Re: Suggestion: A New Shop
Posted: Sun Apr 28, 2013 7:59 pm
Part of the reason is that sugar and caffeine are not created equal. Sugar is intended to be a little extra bonus, while caffeine is the primary +time source. That's why even the best sugar tops out at only 10-12 minutes per dose, which is the level of the second worst caffeine in the game (only Brad Energy Drinks, a jioke item, are worse than 10 minutes per dose). That's also why the sugar limit is 6 while caffeine is 12.
I've considered sugar's comparative rarity before, but the only likely adjustment would be more kinds of sugar being made available, as opposed to an actual store. And I like to think we've done that. Not even considering League bosses, there's quite a bit of sugar to be had, especially if one strolls the streets of Teeter Street. That being said, I typically do naturally hyper runs, so I don't pay much attention to sugar dropped during the course of a normal run.
Even though a store is something that might be fun to write. Of course, if a store was to be put in, it probably wouldn't have very good sugar. Remember, the caffeine available from Jitterspout is really pretty crummy. Probably about on par with the red/blue/green gumballs from the Galleria.
I've considered sugar's comparative rarity before, but the only likely adjustment would be more kinds of sugar being made available, as opposed to an actual store. And I like to think we've done that. Not even considering League bosses, there's quite a bit of sugar to be had, especially if one strolls the streets of Teeter Street. That being said, I typically do naturally hyper runs, so I don't pay much attention to sugar dropped during the course of a normal run.
Even though a store is something that might be fun to write. Of course, if a store was to be put in, it probably wouldn't have very good sugar. Remember, the caffeine available from Jitterspout is really pretty crummy. Probably about on par with the red/blue/green gumballs from the Galleria.