Ranged weapons change
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Ranged weapons change
Combat has been changed a bit, especially ranged weapons.
*Ranged weapons do not benefit from any strength bonus.
*However, with increasing reflexes you'll begin to get multiple attacks per round. Each attack has its own chance to hit/miss so you may hit a lot, miss a lot, or something in between.
* The maximum number of attacks is capped at 8, when you've got very high reflexes (920). So it's a pretty broad range.
* If you hit multiple times, the first hit does full damage for the weapon power, and subsequent hits do a little less than full. (I feel a little odd about this complexity, but it seemed to balance the damage best against ranged weapons.)
* Elemental damage is still only applied once, even if you hit multiple times.
* There are now three types of item bonuses that affect normal damage: +melee damage (which is melee only), +ranged damage (ranged only, obviously), and +weapon damage (affects your weapon whether it's ranged or melee)
* For melee weapons, the calculation has been tweaked a touch to do slightly more damage as your strength increases.
*Ranged weapons do not benefit from any strength bonus.
*However, with increasing reflexes you'll begin to get multiple attacks per round. Each attack has its own chance to hit/miss so you may hit a lot, miss a lot, or something in between.
* The maximum number of attacks is capped at 8, when you've got very high reflexes (920). So it's a pretty broad range.
* If you hit multiple times, the first hit does full damage for the weapon power, and subsequent hits do a little less than full. (I feel a little odd about this complexity, but it seemed to balance the damage best against ranged weapons.)
* Elemental damage is still only applied once, even if you hit multiple times.
* There are now three types of item bonuses that affect normal damage: +melee damage (which is melee only), +ranged damage (ranged only, obviously), and +weapon damage (affects your weapon whether it's ranged or melee)
* For melee weapons, the calculation has been tweaked a touch to do slightly more damage as your strength increases.
It's virtually guaranteed to show up sooner or later.missingno wrote:Also regarding this multiple hits concept, +1 hit might be an interesting enchantment.
Yep. Each to-hit roll is exactly the same as all the others, and the bonus helps with all of them.missingno wrote:And does +x% hit rate affect all hits? Equally?
- Cristiona
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Aww... I was hoping for multiple lines...
Of course, the rail gun's still pretty awesome:You attack ... You hit the foe! You hit 8 times for 65 +8 damage.
You attack ... You hit the foe! You hit 8 times for 210 +10 +10 +8 damage.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
- Cristiona
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Double post for gleet justice!
Yeah...Game Manual wrote:There are two types of weapons: ranged and melee. Currently, other than the style of attack, there isn't a significant difference between the two types, but this is likely subject to change.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
- Cristiona
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Just to clarify, as it seems a common question, when you see something like "You hit 8 times for 65 +8 damage", that's a total of 73 damage, not 528, right?
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Well, it's essentially ~8 attacks (or however many your reflexes allow). So, for those of us who can't always get a good hit chance, ranged might be a better choice, since we have 8 chances to get a hit in, as opposed to the all or nothing single melee attacks. I would guess that the chance of each hit is probably calculated a bit differently than a regular melee hit, but perhaps not.
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