Posted: Sat Sep 08, 2007 9:38 pm
Actually, I haven't decided yet.
It's gonna be one of three things.
1) like you suggest (perhaps with a cap short of 100%)
2) the "element" part will only be some fraction of the damage. Perhaps 50%. So 100% fire resistance really means you take 50% of the damage--the physical half. Or the scale could be 75/25 elemental/physical.
3) It could vary with the foe. Some foes would be 100% elemental and 100% resistance would block all damage, while other foes could be 25% elemental, so full resistance still leaves 75% damage.
Since 1 is potentially really powerful for the player and 3 is potentially complicated to track/code, I'm leaning towards 2, but it's not set in stone.
It's gonna be one of three things.
1) like you suggest (perhaps with a cap short of 100%)
2) the "element" part will only be some fraction of the damage. Perhaps 50%. So 100% fire resistance really means you take 50% of the damage--the physical half. Or the scale could be 75/25 elemental/physical.
3) It could vary with the foe. Some foes would be 100% elemental and 100% resistance would block all damage, while other foes could be 25% elemental, so full resistance still leaves 75% damage.
Since 1 is potentially really powerful for the player and 3 is potentially complicated to track/code, I'm leaning towards 2, but it's not set in stone.