Psion Spell Damage
Posted: Thu Nov 22, 2007 1:10 pm
This applies to other classes as well, but seeing as I'm currently a 16 Psion I know more about them than anyone else. At the moment, with all of my auras and items I can get my Telekinesis to approximately 30 damage at 2 PP per cast. My Mind Jab does about 50-55 damage for 5 pp a cast. And my Psionic Blast can do about 100-105 damage per cast, at 13 pp.
If you use Mind Jab once it costs more PP and does less damage than Telekinesis twice. The same goes for Psionic Blast.
As of right now, at least, the only purpose to use a stronger spell than Telekinesis is more damage with less opportunities for the opponent to hit you. The problem with that is, by the time you get to level 10 or so you don't get hit enough for this to be an issue, and the best way to conserve PP when patrolling is to spam Telekenesis. So I was wondering if we could get a high-level spell that we could use to replace Telekinesis that did more damage and costed less PP than spamming Telekinesis. It's more of a convenience issue than anything else, as it would reduce the amount of page loads we need per combat.
The problem with that is the damage to PP ratio would have to be more than 15:1, so it would have to be, for instance, a spell that did 90 damage for 6 PP. I just wanted to bring this issue to your attention, Ryme.
If you use Mind Jab once it costs more PP and does less damage than Telekinesis twice. The same goes for Psionic Blast.
As of right now, at least, the only purpose to use a stronger spell than Telekinesis is more damage with less opportunities for the opponent to hit you. The problem with that is, by the time you get to level 10 or so you don't get hit enough for this to be an issue, and the best way to conserve PP when patrolling is to spam Telekenesis. So I was wondering if we could get a high-level spell that we could use to replace Telekinesis that did more damage and costed less PP than spamming Telekinesis. It's more of a convenience issue than anything else, as it would reduce the amount of page loads we need per combat.
The problem with that is the damage to PP ratio would have to be more than 15:1, so it would have to be, for instance, a spell that did 90 damage for 6 PP. I just wanted to bring this issue to your attention, Ryme.