upcoming changes to the sidekick/companion buffs
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upcoming changes to the sidekick/companion buffs
I'm going to be making some changes to the way summon wolf, summon buffalo, and wind warrior function, as part of an expansion of that companion slot.
I wanted to mention this before hand, because there is one potential detriment to players: wind warrior will become mutually exclusive with the wolf and buffalo. There's probably a couple of days yet before I make any changes, but when things are updated players with both companions will lose one of them (likely whichever has fewer minutes). I didn't want anyone to be surprised by this, or waste any money buffing both in the near future. Also, if you prefer to keep one or the other, make sure the one you want to keep has the most minutes left.
I don't want to say too much more until things are actually ready, but there will be more companion choices in the future, not all of them skills. All will have a temporal duration. Some will do things other than deal combat damage. And, to the appreciation of many, I'm sure, that slot will be protected to prevent intentional or accidental interference from other players.
I wanted to mention this before hand, because there is one potential detriment to players: wind warrior will become mutually exclusive with the wolf and buffalo. There's probably a couple of days yet before I make any changes, but when things are updated players with both companions will lose one of them (likely whichever has fewer minutes). I didn't want anyone to be surprised by this, or waste any money buffing both in the near future. Also, if you prefer to keep one or the other, make sure the one you want to keep has the most minutes left.
I don't want to say too much more until things are actually ready, but there will be more companion choices in the future, not all of them skills. All will have a temporal duration. Some will do things other than deal combat damage. And, to the appreciation of many, I'm sure, that slot will be protected to prevent intentional or accidental interference from other players.
- Cristiona
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Hm. Wind Warrior will definitely need something. I think it would be nice if WW could maybe get a blocking mechanic, as opposed to just being "the Psion version of Buffalo". There's already some difference between wolf and buffalo (static vs scaling). Giving the Warrior a different kind of love would be nice. Especially since non-Psions can't use it in the Space Station.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
linakrade wrote:Is this change going to also fix the issue of, say, having buffalo running and another player buffs you with wolf, screwing buffalo up?
ryme wrote:And, to the appreciation of many, I'm sure, that slot will be protected to prevent intentional or accidental interference from other players.
Okay:
1) Wolf, buffalo, and wind warrior are now classified as a sidekick-type of effect.
2) You can only have one of any sidekick at a time.
3) Right now you can't dismiss a sidekick, but very soon you will be able to.
4) Sidekicks still have a duration like other effects. However, this duration only decreases while patrolling (combat or noncombat), not by resting or the VR center or whatever.
5) Using a summon skill on yourself works as usual. Using a summon spell on someone else now gives them an item which they can use for summoning their own sidekick, at their leisure. No more being able to overwrite someone's sidekick!
6) There will be more sidekicks, and of more types, very soon.
7) Sidekicks always come with a little icon at the top of your left-hand character sheet, by your name, and they're always listed above other active effects in the lower left.
I think that's it for now.
1) Wolf, buffalo, and wind warrior are now classified as a sidekick-type of effect.
2) You can only have one of any sidekick at a time.
3) Right now you can't dismiss a sidekick, but very soon you will be able to.
4) Sidekicks still have a duration like other effects. However, this duration only decreases while patrolling (combat or noncombat), not by resting or the VR center or whatever.
5) Using a summon skill on yourself works as usual. Using a summon spell on someone else now gives them an item which they can use for summoning their own sidekick, at their leisure. No more being able to overwrite someone's sidekick!
6) There will be more sidekicks, and of more types, very soon.
7) Sidekicks always come with a little icon at the top of your left-hand character sheet, by your name, and they're always listed above other active effects in the lower left.
I think that's it for now.
Last edited by Ryme on Wed Jun 25, 2008 6:26 pm, edited 1 time in total.
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
- Contact:
Old buffalo is borked...
Doesn't do anything (no text in combat), is down in the active effects list, and doesn't give the picture.
Doesn't do anything (no text in combat), is down in the active effects list, and doesn't give the picture.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Old buffalo really isn't supposed to exist. In theory everything should have converted to the new one. It seems a few things snuck through. Perhaps if someone had cast a buff that was "waiting" for you to log in to get it? Maybe a couple of other quirks are out there - let me know if you've got a ton of the old buff sitting around and aren't getting anything.
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
- Contact:
Hm. Just used a hologram on a multi and got the image. Looks like WW has a similar problem Buffalo did :/
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
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