December IotM
Posted: Sun Dec 01, 2013 4:38 pm
Not to start any unnecessary drama, but I'll post my opinion of this month's IotM here. I want to clarify that I'm not personally attacking anyone, so don't misunderstand me like last time. I only bring these things up so that if my thoughts are valid, they can be learned from in the future. So anyways.
1. I like the flavor, but other than the damage and other bolded outcomes like chips/xp/hp/pp, the actual effects of the combat item can be hard to discern.
2. "by the force of yule eye"
Is that supposed to be a pun? By the 4th of July? That's crafty, kudos. Otherwise it just sounds awkward.
3. Speaking of the eye, what does it do? Just fire damage? If so, then it seems strictly worse than the yule bat, which seems to do more damage in physical and fire than the eye does in fire alone. So I suspect it has some secondary thing that it does, but it's hard to say. If the use message says what it does, it's very vague. The horse's message that talks about shocking the enemy sort of hints at what it does, but as I said, it's hard to tell if that's flavor or indicator.
4. One use per battle makes this item a hard sell. It would be a much better item if, after you had used it, you would be able to use the item for a full cycle (if not multiple cycles, to balance it). I realize it wasn't done this way because of the yule block's ability to end the battle, which might seem out of place if it was done the way I suggest... Although maybe it's not that out of place? But comparing it to, say, throwing star sets, you were given 5 items and you could use each one once in a battle. With this IotM, you're given 5 items that are roughly equal in effects (save the yule blocks), but you can only get 1 effect for the battle. Value wise, it seems it's lacking.
5. One thing that surprised and delighted me is that yule blocks work on scaling enemies. This almost makes up for only being able to use one effect per battle, since it's a 1 hit KO for S7G (and you even get some chips). While not making it absolutely easy, it offers a viable alternative to farming for TNT or stat farming to survive there. But for people who don't do S7G, I'm not sure how useful this feature is... If it even works on bosses, I would say that makes this a very good item indeed, since it would help in stunt and speed runs by reducing the need for levels/skills... Although maybe that's not balanced.
EDIT: Not sure if bug or feature, but bonuses to XP gain do not apply to the yule blocks, and I'd assume the same of the chips but I haven't tested.
1. I like the flavor, but other than the damage and other bolded outcomes like chips/xp/hp/pp, the actual effects of the combat item can be hard to discern.
2. "by the force of yule eye"
Is that supposed to be a pun? By the 4th of July? That's crafty, kudos. Otherwise it just sounds awkward.
3. Speaking of the eye, what does it do? Just fire damage? If so, then it seems strictly worse than the yule bat, which seems to do more damage in physical and fire than the eye does in fire alone. So I suspect it has some secondary thing that it does, but it's hard to say. If the use message says what it does, it's very vague. The horse's message that talks about shocking the enemy sort of hints at what it does, but as I said, it's hard to tell if that's flavor or indicator.
4. One use per battle makes this item a hard sell. It would be a much better item if, after you had used it, you would be able to use the item for a full cycle (if not multiple cycles, to balance it). I realize it wasn't done this way because of the yule block's ability to end the battle, which might seem out of place if it was done the way I suggest... Although maybe it's not that out of place? But comparing it to, say, throwing star sets, you were given 5 items and you could use each one once in a battle. With this IotM, you're given 5 items that are roughly equal in effects (save the yule blocks), but you can only get 1 effect for the battle. Value wise, it seems it's lacking.
5. One thing that surprised and delighted me is that yule blocks work on scaling enemies. This almost makes up for only being able to use one effect per battle, since it's a 1 hit KO for S7G (and you even get some chips). While not making it absolutely easy, it offers a viable alternative to farming for TNT or stat farming to survive there. But for people who don't do S7G, I'm not sure how useful this feature is... If it even works on bosses, I would say that makes this a very good item indeed, since it would help in stunt and speed runs by reducing the need for levels/skills... Although maybe that's not balanced.
EDIT: Not sure if bug or feature, but bonuses to XP gain do not apply to the yule blocks, and I'd assume the same of the chips but I haven't tested.