Flying over Downtown too much XP?
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I wanted that zone to be a quick and easy way to burn turns and get XP without acquiring much else (items, money). In retrospect, I should have put a cap on the XP gain there, and at some point in the future I probably will (think with retcon/ascension; or with some major revamp). In the short term, I don't think it's hurting anything, even if it's pretty generous to high level players.
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- Cristiona
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You did: level * 12Ryme wrote:In retrospect, I should have put a cap on the XP gain there
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
- Cristiona
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Eh. I don't think it's a big deal, really. I mean, even at my level, it'd net me 1800 XP per round. In the Delta, I regularly break 3000. At 1800/round, we can assume I'll actually average around 1350 per round (considering the sky water gives no XP). Since I need about 1.1 million to level, it'll take me about 814 turns to level. In the Delta, I'd need about 366 turns; less than half. This is also assuming that players in the skies actually have to stats to get the max gains.
Furthermore, lost phones, +XP gear, and phone numbers won't help.
Furthermore, lost phones, +XP gear, and phone numbers won't help.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
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