Minor bugs

For to fix what's broke, and improve what ain't. Or something thereabouts.

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Patojonas
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Re: Minor bugs

Post by Patojonas »

ZOM Motors logo and luxury ZOM-V needs some cleanup as well ;)

I can't even feel bad about some of these because I made them ages ago. Thanks!
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Re: Minor bugs

Post by hoyifung04 »

pyramid marketing scheme [2235] is missing an autosell value

Okay, but it's not a very high autosell value.
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Re: Minor bugs

Post by Sanjuro »

It's been a while, but it finally occurred to me to multi-use some ornamentapults to see what happened. I tried it two days in a row and got 5 items each time. If ornamentapults are only meant to be used one-use-per-day (like satchels of independence) then maybe the multi-use should be removed.

Removed the misleading multi-use. Thanks!
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Re: Minor bugs

Post by Sanjuro »

I noticed that ornamental mistletoe shows up out of alphabetical order (before ornamental candles) in the multi-use drop-down, add-to-memento-display drop-down, and in the memento display.
(BTW, I choose to ignore the fact that mistletoe has smooth leaves and white berries, while holly has spiny leaves and red berries. :wink: )

Returned to its natural spacing and unnatural coloration :P
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Re: Minor bugs

Post by Sanjuro »

The festive coffee bonsai triggers Sugar Purifier.
You roast and grind a small amount of coffee, then decide forcing steam through it would be way more hard core than just dripping hot water. You enjoy your frothy new invention.
Bedtime: +14 minutes
The sugar purifier makes the sweet intensely sugary.

Fixed! Thanks :)
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Satan
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Re: Minor bugs

Post by Satan »

When attempting to do /count in chat with ' in the search, example: "/count rainbow's ark pill", no message is returned at all.

EDIT: It was pointed out by hoy that "/count rainbow\'s ark pill" will work, so the solution would be to pre-escape ' that are entered in the search part.

Think that's sorted, thanks!
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Re: Minor bugs

Post by Sanjuro »

After non-combat adventures, the Comeback artist gives the same messages as the Superagent.

Not sure how exactly I managed that, but the Superagent should be advertising properly instead of the Comeback Artist again. Thanks!
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Re: Minor bugs

Post by Patojonas »

corkgun image could use some cleanup on the top right ;)

Cleanup on aisle corkgun! Should be good now.
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Re: Minor bugs

Post by Satan »

I had been adventuring in hidden factory using deja dolls, and I went to underground racetrack expecting to fight another enemy from hidden factory. After that, I went back to underground racetrack again, and I encountered a villain, but it retained hidden factory instead of switching to underground racetrack. Bug or no?
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Kinak
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Re: Minor bugs

Post by Kinak »

Satan wrote:I had been adventuring in hidden factory using deja dolls, and I went to underground racetrack expecting to fight another enemy from hidden factory. After that, I went back to underground racetrack again, and I encountered a villain, but it retained hidden factory instead of switching to underground racetrack. Bug or no?
Your location won't change if you're waiting for deja voodoo (or similar). So you never left the factory and presumably met the villain there.

To put it differently, the deja voodoo ties you to the enemy as tightly as they're tied to you.

Which I'll stick with because fixing it at this point is more trouble than it's worth.

Cheers!
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Re: Minor bugs

Post by Satan »

Kinak wrote:
Satan wrote:I had been adventuring in hidden factory using deja dolls, and I went to underground racetrack expecting to fight another enemy from hidden factory. After that, I went back to underground racetrack again, and I encountered a villain, but it retained hidden factory instead of switching to underground racetrack. Bug or no?
Your location won't change if you're waiting for deja voodoo (or similar). So you never left the factory and presumably met the villain there.

To put it differently, the deja voodoo ties you to the enemy as tightly as they're tied to you.

Which I'll stick with because fixing it at this point is more trouble than it's worth.

Cheers!
Kinak
No, what I mean is, even after I faced the deja enemy from hidden factory when trying to go to underground racetrack. I agree with that behavior. But after I tried to go to underground racetrack again, I got a villain, and it still thought I was in hidden factory.
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Re: Minor bugs

Post by Kinak »

Satan wrote:No, what I mean is, even after I faced the deja enemy from hidden factory when trying to go to underground racetrack. I agree with that behavior. But after I tried to go to underground racetrack again, I got a villain, and it still thought I was in hidden factory.
Interesting. I think this should be good now.

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Re: Minor bugs

Post by Satan »

Sorry I can't find a root cause analysis for this, but "/count star" returns "You don't have anything in your inventory that matches 'star'.", even though I clearly have things with star. For instance "/count silver star" works.
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Re: Minor bugs

Post by Kinak »

Satan wrote:Sorry I can't find a root cause analysis for this, but "/count star" returns "You don't have anything in your inventory that matches 'star'.", even though I clearly have things with star. For instance "/count silver star" works.
That'd be because star is the full name of an item, so it's specifically looking for that. Which is a little weird in this case, but that's why.

Cheers!
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Re: Minor bugs

Post by Satan »

Oh, I see. And sadly it's one of those items I can't keep permanently in my collection >.>
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Re: Minor bugs

Post by Sanjuro »

While fighting a moonstone ghostly tyrannosaurus-
Your foe goes wild under the light of the full moonstone. And this is why you never go full moonstone.


Warning: Missing argument 2 for delevel_foe(), called in /home/public/fight.php on line 878 and defined in /home/public/fight.php on line 7337
Your opponent attacks ... The T. rex runs you over like a freight train, assuming a freight train has two giant clawed feet and weighs in at something close to seven tons. Which, when I run the world, they will. She hits you for 50 damage.

That isn't the reason we never go full moonstone. Should be good now.
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Re: Minor bugs

Post by Sanjuro »

May hellebores, pansies, etc. show up in the Digitizer menu, but not in the goat pen or deplicator. I can't check the Recyclonizer yet; I'm still in a retcon.

Shouldn't show up in any of them, thanks!
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Re: Minor bugs

Post by hoyifung04 »

Sludyre egg [2495] is not marked as usable.

Usable, thanks!
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Re: Minor bugs

Post by Sanjuro »

Is there a reason that May flower arrangements don't show up in the drop-down to sell items in the Auction House?
I can understand not being able to sell the individual flowers.

Yeah, I have to add those manually. Should be good now, thanks!
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Re: Minor bugs

Post by Sanjuro »

Oops, I missed this one last month. The pop-up description of the Urban explorer sidekick is blank.
http://www.twilightheroes.com/popup.php?sidekick=40

Added!
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Re: Minor bugs

Post by Sanjuro »

One of the Hint Giver's hints still says:
That Mick fellow you may have heard about? Nobody knows who he is or what he's up to. You're just going to have to wait until he shows himself. It's been two years and he hasn't done it yet, so it may be a while. Quite a while.
Maybe that should be updated.

Thanks, updated!
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Re: Minor bugs

Post by Sanjuro »

The pop-up description for the beyond august pants does not update when the combat text says that foe toughness goes up.

Should be good now, just wasn't displaying correctly. For reference, you will have to reopen or refresh the item description to see any changes.
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Re: Minor bugs

Post by xKiv »

The description for caught general malaise being empty is intentional? (I am not sure if that would be within a "malaise" theme)

I guess I can make myself write a description for it, but it seems like a lot of work... *sigh*
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Re: Minor bugs

Post by Sanjuro »

The pop-up description for the Molasses Mire skill says "This description doesn't exist, or it hasn't been updated yet."

EDIT: Approximately the 60th-ish use of the skill for the day:

Warning: mt_rand(): max(-8070450532247928832) is smaller than min(4611686018427387904) in /home/public/includes/combatskill.php on line 1382
You make an expansive gesture with your hands as a flood of gallons of historical molasses crashes over maleroom clerk.

EDIT 2: Eventually, I started getting:
You make an expansive gesture with your hands as a flood of 0 gallons of historical molasses crashes over mailroom clerk.
And after the fight...
You assess the molasses, realizing your battle in the mire has created something wonderful!
You got an item:[red-x image]

Have I broken the game?

Yeah, it's not really supposed to let you pull out that much molasses. Should be good now.
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Re: Minor bugs

Post by hoyifung04 »

The description of Feeling Lucky simply says "Increased chips drop" rather than giving the exact amount.
(Credits to Rckt for modifying the wiki.)

There are probably quite a few of those among the older items. I've been meaning to go through and clear them up, but busy busy busy. That one should be good now.
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Re: Minor bugs

Post by Sanjuro »

I suggest removing the auto-sell value from caroling sheets and making them unable to be auto-sold.

Fair enough. Removed.
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Re: Minor bugs

Post by Sanjuro »

I'm getting a red-x image for the Ace of Diamonds.

http://www.twilightheroes.com/popup.php?item=76343283

Huh, can't believe I didn't notice that. Should show the idamond now.
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Re: Minor bugs

Post by Sanjuro »

Both the Ace of Cups and Ace of Coins are marked as "Skill Required: Passable Pilot", but I was able to consume both without the skill.
Also, I was able to equip the Ace of Wands and Ace of Swords without the skill.

Whoops! Sorry, you shouldn't need any special skills to fly a cup of coffee.
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Re: Minor bugs

Post by Sanjuro »

When I try to make any changes in my hideout's computer lab, my browser warns me that I'm using a non-secured form. I haven't seen that problem in any other forms, including the memento display, garage, skills page, and sidekick page.

Should be good now, thanks!
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Re: Minor bugs

Post by Sanjuro »

I just noticed that the shoes you can get from the Snakemonger have the same name as some shoes already in the game - water moccasins. It's confusing.
EDIT: ...and I can't figure out how to add the new water moccasins to the wiki.
EDIT 2: How about changing the capitalization? "Water Moccasins" for the new item?

Changed the old item to be swamp moccasins. Thanks!
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Re: Minor bugs

Post by Sanjuro »

When I use the "Form the heart" opening (with the new IOTM), the combat text displays HP and PP regen, but I'm not gaining any HP and PP in the left-hand pane. I have been getting the same HP and PP regen with or without the new openings.

Gomen! Should be providing that properly now. Thanks for pointing that out.
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Re: Minor bugs

Post by Sanjuro »

The pop-up for the windfall branch says it's a Melee weapon (archaic blunt).
The weapon has the attack messages of archaic blunt ranged weapons, and sometimes triggers the Wicked Curve opening.

Ha! Yeah, not for throwing. Thanks!
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Re: Minor bugs

Post by Sanjuro »

I didn't notice this until I did a no-skills retcon.
Sometimes the water carrier sidekick does not give the correct PP regen. For example:
Polly Esther passes you a cup of water containing 12 PP and tells you a story containing 6 XP of wisdom about how not to embarrass yourself in an office.
My PP went from 68 to 74.

And then...
Polly Esther gives you plenty of water for 6 PP, while explaining the importance of hydration for 12 XP.
...and my PP went from 74 to 80.

So maybe it''s just that one message.

Numbers were swapped in that message. Should be correct now, thanks!
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Re: Minor bugs

Post by zillow »

balancescales.gif from scales of the monarch is missing

Just one scale, as it turns out. Should be good now, thanks!
Image
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Re: Minor bugs

Post by Sanjuro »

When I have mirror protege sidekick, this is what I get when I try to use non-class skills in combat:

You appear to be trying to use a skill you don't have, or trying to use no skill at all, neither of which is really an option.

I am currently an Elemental, and all of my Elemental class skills seem to be working ok.
EDIT: To be more specific - mind poke, kangaroo punch, deliver villaintine, stun gas all gave the error message.

Yup, funny little error, but should be good now.
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Re: Minor bugs

Post by hoyifung04 »

Getting an error when casting a buff on someone else:
Warning: include_once(../includes/mysqlshim.php): failed to open stream: No such file or directory in /home/public/chat/chat_dbase.php on line 27

Warning: include_once(): Failed opening '../includes/mysqlshim.php' for inclusion (include_path='.:/usr/local/php/7.1.14-nfsn1/lib/:/usr/local/php/lib/') in /home/public/chat/chat_dbase.php on line 27
I'd submit a bug report through the normal means, but, well...
Fatal error: Uncaught Error: Call to undefined function eregi() in /home/public/bugreport.php:32 Stack trace: #0 {main} thrown in /home/public/bugreport.php on line 32
Both of those should be good now. And finally removed the email line from bug reports that didn't really need it. Thanks!
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Re: Minor bugs

Post by Sanjuro »

It's been 3 days and player profiles still have April Fools effects.

April just won't stop fooling, apparently.
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Re: Minor bugs

Post by Sanjuro »

The little magnifying glass appears in the drop-downs to add to the Recyclonizer, Digitizer, etc.

EDIT: Also, the pop-up for the Little Magnifier sidekick is blank.

Both should be good now, thanks! This is what I get for IotM-ing while sick.
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Re: Minor bugs

Post by Sanjuro »

When I was out of adventuring time and tried using a Futurelink future buddy from my inventory (with my current future buddy rattling), I got the usual "Can't Fight, Too Tired" page. However, all of the location links (like Somerset and Casinos) and the other options in the top menu (like Wear things and Skills) took me to the same ""Can't Fight, Too Tired" page. When I logged out and back in again, things were back to normal.

Should be good now, thanks!
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Re: Minor bugs

Post by Sanjuro »

The black hat has a level requirement of 50.

I'm guessing it should be the same as the white hat, level 10.

Yup, power and level requirement were flipped. Should be good now, thanks!
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