So, I've been thinking about going through and filling in enemies' missing combat messages.
But it's been a while since we've had a creative contest and it seems like a shame to waste the opportunity.
...you can probably see where this is going.
The Targets
Any enemy in the game that just gives the "They hit you for <damage>" rather than a description of what actually happened.
We might have a contest for making new enemies some day, but today is not that day. Please keep it to the enemies that already exist.
The Contest
List out three hit messages and three miss messages for each enemy. You can assign damage types to the hits or I can do it when I'm adding them.
So an enemy might look like this:
So, something like that. I'm not picking about formatting, as long as its clear what enemy you're talking about and what the messages are.Bob, the Example Villain
Bob hits you. It hurts.
Bob calls in some suitably generic minions to beat you up.
Bob does some crazy stuff, which I'd describe it wasn't an example. It hurts your brain. (psychic damage)
Bob tries to hit you, but misses.
Bob calls in some suitably generic minions, but they just line up and let you beat them one at a time.
Bob tries to blow your mind, but is just a boring example.
I'll accept three enemies from each entrant. So up to three enemies with six messages each.
I'll close the contest... let's say December 5th. Then I'll announce winners on the next podcast.
Winning
Everyone whose messages I add to the game gets prizes! The more I use, the more prizes!
Bwah?
If there are any questions, feel free to ask those in the thread here. I'll edit anything major into this very post. The one I'm typing right now.
Cheers!
Kinak