Page 23 of 39

Re: Creative player ideas for in-game items, zones, etc.

Posted: Sun Aug 09, 2009 7:03 pm
by Cristiona
You start to use your weapon, but your foe strikes first. You feel a jarring thud at the spot where the side of your neck meets your shoulder. The blow brings you to your knees. Everything swims in front of you for a second, and then another blow hits you, and another. You collapse to the ground, barely conscious.

The hooded man stands over you for a second and then delivers one last ferocious kick. You writhe on the ground, and everything dissolves into pain ...

You come to some indefinable time later, battered and barely able to move. You lie still for a moment, gathering your strength, wondering if you're going to live through the night.

You pull yourself towards a dumpster and attempt to use it to stand up, but you can't muster enough strength. Slowly you slide back to the ground, lying helplessly on the cement. Staring up though the glare of the street light to the nearly starless sky above, you wonder what to do next.

As you lie there, you notice an unusual orange glow coming from underneath the dumpster.
If your slugger is still there, you're too out of it to look for it, and then far too distracted by the talisman. Chances are, the car thief wouldn't just leave a weapon within your reach and took it with him.

Amusingly enough, the character I used to get this information then went to the dumpster and got a puppet after 10 turns :D

Re: Creative player ideas for in-game items, zones, etc.

Posted: Mon Aug 10, 2009 6:04 am
by Harry Dresden
Cristiona wrote:Amusingly enough, the character I used to get this information then went to the dumpster and got a puppet after 10 turns :D
You just want me to hate you, don't you? You're making it to easy.

Re: Creative player ideas for in-game items, zones, etc.

Posted: Mon Aug 10, 2009 5:54 pm
by Satan
That's a horrible idea >.>

Re: Creative player ideas for in-game items, zones, etc.

Posted: Mon Aug 10, 2009 7:48 pm
by Cristiona
I think it's a pretty awesome idea. And funny.

Re: Creative player ideas for in-game items, zones, etc.

Posted: Mon Aug 10, 2009 8:38 pm
by Cristiona
No URs have autosell.

Re: Creative player ideas for in-game items, zones, etc.

Posted: Tue Aug 11, 2009 9:32 am
by Muhandes
Doc Igor wrote:An idea for the (allegedly under developement) mall-type area:
an inconvenience store. Everything costs 20-30x autosell, it takes a turn to make a purchase, and even takes a turn to enter and look around. It could, however, stock anything auto-sellable.
Cristiona wrote:I think it's a pretty awesome idea. And funny.
Satan wrote:That's a horrible idea >.>
For once you are both correct. It's a funny idea to contemplate, yet horrible if implemented.

Oh, and from some odd reason the banana phone idea just made me laugh loudly in a room full of people. Shame on you.

Re: Creative player ideas for in-game items, zones, etc.

Posted: Tue Aug 11, 2009 9:01 pm
by Cristiona
awaj2006 wrote:someone could be put in charge of monitoring the auction house and changing the items in store when needed...
Oh, yeah. Like that's gonna happen.

Re: Creative player ideas for in-game items, zones, etc.

Posted: Wed Aug 12, 2009 4:14 pm
by Carygon Nijax
Blink wrote:How about an event where you rescue a mugger from an elderly woman? :lol:
How about saving the Tree from the Cat too :P

Re: Creative player ideas for in-game items, zones, etc.

Posted: Wed Aug 12, 2009 4:38 pm
by Carygon Nijax
Blink wrote:
Carygon Nijax wrote:
Blink wrote:How about an event where you rescue a mugger from an elderly woman? :lol:
How about saving the Tree from the Cat too :P
Or saving the firefighter from the tree?
I think that one should be "Saving the fire from the fireman"

Re: Creative player ideas for in-game items, zones, etc.

Posted: Thu Aug 13, 2009 2:11 pm
by Carygon Nijax
Shimering Chaos + Unbranded Jalopy

Horse of the Apocalypse: Vehicle
Range: infinite?

+pp/turn
+hp/turn
-time/turn
something weird here like the invincibility or a super attack.. or maybe just a discount on the stores?

How in earth did you managed to make a jalopy into a horse???
Perhaps we did not discovered the real power of the Chaos
/em makes spooky sounds on the forum

Re: Creative player ideas for in-game items, zones, etc.

Posted: Thu Aug 13, 2009 3:15 pm
by Ryme
Death's pale "horse" is a car in the Piers Anthony book "On a Pale Horse"

Re: Creative player ideas for in-game items, zones, etc.

Posted: Thu Aug 13, 2009 3:29 pm
by Carygon Nijax
Good.. tehre you have the "horse-to-car" Pun.. nopw implement it so I ca have my reward :P

by the way.. you should make some sort of joke about it having only 4 horse-power... or maybe jiust one :P

Re: Creative player ideas for in-game items, zones, etc.

Posted: Thu Aug 13, 2009 9:03 pm
by Cristiona
awaj2006 wrote:how about having more things drop chips, like in the farthest reaches of insanity, the pharaoh could probably do some decent cash drops...
The high level content was designed specifically to not have chip drops.

Re: Creative player ideas for in-game items, zones, etc.

Posted: Thu Aug 13, 2009 9:48 pm
by Sanjuro
Hi guys. I'm only on dry land for a few days, and I got lots of other stuff to do, so I gotta make this quick. Here's some ideas I wrote down while I was away...

1. Some Talismans based on that famous heroic team...
-a. Lion Eyes: These glowing cat's eye contact lenses are sure to lionize you and give you Sight Beyond Sight. But for some reason, they make your sidekick really whiney and annoying. Let everybody see them. 'Cause, honey, you can't hide those Lion Eyes.
+X% Strength
+X% HP
-X% Sidekick effectiveness
-b. Cheetah Leotard: This is a one-piece form-fitting leotard that you can wear underneath your regular clothes. And I do suggest you wear some clothes over it. They'll afford you greater freedom of movement, and you'll feel a lot more graceful. However, you'll find less loot. Why? Because cheetahs never prosper!
+X% Reflexes
+X% Combat Initiative
-X% Item and Chip Drops
-c. Panther Ears
(Some strengthsI haven't thought of yet)
(Some weakness I haven't thought of yet)
-d. Tiger Stripes
(Some strengthsI haven't thought of yet)
(Some weakness I haven't thought of yet)

2. Nail Gun + Welding Torch = Fire Drill

3. Coconut shells as a mode of transportation. Or they could give your sidekick the skills of blocking attacks ("Message for you, sir!") or augmenting your own attacks ("Idiom, sir?" "Idiom!")

Anyway, I'm leaving now. When I come up with some more ideas, I'll post them here.
EDIT: Added a bad pun to 1.b. above.

Re: Creative player ideas for in-game items, zones, etc.

Posted: Fri Aug 14, 2009 5:56 pm
by Carygon Nijax
as the nemesis of the chuck norris stuff
Image
Jean Claude Van Damme's tight shirt

+ strenght
+ reflexes
+ HP
- inteligence
decreased chance of noncombat adventures
increases the chance of giving a death blow as HP goes down