Upcoming features and wish list
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- Cristiona
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Just thought of something while I was begg^H^H^H^Hrequesting buffs in chat. Wolf automatically replaces Buffalo and vice versa. It would be nice if there was some way to decline one buff or the other. Perhaps an account option to automatically refuse one or the other.
It would suck to lose thousands of minutes of buffalo for an hour of wolf because someone was trying to be helpful (or trying to grief you).
edit: Now that I think about it, it would probably be easier to just make it autofail when you cast one on someone who has the other.
It would suck to lose thousands of minutes of buffalo for an hour of wolf because someone was trying to be helpful (or trying to grief you).
edit: Now that I think about it, it would probably be easier to just make it autofail when you cast one on someone who has the other.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
- Cristiona
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Having just lost 3000 turns of water buffalo so that I could get 180 of wolf, I'd really like to have this looked into. It was just done as a joke, but I still paid for those buffs and am a little less than amused by this.Cristiona wrote:Wolf automatically replaces Buffalo and vice versa. It would be nice if there was some way to decline one buff or the other. Perhaps an account option to automatically refuse one or the other.
Things were straightened out, but... yeah. Some kind of override would be nice.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
- Cristiona
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And, another 12,000 minutes flushed down the drain. This needs a fix.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
- Cristiona
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Well... it's more to reduce busy work. Buffalo does about 40% of the work for me in Delta. It's easier to buy a long-term buffing contact than to scrounge every day.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
No, it's much worse than that. Basically leads to a near-infinite duplication of items in the DB, one for each individual instance of the item in question. No good, for a lot of reasons.Valera wrote: Eh..... I'm not sure if they'd be -worth- implementing, but I don't see how it'd be impossible with the present game setup... You'd just have to add a new column to the table, with IDs linking to it, no?
Yeah, I'm really pretty sure that it's not possible. If nothing else, the KoL folks have been thinking about this for 4 years and denying its possibility the entire time.
Also, what you describe is the normal inventory system. A separate entry of X of item 1 would just show up as more of item 1. I'd have to have an item 1001 that is a duplicate of item 1, for that single player (if it's really unique). And then 1002 for the next player. And 1003 is a duplicate of item 2 for player 1. And a duplicate of item 2 for player to is item 1004, and ...
And then if I update item 1 (description, properties, etc.) I'd need something that would search out every item that's cloned from item 1 and make the same change. No good. Really.
Also, what you describe is the normal inventory system. A separate entry of X of item 1 would just show up as more of item 1. I'd have to have an item 1001 that is a duplicate of item 1, for that single player (if it's really unique). And then 1002 for the next player. And 1003 is a duplicate of item 2 for player 1. And a duplicate of item 2 for player to is item 1004, and ...
And then if I update item 1 (description, properties, etc.) I'd need something that would search out every item that's cloned from item 1 and make the same change. No good. Really.
I'll argue with you more tomorrow. But your example neglects two critical things:
1) Where is it noted who possesses the rented ones? What if, of those 30, 5 are rented to me, 10 to you, and 15 to another 10 individuals. One field, "rented", doesn't begin to cover it.
2) How does the person renting the items know which of item X are owned and which are rented unless they're NOT exactly the same as item X? How does that display in their inventory? What prevents them from selling the rented item? It's gotta be a separate item.
1) Where is it noted who possesses the rented ones? What if, of those 30, 5 are rented to me, 10 to you, and 15 to another 10 individuals. One field, "rented", doesn't begin to cover it.
2) How does the person renting the items know which of item X are owned and which are rented unless they're NOT exactly the same as item X? How does that display in their inventory? What prevents them from selling the rented item? It's gotta be a separate item.
- Corrupt Shadow
- Posts: 1234
- Joined: Mon Dec 17, 2007 8:24 pm
- Location: Baton Rouge, LA
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Request for new Talisman:
And yes, I realize the image is crap... it's just for effect.
Honorable Amulet
"There's nothing wrong with this amulet. It radiates power like a talisman, but it's a bright and holy energy. Sort of like if a halo were turned into a talisman--bright and holy. You could use it, but it could result in your being beat up. Again, kind of like wearing a halo."
Talisman
Autosell value: 1000
-50% Strength
-50% Intellect
-50% Reflexes
+50% XP per combat
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"
- Corrupt Shadow
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- Corrupt Shadow
- Posts: 1234
- Joined: Mon Dec 17, 2007 8:24 pm
- Location: Baton Rouge, LA
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- Corrupt Shadow
- Posts: 1234
- Joined: Mon Dec 17, 2007 8:24 pm
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If not stores, could we at least have access to the historical sales data of all items? (And not just ones we happened to sell)?
Alexander Cherry
Twisted Confessions
Twisted Confessions
For what it's worth, Coldfront provides this feature for KoL.MagiNinjA wrote:I think this would be too much on the DB. Not even KoL has this kind of feature.Lxndr wrote:If not stores, could we at least have access to the historical sales data of all items? (And not just ones we happened to sell)?
As for TH, we already know the DB stores this data, since it displays it to each seller individually. I'd be honestly surprised if the TH database can't handle it.
KoL at least provides a snapshot what people are actually asking for items. The AH doesn't do this at all.
Alexander Cherry
Twisted Confessions
Twisted Confessions
- Corrupt Shadow
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Agreed on the lamba token count in a more visible location.poetfox wrote:As it is now, I keep having to click in and out of the store when I forget how many I have.
Just one little thing that annoyed me. Otherwise, I'm quite happy with the PvP system.
Otherwise I'm fairly happy with poetfox in PvP as well
Attacker Defender Winner Rank Change Date Prizes
poetfox Malk-a-mite them -2 2008-11-21 12:49:28
poetfox Malk-a-mite you +3 2008-11-21 12:40:15
poetfox Malk-a-mite you +3 2008-11-21 12:37:34
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- cromulentia
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- Location: pennsylvania, sucka
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- Hannahmaus
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