Chip Sink Ideas
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I would agree that this would be a very interesting mechanic, and probably be very fun. The problem I see is the coding and database design for it.
I had a similar idea for a project of my own, and believe me, it's not an easy thing to do.
I had a similar idea for a project of my own, and believe me, it's not an easy thing to do.
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Well, I've got a hat!
Well, I've got a hat!
- Cristiona
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I... don't think we need any kind of sink right now.
With the current prices of Silver Stars in the AH (~60-70k), I wager very few people have enough liquid cash to actually get a Gold Star. In order for something like this to be properly rare and expensive, it would probably need to be in the multiple Gold Star range.
Currency sinks are for when there is way too much liquid currency and the game is undergoing hyperinflation; not as a way to try and cynically gin up donations.
With the current prices of Silver Stars in the AH (~60-70k), I wager very few people have enough liquid cash to actually get a Gold Star. In order for something like this to be properly rare and expensive, it would probably need to be in the multiple Gold Star range.
Currency sinks are for when there is way too much liquid currency and the game is undergoing hyperinflation; not as a way to try and cynically gin up donations.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Stick figures? Magic? I'd be pretty loath to play in that kingdom.
Also, to clarify Cristiona's point, I think there's two things going on here. People are using the term chip sink, which is usually used in an economic context of price control, but in their case means "I've got meat and don't know where or how to spend it."
I empathize with wanting toys, and I also realize that with nothing to do with chips, there could easily be inflation in the near future, at which point we'll need a chip sink in the economic sense.
Also, to clarify Cristiona's point, I think there's two things going on here. People are using the term chip sink, which is usually used in an economic context of price control, but in their case means "I've got meat and don't know where or how to spend it."
I empathize with wanting toys, and I also realize that with nothing to do with chips, there could easily be inflation in the near future, at which point we'll need a chip sink in the economic sense.
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
- Contact:
Mostly B with a bit of C, I wager.Socket wrote:a) inflation isn't nearly as bad as everyone seems to think; b) demand for them is collapsing, or c) people are building multis to farm them.
People are beginning to realize that an extra dozen or so adventures isn't worth two thousand (or more) chips.
However, if people really do have chips burning a hole in their pocket, then perhaps Display Cases would be a good idea. That could spur collecting, and start reshuffling chips around via the AH (which, through its cut, will reduce liquidity).
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
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