No thread really fit, so I figured I could make a new one.
Anyway, it would be nice if in the manual, under the "Classes" section, if it would list the intrinsic bonuses each class gets.
Adjustments to the Manual
Moderator: Moderators
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
- Contact:
Adjustments to the Manual
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
-
- Posts: 1395
- Joined: Tue Feb 12, 2008 1:22 pm
- Contact:
Re: Adjustments to the Manual
FAQ needs to be changed to reflect retcon:
Q. Where is Mick? I can't figure out what to do for that quest. I can't find him.
A. The journal entry about Mick is merely a teaser about future content. It lets you know what will be coming in the future, but there's nothing to do for now. If this still isn't clear, click the word "wait" in the journal.
Beta changed to Gamma:
Q. I just gained a level but I did not get a skill.
A. Because the game is still in Beta testing, there's still some missing content. This is part of it.
Q. Some items don't have pictures or descriptions.
A. Because the game is still in Beta testing, there's still some missing content. This is part of it.
A few things that are commonly asked in chat that aren't in the Manual:
Maximum number of turns that carry over. (21 hours, 21.5 with Precompletion Pro)
The way skill points work with retcon. (1 extra skill point per retcon, spread out over levels 2-11.)
Q. Where is Mick? I can't figure out what to do for that quest. I can't find him.
A. The journal entry about Mick is merely a teaser about future content. It lets you know what will be coming in the future, but there's nothing to do for now. If this still isn't clear, click the word "wait" in the journal.
Beta changed to Gamma:
Q. I just gained a level but I did not get a skill.
A. Because the game is still in Beta testing, there's still some missing content. This is part of it.
Q. Some items don't have pictures or descriptions.
A. Because the game is still in Beta testing, there's still some missing content. This is part of it.
A few things that are commonly asked in chat that aren't in the Manual:
Maximum number of turns that carry over. (21 hours, 21.5 with Precompletion Pro)
The way skill points work with retcon. (1 extra skill point per retcon, spread out over levels 2-11.)
-
- Posts: 1395
- Joined: Tue Feb 12, 2008 1:22 pm
- Contact:
Re: Adjustments to the Manual
In the Character portion, at the bottom:
Needs to be changed since chat doesn't log you off automatically anymore.Right now rollover only takes a very short time, but if you're online when it happens it will log you out of the game to make sure everything is reset properly for the next day.
Re: Adjustments to the Manual
I would if I could remember what they were. We probably need to reword that stuff anyway. That's just a repeat of what you get when you create an account, and is more joke than serious. Should probably discuss key strengths (stats, types of attack and combat strategy, and possibly even delve a little into things like starting items and talismans, perhaps highlighting a key skill or two.) I am far too lazy to do that, but would welcome it if someone else wanted to do a little write-up.Cristiona wrote:No thread really fit, so I figured I could make a new one.
Anyway, it would be nice if in the manual, under the "Classes" section, if it would list the intrinsic bonuses each class gets.
Other items have been addressed, some other FAQ questions were reworded/updated a little, I reworded the "what quest items disappear at retcon" bit to remove swiped/ripped cards and also disclaim that I'm not keeping that list up to date every time a quest something changes (but did add the Digitizer there as something that empties).
Who is online
Users browsing this forum: No registered users and 1 guest