will waste PP extending the wrong skill before catching on, shaking the old one off, and using a new option. Guess I figure if both methods may end up being unpopular, at least this one requires fewer clicks.