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Re: Greasemonkey
Posted: Sat Nov 28, 2009 7:58 am
by Carygon Nijax
Doc: After having the issue with the HP/PP script and installing the one you posted right above me, the adventure script stopped functioning
Re: Greasemonkey
Posted: Sat Nov 28, 2009 12:38 pm
by Satan
Currently, if you have the most recent version of the script, turning off the hp/pp bar script will make it work. Although, I have experienced problems with attack strategies occasionally, but if you're just using one item or attacking only, should work fine.
Re: Greasemonkey
Posted: Tue Dec 01, 2009 11:29 pm
by Muhandes
First, good idea on the MD script. I like it very much.
Second, can you elaborate on the difference between the 2.1 and 3.0 versions of the a-a script? Does any of them require anything else installed now? Your script page isn't clear about it.
Re: Greasemonkey
Posted: Fri Dec 04, 2009 11:56 pm
by Cristiona
So... anybody wanna write up a tabbed chat script?
Re: Greasemonkey
Posted: Fri Dec 11, 2009 8:52 pm
by Cristiona
Pretty much, yeah. I don't have a link handy, but there was one written for KoL that actually works pretty well, even though I'm sure it's stupidly complicated.
Re: Greasemonkey
Posted: Sat Dec 12, 2009 11:38 pm
by Satan
I suppose you could put radios to choose slot 1 or 2, and do a remote grab for the item names to display next to the boxes?
Re: Greasemonkey
Posted: Sun Dec 13, 2009 7:42 pm
by Ryme
That sounds like a very bad sort of script to run, if it takes that long, it's probably hammering on the server pretty hard most of the time. Not sure that's the most healthy approach.
Re: Greasemonkey
Posted: Mon Dec 14, 2009 4:34 am
by Muhandes
Ryme wrote:That sounds like a very bad sort of script to run, if it takes that long, it's probably hammering on the server pretty hard most of the time. Not sure that's the most healthy approach.
I know that I am not going to run this script since it would hit the server 600 times in a row. And then I'll have to take the items out, another 600.
A much healthier approach might be to implement it with a single server hit which would store everything/take everything out. That is, if anyone is interested in this functionality.
Re: Greasemonkey
Posted: Mon Dec 14, 2009 12:07 pm
by Satan
Actually, it'd still be a huge hit to the database. Less on the server itself because you're only making one request, but the database gets bashed either way.
Re: Greasemonkey
Posted: Tue Dec 15, 2009 8:40 pm
by the SUPERnaturalist
ok so i recently got my lazy ass to start using GM
(wow that sounds so wierd, there's a word for what i just did there, oxymoron?)
anyway my question is
where are you PUTTING all these scripts and where do i GET them
also for some reason the AA script doesnt work for me anymore. it did two days ago, but now it just runs a single action and stops
Re: Greasemonkey
Posted: Tue Dec 15, 2009 11:35 pm
by Muhandes
the SUPERnaturalist wrote:ok so i recently got my lazy ass to start using GM
(wow that sounds so wierd, there's a word for what i just did there, oxymoron?)
anyway my question is
where are you PUTTING all these scripts and where do i GET them
also for some reason the AA script doesnt work for me anymore. it did two days ago, but now it just runs a single action and stops
Each developer of scripts puts them where they choose. Some have their own site, some use
http://userscripts.org/.
You get them from the place the developer points you to. There is a list maintained
at the wiki which includes the locations of scripts.
As for AA not working, you will have to be more specific. What version are you using? What are the symptoms?
Re: Greasemonkey
Posted: Sat Dec 19, 2009 9:08 pm
by Satan
This isn't technically a bug, but I didn't expect it, and I figure it's unwanted. I needed to use two items before my normal routine on one of the S7G robots, so I used them, then clicked to use my normal strategy. Instead of 3 TNT, deck, clamp, letter, it went 1 TNT, deck, clamp, letter. And I didn't hit stop fast enough to keep the thing from killing me >.> The round count increments because the page reloads whether the script does something or you do it manually, and it gets the action from that number. A quick-hack solution would be to just set the round count to zero when you click to use a strategy, but I'm not sure if there's anything that could mess up.
Re: Greasemonkey
Posted: Mon Dec 21, 2009 6:20 pm
by the SUPERnaturalist
ok so current symptoms showing are:
AA chooses to skip noncombats, but stops during combat after making a single move
i have full hp/pp and nothing's wrong with that
and it's working every OTHER day somehow, which is amazingly funky.
i'm thinking it's less of a script issue than probably my computer having funky registry values or something, because facebook recently started to freeze on me and also my computer's making funny sounds.. :\
Re: Greasemonkey
Posted: Mon Dec 21, 2009 9:32 pm
by bazfum
the SUPERnaturalist wrote:ok so current symptoms showing are:
AA chooses to skip noncombats, but stops during combat after making a single move
i have full hp/pp and nothing's wrong with that
and it's working every OTHER day somehow, which is amazingly funky.
i'm thinking it's less of a script issue than probably my computer having funky registry values or something, because facebook recently started to freeze on me and also my computer's making funny sounds.. :\
That sounds like a hardware issue, I'd make sure your fan is spinning properly. Might want to run some memory tests too.
Re: Greasemonkey
Posted: Wed Dec 23, 2009 3:27 pm
by the SUPERnaturalist
ok yea so i have a 1.5TB harddrive that wasnt plugged in properly <_<
Re: Greasemonkey
Posted: Thu Dec 24, 2009 11:42 am
by Satan
That's odd. I can't see why it'd only do that the first time... Unless, when it tries to replace the number, it hasn't stored 40 yet... So it defaults to 0, but, maybe heather has it concatenation instead of replacing? I have no idea why, but :/ Not updating yet because I'm lazy.
Re: Greasemonkey
Posted: Thu Dec 24, 2009 7:58 pm
by Harry Dresden
How do we change the color on the HP/PP Status script? The black numbers and border don't work very well at all with a black background.
Re: Greasemonkey
Posted: Sat Dec 26, 2009 5:13 pm
by Satan
I've added a script to the wiki that removes the run away button, to prevent you from accidentally running from a battle. You can find it here:
http://www.soulraver.net/running_is_for_wimps.user.js. I've tested it with a pretty recent (not newest) version of the A-A script v3, and there was no conflict. It shouldn't interfere with A-A v2 or any future A-A v3 updates, either, as far as I can tell.
Re: Greasemonkey
Posted: Mon Dec 28, 2009 11:07 pm
by malk-a-mite
I think it's time to move to a new GreaseMonkey thread on the forums - relink all the active scripts into the first post and move on from there.
At this point - the active vs. non-active scripts in this thread are more than most of the members can dig through and understand.