Zion's tears quest changes
Posted: Fri Feb 04, 2011 2:46 pm
I think people will figure this out on their own well enough, and I don't want to get too explicit about it, but did want to at least go on record with some guidance.
The changes are only inside the Zion's Tears building itself. Foe encounter rates have changed a little, and there's a little addition which will both probably make the quest mechanic a little more clear and also gives a couple of ways for players to influence (and speed up) that part of the quest.
On the flip side, the changes probably *slightly* slow down the quest in cases where players don't do anything to try to optimize, but it can definitely go faster when players do try to optimize. In my head that's a good thing, and the right way to optimize a quest and keep some balance.
The changes are only inside the Zion's Tears building itself. Foe encounter rates have changed a little, and there's a little addition which will both probably make the quest mechanic a little more clear and also gives a couple of ways for players to influence (and speed up) that part of the quest.
On the flip side, the changes probably *slightly* slow down the quest in cases where players don't do anything to try to optimize, but it can definitely go faster when players do try to optimize. In my head that's a good thing, and the right way to optimize a quest and keep some balance.