FIXEDCristiona wrote:When you hire Salvador... er... Martin, the left pane doesn't refresh.
Minor bugs [archive]
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- Cristiona
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- Location: the Conservatory with the lead pipe
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Minor bugs [archive]
Currently extant bugs (assuming they haven't been quietly fixed):
Last edited by Cristiona on Sat Aug 09, 2008 4:34 pm, edited 1 time in total.
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
- Contact:
Multi-use isn't working right with companions:
http://i38.tinypic.com/2ij2bkw.jpg
As you can see, the text says you're getting for sixty minutes, the side pane disagrees. Also, when using a phone number while glitched, I get "It would be too awkward to call up your old friend while your sidekick is just hanging out around here."
Also, after combat, nothing happened.
FIXED
http://i38.tinypic.com/2ij2bkw.jpg
As you can see, the text says you're getting for sixty minutes, the side pane disagrees. Also, when using a phone number while glitched, I get "It would be too awkward to call up your old friend while your sidekick is just hanging out around here."
Also, after combat, nothing happened.
FIXED
Last edited by Cristiona on Sat Aug 09, 2008 4:34 pm, edited 1 time in total.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
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Umm...
It lasts for 2 hours, though. Also, as mentioned elsewhere, the attack message has a double period at the end.You press the START button on the underside of the giant robotic pinata, and step back. With a heavy, ponderous groan of metal and mache, the mechapinata comes to life and brays with fury. (Duration: 60 minutes.)
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
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I'm hearing reports of vanishing sidekicks, perhaps caused by rollover.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Yeah, well, I figured a ton of people would complain if the empty zone erased a valid last patrolled location. It's going to be quirky either way.Sole Legend wrote:also, idk if this is a bug but at An empty footpath through the park if you go amd your not the right rep it said Patrol again at Cube Theater, which was my last area patrolled
I do remember some old discussion that had to do with the Bat out of Hell. Don't remember any numbers or other actual data, thoughKing's Knight wrote:I'm not sure if this is a bug of not, but the creatures in the fiendish pit seem to do damage based on the weapon wielded by the player.
<==
Well, I've got a hat!
Well, I've got a hat!
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
- Contact:
This is kind of a nitpick, but could spells be ordered by MP cost and then alphabetically?
Currently, the Gadgeteer buff drop-down defaults to Stealth. After a year+ of only one buff, I frequently forget to switch it away from Stealth...
Currently, the Gadgeteer buff drop-down defaults to Stealth. After a year+ of only one buff, I frequently forget to switch it away from Stealth...
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Oh, as a preemptive non-bug report: couches and pouches in the Memento Display will not become recharged overnight. The primary reason for this is so that someone can put in one or more of those items at whatever stage they want, and it won't just get converted to the base form. Crazy as it sounds, I think someday someone will probably want to capture all of the stages of a couch or pouch to show off, and I'd hate to destroy that chance for them.
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
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Probably not a bug per se, but lately, rollover has been... insanely long, at least for TH. It used to be about 5-10 seconds long, and it's now running 30-40 minutes each night...
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Definitely an issue. I hadn't noticed, but the rollover time has been creeping up since the day that I released PvP. The database isn't all that much bigger, but something is sure causing problems. I think I really need to get the PvP notices out of the messaging system and into their own table, but that may take a day or two, unfortunately. Please bear with me while I sort that out and clean up the old messages.
- Cristiona
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- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
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Thought that might be the cause. A separate PvP folder and/or a delete all option would also help; if nothing else, people would be more likely to delete old messages.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Er, I just did some of that for them. About 60% of the inbox table was made up of messages more than 6 months old that had already been read, and they needed to go. I think it may disappoint some people, but that's a huge pile of (mostly) junk. I think I'm going to institute some sort of message cleaning policy shortly. Another 15% of that table was old Unbranded Arena messages that hadn't been deleted, so that's a big hit, too. Hopefully that will spare rollover some trouble tonight.
- Cristiona
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- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
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So the note when I got my crib sheet is gone?
Can we have a saved messages box?
Can we have a saved messages box?
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Me and Olaf were actually discussing the other night about how you're storing pvp data in the db, and whether or not that was the issue for the rollover thing. Are you using the character table, where everyone has the rows even if they're not involved in pvp? Or a table of its own? And a row per person pvping per person fought, or a single row per person? Me and Olaf also argued about which would be more efficient >.>
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
- Contact:
I understand the purge. Not thrilled to lose a couple that I had been specifically saving, but I understand. Having a limited save box would be fine, although, I doubt it would need to be limited. I wager most old messages are trade/AH messages that just weren't nuked. I doubt save boxes would get too stupidly huge.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
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