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New level 12/13 quest
Posted: Thu Sep 22, 2011 6:55 am
by Kurg
First: it's awesome.
Second: would be nice if there was some text - bolded - which told you that you could access a new location/area. I wasted quite a few turns because I didn't realize that, and I'm sure I wasn't the only one.
Re: New level 12/13 quest
Posted: Thu Sep 22, 2011 6:27 pm
by Ryme
Bolded? I dunno. Maybe pink and blinking, I guess, but not bold.
It was on the list of things to figure out, but it slipped through the cracks at the end. It'll get worked in there for sure.
Re: New level 12/13 quest
Posted: Thu Sep 22, 2011 9:20 pm
by Jesus
Ryme wrote:Maybe pink and blinking...
That would be a neat effect for some +FT thing to do (because it's annoying).
Or a stat decreaser (because it's disorienting/distracting).
I always forget that text can be made to blink because it's pretty much a taboo on teh interwebs.
Re: New level 12/13 quest
Posted: Thu Sep 22, 2011 10:31 pm
by Ryme
I've heard there are ways to use PHP to adjust images, and I was once tempted to try to get it to work that any foe with greater than X foe toughness would show up in red instead of grayscale. But after wasting about 10 hours on the thing I gave up and got back to work on retcon, or whatever the quest of the moment was.
Re: New level 12/13 quest
Posted: Sun Sep 25, 2011 4:22 pm
by Nommy
I totally agree, though. This quest was mega cool. I especially like the way that the Rooftops were repurposed-they're such a neat area in the first place, I love a reason to hang around there more often.
Re: New level 12/13 quest
Posted: Mon Oct 03, 2011 3:20 am
by Hannahmaus
I've had to resort to camping away my turns due to rl time pressures, but made sure to make time when this quest was released, and loved it! It's beautifully written and constructed, and I particularly liked the way the ending plays out - not trivially obvious but not fiendishly difficult, and very satisfying. Well done!
Re: New level 12/13 quest
Posted: Mon Oct 03, 2011 7:55 pm
by Cristiona
Glad you liked it!