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Re: Creative player ideas for in-game items, zones, etc.
Posted: Sat Aug 22, 2009 7:59 pm
by Cristiona
It's still not likely to happen.
Any 10 star talisman will fall into one of three categories: 1) So powerful as to be game-breaking, 2) So under powered as to not be worth the cost, or 3) So overly balanced that the negatives make it unusable.
Furthermore, there's 4 donation talismans in the store currently.
Re: Creative player ideas for in-game items, zones, etc.
Posted: Sat Aug 22, 2009 11:31 pm
by Ryme
Getting a 10-star talisman seemed like it would have to be ridiculously powerful to be worth the donation. That's why we opted for the four 5-star talismans, which will cycle out yearly.
Re: Creative player ideas for in-game items, zones, etc.
Posted: Wed Aug 26, 2009 11:09 am
by Harry Dresden
Blink wrote:Strangling Device + Big Left Hook
Grappling gun
Same stats as Big Left hook*
Equipping this gives you the same effect as wearing the high-jump boots.
"Whats a hero without a grappling gun? Grounded, thats what. And don't even think of going to that concert with that certain attractive friend of yours."
Except that it's a
Stranging Device, and not a Strangling Device. No rope involved. Better recipe would be a Coil of Rope + Big Left Hook.
Re: Creative player ideas for in-game items, zones, etc.
Posted: Wed Aug 26, 2009 3:14 pm
by Carygon Nijax
Harry Dresden wrote:Blink wrote:Strangling Device + Big Left Hook
Grappling gun
Same stats as Big Left hook*
Equipping this gives you the same effect as wearing the high-jump boots.
"Whats a hero without a grappling gun? Grounded, thats what. And don't even think of going to that concert with that certain attractive friend of yours."
Except that it's a
Stranging Device, and not a Strangling Device. No rope involved. Better recipe would be a Coil of Rope + Big Left Hook.
Well.. can we magically add an L in the middle of the word?
Re: Creative player ideas for in-game items, zones, etc.
Posted: Wed Aug 26, 2009 3:53 pm
by Satan
There are many things you can do with magic, but that's not one of them.
Re: Creative player ideas for in-game items, zones, etc.
Posted: Sat Aug 29, 2009 1:30 pm
by Carygon Nijax
I bet you weren't there when we had the battle with the bands
Re: Creative player ideas for in-game items, zones, etc.
Posted: Sat Aug 29, 2009 7:27 pm
by Harry Dresden
Blink wrote:The Bleep Bloop badge.
You get this badge when you acquire all other badges in the game...But it disappears if theres a new one added so you'll need to get it again and again.
'Bleep bloop' comes from the sound you get from the X-Box360 when you unlock an achievement.
You do realize that only the first couple of hundred people would ever have a chance at this badge, right?
Re: Creative player ideas for in-game items, zones, etc.
Posted: Sat Aug 29, 2009 10:21 pm
by Muhandes
awaj2006 wrote:there should be a chat room for offensive stuff, like politics, or religion or both... and anything else someone might get up in arms over...
already suggested
Re: Creative player ideas for in-game items, zones, etc.
Posted: Sat Aug 29, 2009 10:56 pm
by Ryme
What are you doing that you're logged in for an hour and not paying attention, that you would reply 60 minutes late to a message?
This has been asked for, but adding the timestamp clutters up chat badly, and frankly, I just don't think this is a serious issue. If nothing else, a /who will tell you if the person is in chat or not, and that's nearly as good as figuring out a timestamp.
Re: Creative player ideas for in-game items, zones, etc.
Posted: Sun Aug 30, 2009 12:47 pm
by Carygon Nijax
LiiLii2 wrote:Carygon Nijax wrote:I bet you weren't there when we had the battle with the bands
Oh, I remember that. It was band-centric, though, not really music-centric, if that makes sense to you. ACDC != music theory and/or composition. I did enjoy that event however. Honestly, I like all TH's special events. xD I'm looking forward to snow days later this year and holiday goodies.
so you want we to make songs for the game?
Re: Creative player ideas for in-game items, zones, etc.
Posted: Sun Sep 13, 2009 8:09 pm
by Jesus
Mis-guided Missile
This Missile isn't really bad per se, although being designed to destroy seems to have given it a certain inevitable destiny. Maybe if it had had some positive role-model during it's formative years it wouldn't be so-- wait, did it just change course? Maybe it's time for some evasive maneuvers...
The Missile overshoots your position, but you're caught up in the jet of flame propelling it. Ouch!
The Missile zooms by, narrowly missing you... until your crotch collides with one of it's stabilizer fins. Argh! Maybe you'll luck out and a video of it won't show up on the YouTubes.
The Missile cruises toward you, but your SALTy talk makes it veer off course at the last minute.
Re: Creative player ideas for in-game items, zones, etc.
Posted: Mon Sep 14, 2009 1:02 am
by Cristiona
Blink wrote:Unbranded Jalopy + Ned's Helicopter
Never gonna happen.
Re: Creative player ideas for in-game items, zones, etc.
Posted: Thu Sep 24, 2009 11:32 pm
by Carygon Nijax
LiiLii2 wrote:so you want we to make songs for the game?
Hehe, not what I meant. But it'd be neat to see TH-inspired music, or music that seems fitting somehow. We have a bunch of musically-inclined players who come into chat, so, who knows? It might happen at some point!
Ok... but don't tell anyone about my brodway script "Twilight Heroes: The Musical Comedy"
Re: Creative player ideas for in-game items, zones, etc.
Posted: Thu Oct 01, 2009 12:56 pm
by Corrupt Shadow
I found FL to be very un-user-friendly.
Re: Creative player ideas for in-game items, zones, etc.
Posted: Thu Oct 01, 2009 3:55 pm
by MagiNinjA
Corrupt Shadow wrote:I found FL to be very un-user-friendly.
I don't wanna come off as mean but...HAHAHAHHAHAHAHA.
Even so, that's not a
good reason as to why Garage Band is better. Clearly there are more things to judge it by than its cover?
EDIT: By the way, I wasn't actually laughing at your skill. Quite the contrary. I'm laughing at the fact that conceptually, Garage Band and FL are
identical. So with a bit of learning, you can be just as good in FL as in Garage Band.
Re: Creative player ideas for in-game items, zones, etc.
Posted: Mon Oct 12, 2009 10:03 am
by MagiNinjA
Talisman = Pants?
Re: Creative player ideas for in-game items, zones, etc.
Posted: Mon Oct 12, 2009 10:57 pm
by Carygon Nijax
I don't think "Shark's Tooth Necklace" would qualify as "pants"
Re: Creative player ideas for in-game items, zones, etc.
Posted: Tue Oct 13, 2009 1:42 am
by MagiNinjA
I like where you're going with this, actually. I never really felt that my character was actually mine in KoL. A little more personalization would be nice.
That list is a nice start on how to make variations.