Class Sidekick Skills
Posted: Sun Oct 06, 2013 2:34 pm
There are, at last count, four class sidekick skills:
Summon Water Sprite
Summon Water Buffalo
Summon Wolf
Wind Warrior
(why the Wind Warrior doesn't get 'Summon' in front of it, I'm not sure)
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three of these do mainly the same thing: physical damage at different rates. But since the sidekick slot can only be occupied by one thing at a time, anyone who has access to these skills are very likely to only choose the one that does the one thing it does the 'best'. So, barring certain Retcon paths (anything skill-restricted) what are the uses of these skills?
Water Buffalo does: 6-(6+X) + X + floor(level/6) or 12-18 + 2X + floor(level/5)
Wolf does: does 4-8 + X + floor(level/5)
Wind Warrior does: does 3-5 + X + round(level/3)
then the one special one:
Water Sprite does: A) 4-8 + (X-2X) + floor(level/5) ice damage, or B) delevels by 3-5 + X
so obviously, there's a reasonable choice between Water Sprite and Water Buffalo.
but what are the points of Wolf and Wind Warrior in an all-skill situation? What reason would one choose to have Wolf or Wind Warrior if they have Water Sprite or Water Buffalo available to them?
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The three physical damage class-sidekicks were created as skills before the sidekick system was initiated, when they were simple buffs. I remember that we used to use them side-by-side until Sidekicks were initiated, and they clearly were designed with the thought of being used along side each other.
I think it's time to revisit these skills.
NO skill should, when permed, completely invalidate other skills.
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My suggestion is to return Wolf and Wind Warrior to buff status. Make them NOT be sidekicks anymore. Maybe revisit their damage numbers. Rename Wolf to drop 'Summon' from it, so 'Summon' can easily signify companions vs. buffs. Call it maybe Spirit Wolf.
That puts the remaining two class sidekicks (Water Buffalo and Water Sprite) on a better, more even, playing field.
Summon Water Sprite
Summon Water Buffalo
Summon Wolf
Wind Warrior
(why the Wind Warrior doesn't get 'Summon' in front of it, I'm not sure)
---
three of these do mainly the same thing: physical damage at different rates. But since the sidekick slot can only be occupied by one thing at a time, anyone who has access to these skills are very likely to only choose the one that does the one thing it does the 'best'. So, barring certain Retcon paths (anything skill-restricted) what are the uses of these skills?
Water Buffalo does: 6-(6+X) + X + floor(level/6) or 12-18 + 2X + floor(level/5)
Wolf does: does 4-8 + X + floor(level/5)
Wind Warrior does: does 3-5 + X + round(level/3)
then the one special one:
Water Sprite does: A) 4-8 + (X-2X) + floor(level/5) ice damage, or B) delevels by 3-5 + X
so obviously, there's a reasonable choice between Water Sprite and Water Buffalo.
but what are the points of Wolf and Wind Warrior in an all-skill situation? What reason would one choose to have Wolf or Wind Warrior if they have Water Sprite or Water Buffalo available to them?
----
The three physical damage class-sidekicks were created as skills before the sidekick system was initiated, when they were simple buffs. I remember that we used to use them side-by-side until Sidekicks were initiated, and they clearly were designed with the thought of being used along side each other.
I think it's time to revisit these skills.
NO skill should, when permed, completely invalidate other skills.
----
My suggestion is to return Wolf and Wind Warrior to buff status. Make them NOT be sidekicks anymore. Maybe revisit their damage numbers. Rename Wolf to drop 'Summon' from it, so 'Summon' can easily signify companions vs. buffs. Call it maybe Spirit Wolf.
That puts the remaining two class sidekicks (Water Buffalo and Water Sprite) on a better, more even, playing field.