It's subtracting a number from your chance of hitting the opponent. The to-hit stat is mostly hidden, but occasionally shows up in items. Positive is good, negative is bad.
Damage will always say damage specifically, and is treated separately from your chance to hit.
"-x to hit"
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Really? Every game I've played where your character has a to-hit ability, increasing that ability improves your chances.
Also, I'm not sure how +5 to hit and +5 chance of hitting are really semantically that different. They're both +5, and they both say "it involves your ability to hit." But "chance" for me starts to imply a percentage, which the to-hit calculation isn't.
What about:
+5 (increased) to hit ability
vs.
-5 (decreased) to hit ability
Or "attack rating"?
??
Also, I'm not sure how +5 to hit and +5 chance of hitting are really semantically that different. They're both +5, and they both say "it involves your ability to hit." But "chance" for me starts to imply a percentage, which the to-hit calculation isn't.
What about:
+5 (increased) to hit ability
vs.
-5 (decreased) to hit ability
Or "attack rating"?
??
- Cristiona
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"hits stuff more betterer"?
I dunno. "+5 to hit" seems pretty clear to me. Unless some people are reading it as "You now need 5 more whatevers in order to hit", which seems to be a pretty overcomplicated way to interpret something.
I dunno. "+5 to hit" seems pretty clear to me. Unless some people are reading it as "You now need 5 more whatevers in order to hit", which seems to be a pretty overcomplicated way to interpret something.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
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- Cristiona
- Posts: 5118
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- Location: the Conservatory with the lead pipe
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Well, that's because people don't read the manual and think in terms of turns instead of minutes.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
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