Dank and Rusty Maze Revamp
Posted: Sat Nov 12, 2011 9:16 pm
So, the Dank and Rusty Maze has been bugging people for quite a while, specifically how it interacts with the interface. A new approach to being trapped in the maze has been rolled out, so the interface concerns should be a thing of the past.
The downside is that the quest may be slightly longer now, which is a bummer. So I added some tools to mitigate that. I've also reworked the maze itself so +noncombat encounters and -noncombat encounters now work in it's depths, to help folks that want to optimize a bit.
I think we've managed to make more sense narratively, fix the interface issues, and allow more strategy to come into play. Hopefully, that balances out any concerns with it getting longer, but you're more than welcome to grumble at me after you've give it a spin.
Cheers!
Kinak
The downside is that the quest may be slightly longer now, which is a bummer. So I added some tools to mitigate that. I've also reworked the maze itself so +noncombat encounters and -noncombat encounters now work in it's depths, to help folks that want to optimize a bit.
I think we've managed to make more sense narratively, fix the interface issues, and allow more strategy to come into play. Hopefully, that balances out any concerns with it getting longer, but you're more than welcome to grumble at me after you've give it a spin.
Cheers!
Kinak