Greasemonkey

Talk about the game. What game? The game with the power? What power? The power of ... aw, skip it.

Moderator: Moderators

User avatar
MagiNinjA
Posts: 1466
Joined: Thu Sep 06, 2007 10:56 pm
Location: Berkeley when at school, San Diego when at home
Contact:

Post by MagiNinjA »

Chathzzar wrote:OK, i wasn't sure if you meant combining them into a set, or that you wanted a new navbar to use. I was starting to picture in my head a customizable list of links to replace the main navigation in the top pane.

So did you want all 4 in a single script, or just the xp and hp/pp bar scripts together?
Just the XP and HP/PP bars. This has much potential to be a very cool GM script.
User avatar
MagiNinjA
Posts: 1466
Joined: Thu Sep 06, 2007 10:56 pm
Location: Berkeley when at school, San Diego when at home
Contact:

Post by MagiNinjA »

Just got your HP/PP bar update.

SUCCESS!
User avatar
MagiNinjA
Posts: 1466
Joined: Thu Sep 06, 2007 10:56 pm
Location: Berkeley when at school, San Diego when at home
Contact:

Post by MagiNinjA »

Awesome. Remember to uninstall previous scripts, folks. I made that mistake. Anyways, the only bug I see is that if you have more XP than you need for that level (aka, you can level up) the level in the parentheses is 1 more than is correct. I was level 2 going to 3, but it said (4). Otherwise, awesome.
User avatar
Cristiona
Posts: 5118
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Post by Cristiona »

You've finished 2, have the XP for 3, and that bar is showing how close you are to 4.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
User avatar
MagiNinjA
Posts: 1466
Joined: Thu Sep 06, 2007 10:56 pm
Location: Berkeley when at school, San Diego when at home
Contact:

Post by MagiNinjA »

Oh. Wow.
User avatar
MagiNinjA
Posts: 1466
Joined: Thu Sep 06, 2007 10:56 pm
Location: Berkeley when at school, San Diego when at home
Contact:

Post by MagiNinjA »

Double double plz.

Code: Select all

You apply the grip to your weapon of choice. Some fashion expert walks by and immediately declares it to be the tackiest weapon they've seen since the diamond-studded sword on display in the art museum. You get an effect, Got Your Tacky On. (Added for 300 minutes.)
Missed that type, livercat. But awesome script.

EDIT: Found another bug! Eat it!

Code: Select all

Barrabas has buffed you with Armadillo Armor. w 
Your skin toughens until it's as tough as an armadillo's. (Added for 675 minutes.)
...goes to...http://th.blandsauce.com/wiki/Barrabas_ ... the_Raptor.

Including the period.
User avatar
MagiNinjA
Posts: 1466
Joined: Thu Sep 06, 2007 10:56 pm
Location: Berkeley when at school, San Diego when at home
Contact:

Post by MagiNinjA »

Sorry, another request and a little question for Chathzzar. I love these things.

Anyways, to Chathzzar, there's a little newline right after the HP/PP bars...is it possible to get rid of that? I'm trying to save space so that I can see the effects list decently.

And the request is for a GM script that can remove the chips and clock pictures from said navigation bar. :) Oh, and all associated newlines if possible, please.

Thank you! Much love to you.
User avatar
MagiNinjA
Posts: 1466
Joined: Thu Sep 06, 2007 10:56 pm
Location: Berkeley when at school, San Diego when at home
Contact:

Post by MagiNinjA »

Chathzzar wrote:I've made the requested changes to the nav script. There is now another account options section for compression options. This section allows you to hide extra lines (right now, hides/shows one line after each HP/PP bar). It also allows you to show/hide the Chips/Time images.
This is going to sound gay, but I love you.
Chathzzar wrote:I've also made a change to the continuous attack script. This adds a "Auto Max" button. Clicking this will automatically enter your max turns, and then start the auto attack. This will also automatically adventure again if you're on the battle victory screen.
Woot!
bamse wrote:I hope my boss doesn't visit these forums.
O.o

Your boss knows? Hehe.
User avatar
MagiNinjA
Posts: 1466
Joined: Thu Sep 06, 2007 10:56 pm
Location: Berkeley when at school, San Diego when at home
Contact:

Post by MagiNinjA »

Oh wow, that's sweet!

Hmm, Continuous Attack doesn't like to keep the position I move it to, including when I Update Settings.
User avatar
Ryme
Site Admin
Posts: 4288
Joined: Thu Apr 05, 2007 2:04 pm
Contact:

Post by Ryme »

bamse wrote: Sort of got my latest job because I play TH and KoL. :wink:
Wait, what? How's this work?
User avatar
Ryme
Site Admin
Posts: 4288
Joined: Thu Apr 05, 2007 2:04 pm
Contact:

Post by Ryme »

Ah, nice. Congrats! Glad I could provide the opportunity for some resume building.
User avatar
Cristiona
Posts: 5118
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Post by Cristiona »

Or even an autoabort. I usually try to sneak in an electric net, but it doesn't always work.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
User avatar
TheK3vin
Posts: 517
Joined: Fri Nov 02, 2007 7:54 pm
Location: Where I could swear I left the universe last...
Contact:

Post by TheK3vin »

How about a GM script that creates a button that autosells all but one of all the Cube items? That would be awesome.
User avatar
MagiNinjA
Posts: 1466
Joined: Thu Sep 06, 2007 10:56 pm
Location: Berkeley when at school, San Diego when at home
Contact:

Post by MagiNinjA »

TheK3vin wrote:How about a GM script that creates a button that autosells all but one of all the Cube items? That would be awesome.
Even more so, a revamp of the autosell interface.
User avatar
TheK3vin
Posts: 517
Joined: Fri Nov 02, 2007 7:54 pm
Location: Where I could swear I left the universe last...
Contact:

Post by TheK3vin »

Awesome, thanks :D
malk-a-mite
Posts: 549
Joined: Sat Dec 29, 2007 12:42 am
Contact:

Post by malk-a-mite »

Chathzzar wrote:I did up a quick script for selling Cube Theater items. It can be found at:
http://computertrinkets.googlepages.com ... ms.user.js
Best part is that it's written well enough that it can be modified to fit other zones.
User avatar
Cristiona
Posts: 5118
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Post by Cristiona »

That... works really well.

Also, being able to click "cancel" lets me unselect items I don't want to sell. Cool.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
User avatar
Hannahmaus
Posts: 119
Joined: Mon Jun 02, 2008 11:28 am
Contact:

Post by Hannahmaus »

Chathzzar I love you and want to have your babies, that little script is great! I could never remember to get round to selling my cube stuff, so this made me happy: "... for a total profit of 72745 chips."
User avatar
cromulentia
Posts: 132
Joined: Tue Nov 06, 2007 7:52 pm
Location: pennsylvania, sucka
Contact:

Post by cromulentia »

The cube auto-sell script is spectacular.

Except I just accidentally sold all of my sleeping draughts...
League of Zeroes: We Rule
User avatar
Cristiona
Posts: 5118
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Post by Cristiona »

For the future, the script is pretty easy to edit, even if you don't know anything about scripting. Just going down to where there's a list of all the Cube items and deleting (or adding) at will should work. Just stick with the format.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests