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Re: Minor bugs

Posted: Tue Jul 05, 2011 9:46 am
by Harry Dresden
Improved Tinkering doesn't seem to give any +time to buffs/skills without skill points applied. When they are applied, it gives +2x minutes to each cast to everything but Endurance.

Re: Minor bugs

Posted: Tue Jul 05, 2011 4:37 pm
by Ryme
Endurance doesn't have any sort of gadget involved, so from a logical perspective there's nothing that tinkering could improve. Is that the entire issue? That seemed like a lot of words to say "improved tinkering doesn't work with endurance" so I may have missed something.

If that's it, all we need is another disclaimer, I guess.

Re: Minor bugs

Posted: Tue Jul 05, 2011 5:22 pm
by Harry Dresden
That, plus the fact that the Manual says that Improved Tinkering increases the duration by 10+x when it's really doing 2x.

Re: Minor bugs

Posted: Tue Jul 05, 2011 5:44 pm
by Ryme
Gotcha, sorry, brain had shut off on the drive home for work. Guess I'll call that a documentation error, too, and say 2X is right, and I've also added the word "mechanical" to the description to exclude things like Endurance.

Re: Minor bugs

Posted: Sat Jul 16, 2011 10:51 pm
by Cristiona
Is Foe Toughness still supposed to increase HP? Because... um... it isn't.

Re: Minor bugs

Posted: Sun Jul 17, 2011 11:10 am
by Ryme
"Still"? To my knowledge it never did.

Re: Minor bugs

Posted: Mon Jul 18, 2011 9:03 pm
by Citizen James
Trivial bug:

I noticed in at least two of the texts, (the end text for the dimensional rabbit hole, and the start text for the level 11 final quest) it uses the sidekick's primary name - not the one associated with the role they are currently playing.

Re: Minor bugs

Posted: Mon Jul 18, 2011 10:40 pm
by Cristiona
Well, this was unexpected. On my alt, I initiated a retcon (no skills, no items, no sidekick, full consume) and the very first turn was Mr. Chillout Man. Huhwha?

Re: Minor bugs

Posted: Sun Jul 24, 2011 10:55 pm
by Cristiona
In the journal, for the Cat and Mick-y Mouse thingie, there's a link to the dictionary on "wait". While I have always adored the snark in there, it's a little out of date as the quest's been implemented.

Re: Minor bugs

Posted: Sat Jul 30, 2011 1:05 pm
by Sanjuro
Despite having a proper auto-sell value, like a "that's my car", the Red Hex cannot be ground up in a recyclonizer.

I even equipped a chainsaw to make sure.





:mrgreen:

Re: Minor bugs

Posted: Sat Jul 30, 2011 2:21 pm
by Ryme
Not sure that's a bug. Recyclonizing and autosell are different fields, and I think I may have had animal lovers (and PETA) in mind when I made it so you couldn't chop up animals for spare parts. Not entirely sure if you're joking about this one or not, but it seemed like the right choice. You can sell a horse to a scumbag who will starve him, but you can't extract his bodily elements for personal profit. It's just the kind of world you live in.

Re: Minor bugs

Posted: Sat Jul 30, 2011 7:52 pm
by Cristiona
Next Item of the Month: Glue Factory

Re: Minor bugs

Posted: Mon Aug 01, 2011 5:50 pm
by Ryme
Issues with water sprite text and squawking radio image displaying should be fixed.

I've toned down and adjusted the 'wait' dictionary text, but there's still a 7-level gap between seeing the note and getting the quest, so I don't think it's entirely unwarranted.

I've heard exactly two reports of first-turn wandering villains, but I would have sworn I'm properly resetting that on retcon. I've made one minor tweak to see if that changes anything.

Re: Minor bugs

Posted: Mon Aug 01, 2011 7:56 pm
by Cristiona
For the wandering villain thing, it's only ever happened to me the one time, and only on my other account (not there's anything special about Skippy, as far as I know).

Re: Minor bugs

Posted: Tue Aug 09, 2011 2:18 am
by Cristiona
Er...
/count fortune: You don't have anything in your inventory that matches 'fortune'.

/count cookie: You have 97 fortune cookies in your inventory.
Oddly enough, "fortune " (with the space) returns a result. /count is weird.

Re: Minor bugs

Posted: Tue Aug 09, 2011 8:34 am
by xKiv
There's an item that matches 'Fortune' exactly and you don't have it.

Re: Minor bugs

Posted: Tue Aug 09, 2011 1:15 pm
by Corrupt Shadow
Ah... he's got you there.

Re: Minor bugs

Posted: Sat Aug 13, 2011 7:57 am
by trog
Just two little PVP things to report.

First, Financial Prudence is active during a PVP fight even though all other effects aren't listed in the side pane.

Second, the avatar of the person you are fighting disappears entirely and you get the dreaded red "x" instead on the last turn of the fight.

Re: Minor bugs

Posted: Tue Aug 16, 2011 7:57 pm
by Cristiona
It seems that if you only have sonic resistance, it doesn't show up on your character page. Hoy found this and I was able to verify:

No resists at all
Equip vociferous's earplugs
No visible resist
Equip Lightning's floppy hat
Elec and Sonic resit visible
Remove hat
No visible resist

There was no easy way to test if I was still 50% resistant to sonic when it wasn't showing, though.

Re: Minor bugs

Posted: Tue Aug 16, 2011 9:13 pm
by Ryme
fixed?

Re: Minor bugs

Posted: Tue Aug 16, 2011 9:16 pm
by Cristiona
Looks like, yeah.

Re: Minor bugs

Posted: Tue Aug 30, 2011 10:40 pm
by Cristiona
Equation: Foe toughness increased by (2 * level) + 2X; duration = 30 + X

The 2*level portion is capped at 20 + X.

Max: +50 foe toughness
First, I'm assuming you mean 2*level (cap of level 10) +2X, which would put the max at 40, not 50. Otherwise, the cap would be 30. I think it needs a slight cleanup to be clearer.

Re: Minor bugs

Posted: Wed Aug 31, 2011 5:26 am
by xKiv
Cristiona wrote:
Equation: Foe toughness increased by (2 * level) + 2X; duration = 30 + X

The 2*level portion is capped at 20 + X.

Max: +50 foe toughness
First, I'm assuming you mean 2*level (cap of level 10) +2X, which would put the max at 40, not 50. Otherwise, the cap would be 30. I think it needs a slight cleanup to be clearer.
Or maybe *only* the "2*level" is capped at 20 + X, leaving the other +2X outside that cap, which would put total max at (20 + X) + 2X = 20 + 3*10 = 50
In that case, increase to foe toughness is capped at 20 + 3X

Personally, I am in favor of "effective level cap rises as you invest skill points", as opposed to "hard cap at level L"

Re: Minor bugs

Posted: Sat Sep 03, 2011 7:10 pm
by Harry Dresden
According to the manual, Fire Within is supposed to give +10% + X max PP. However, it looks like Fire Within isn't doing anything at all unless a skill point is put into the skill.

Re: Minor bugs

Posted: Sun Sep 04, 2011 7:47 pm
by Cristiona
Thorak wrote:Should +chips find affect non-combat encounters like the one in the casino? At the moment it is not increasing the chip, just wondering if that is how it's supposed to be?
More specifically, the new +chips sidekick.

Re: Minor bugs

Posted: Sun Sep 04, 2011 8:35 pm
by Ryme
Sidekicks don't affect noncombats, no. Other means of +chips do. Same with +xp.

Re: Minor bugs

Posted: Sun Sep 11, 2011 8:56 am
by Harry Dresden
Harry Dresden wrote:According to the manual, Fire Within is supposed to give +10% + X max PP. However, it looks like Fire Within isn't doing anything at all unless a skill point is put into the skill.
Update: Looks like it isn't giving the base +10% even with skill points. As a Level 6 Naturalist in an All Skills run, I had the base 48 PP. I added a point to Fire Within, and only gained 1 PP to have 49. A second skill point only gave me 50 PP.

Re: Minor bugs

Posted: Thu Sep 22, 2011 7:10 pm
by Ryme
Fire Within is fixed. Artistic Warrior and Beefcake had issues on use that I think are also fixed.

Re: Minor bugs

Posted: Thu Sep 22, 2011 8:57 pm
by lazyfire
All of the sub-zones in the Camp Training Camp are missing time durations.

Re: Minor bugs

Posted: Thu Sep 22, 2011 9:01 pm
by Ryme
Good catch. Fixed.

Re: Minor bugs

Posted: Sat Sep 24, 2011 9:23 pm
by Citizen James
Lethargic doesn't have a description (other than 'this description does not exist').

Best guess is that it is -50% reflexes, based on the state drop I got and it's companion 'numb'.

Re: Minor bugs

Posted: Sat Oct 15, 2011 3:17 pm
by Sanjuro
A pegasus can be recyclonized, but not an armored pegasus. Bug or feature?

And I apologize if I offended any animal lovers.

Re: Minor bugs

Posted: Sat Oct 15, 2011 5:43 pm
by Cristiona
Well, that was an oversight. Oops. Aside from being an animal, I'm pretty sure that semi-rares aren't supposed to be recyclonable.

Re: Minor bugs

Posted: Thu Nov 03, 2011 4:10 pm
by Sanjuro
Today, when I was clearing out the Mouths of Darkness, I went to the skills page to refresh some buffs. When I clicked on the "Mouths of Darkness" link in the left-hand pane, the Mouths of Darkness map appeared in the left-hand pane instead of the main pane. When I cast another buff, the left-hand pane returned to normal.

I repeated this several times and got the same result.

Then I defeated a foe in the Cube Theater. The "Cube Theater" link in the left-hand pane worked as expected.

Re: Minor bugs

Posted: Thu Nov 03, 2011 5:50 pm
by Kinak
Sanjuro wrote:Today, when I was clearing out the Mouths of Darkness, I went to the skills page to refresh some buffs. When I clicked on the "Mouths of Darkness" link in the left-hand pane, the Mouths of Darkness map appeared in the left-hand pane instead of the main pane. When I cast another buff, the left-hand pane returned to normal.
This should be good.

I assume you got a villain encounter right before you left the cave? If so, we're golden.

Cheers!
Kinak

Re: Minor bugs

Posted: Tue Dec 06, 2011 9:39 pm
by Cristiona
So I check my messages randomly and find:
From: The Fickle Hand of Fate (# 34923) — [reply] — [delete]
Date: 2011-12-05 21:11:21

The Fickle Hand of Fate has determined, for this day only, that you are deserving of this remarkable weapon. Use it wisely, for tomorrow it will move on to a new owner.

Fate has neither patience nor pity: if you don't receive this message until after a day has passed, you will find this message to be empty.
Since today is not yesterday, the message was empty. Thing is, I never got a notification. I've had this happen before with system-sent messages (Armaments, Ryme's birthday, the eclairs...). It doesn't always happen, but happens enough to be annoying.