Cannot lead to victory if you do no other damage. My fierce defenses did over 100 damage to a retro rave creature without killing it. I think those guys can take about 40.Your opponent is damaged by your fierce defenses, and takes 11 damage.
Minor Bugs
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I'm not sure if this is intentional, but...
Jesus (#229) | Solitude (#257)
- Cristiona
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Shouldn't they stop hitting you, then? They should stand there passively until you finally land a blow >_>Ryme wrote:Yeah, it's been mentioned. My "narrative justification" is that most opponents won't actually incapacitate themselves on your defenses trying to fight you. You've gotta do some damage yourself. The numbers don't quite make sense, I do realize.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
The problem is that it's hard to imagine defenses damage making a difference with higher level encounters, while at the lower level fatal defense damage is likely to come only after the player misses a lot. It's frustrating to miss a lot, and seeing a creature take damage that should kill it isn't exactly helpful.
I understand wanting a player to come up with some offense of their own, but then of the four classes, Elementals start with a skill that always hits... Psions get one quickly... and Gadgeteers get one eventually. Only Naturalists are left out in the cold -- all they can do is try to hit things, and if they can't hit, it's not going to die.
One more thing -- if fatal defense damage is dealt to a creature on the same round you hit it yourself, then it won't die. Today, I killed at IT wizard with 51 damage [ice bolt only]... then later failed to kill one when it was dealt 70 damage in one round [ice bolt + defense].
I understand wanting a player to come up with some offense of their own, but then of the four classes, Elementals start with a skill that always hits... Psions get one quickly... and Gadgeteers get one eventually. Only Naturalists are left out in the cold -- all they can do is try to hit things, and if they can't hit, it's not going to die.
One more thing -- if fatal defense damage is dealt to a creature on the same round you hit it yourself, then it won't die. Today, I killed at IT wizard with 51 damage [ice bolt only]... then later failed to kill one when it was dealt 70 damage in one round [ice bolt + defense].
Jesus (#229) | Solitude (#257)
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
- Contact:
Yes, but the Gadgeteer ones doesn't scale. When fighting robots with 2000+ HP, a 13 damage grenade isn't especially helpful...Jesus wrote:I understand wanting a player to come up with some offense of their own, but then of the four classes, Elementals start with a skill that always hits... Psions get one quickly... and Gadgeteers get one eventually.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
I know, I've been in that boat (I thought a shock grenade would have worked better against robots...) The point is, if you absolutely, positively need to hit something, Naturalists are the only class with no guarantee.
Of course, everyone can sling enerbun around, but you can't equip something to give you that back per turn.
Of course, everyone can sling enerbun around, but you can't equip something to give you that back per turn.
Jesus (#229) | Solitude (#257)
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
- Contact:
Hm. Sometimes, people who have logged off still show up on /who, even hours later. My guess is that it happens when they close their browser without logging off.
Not sure if there's an easy fix, but... there ya go.
Not sure if there's an easy fix, but... there ya go.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
- Contact:
Not sure if this is a bug, or just a weird result of how leveling works:
No strength?You gain a level!
You gain 11 hit points. You gain 9 power points.
Your intellect increases by 6 points.
Your reflexes increase by 9 points.
You get an adrenaline rush!
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
- Contact:
In the new choice adventure, two of the options are linking to options elsewhere...
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
- Contact:
Couch familiar icons seem to disappear from the left pane. They're still active, but I've had both Short Round and the crow image vanish when logging back in. Buffalo (and I assume wolf and warrior) seem to be unaffected by this.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
- Contact:
When you hire Salvador... er... Martin, the left pane doesn't refresh.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
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