This applies to other classes as well, but seeing as I'm currently a 16 Psion I know more about them than anyone else. At the moment, with all of my auras and items I can get my Telekinesis to approximately 30 damage at 2 PP per cast. My Mind Jab does about 50-55 damage for 5 pp a cast. And my Psionic Blast can do about 100-105 damage per cast, at 13 pp.
If you use Mind Jab once it costs more PP and does less damage than Telekinesis twice. The same goes for Psionic Blast.
As of right now, at least, the only purpose to use a stronger spell than Telekinesis is more damage with less opportunities for the opponent to hit you. The problem with that is, by the time you get to level 10 or so you don't get hit enough for this to be an issue, and the best way to conserve PP when patrolling is to spam Telekenesis. So I was wondering if we could get a high-level spell that we could use to replace Telekinesis that did more damage and costed less PP than spamming Telekinesis. It's more of a convenience issue than anything else, as it would reduce the amount of page loads we need per combat.
The problem with that is the damage to PP ratio would have to be more than 15:1, so it would have to be, for instance, a spell that did 90 damage for 6 PP. I just wanted to bring this issue to your attention, Ryme.
Psion Spell Damage
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Forgive me as I drag out a KoL analogy, but it works here.
Back before (L)TS was nerfed into uselessness, two TSs cost less and did more damage than a single LTS; however, there were times when you needed or wanted the extra damage of LTS, and it was worth "wasting" the MP in order to use it.
Back before (L)TS was nerfed into uselessness, two TSs cost less and did more damage than a single LTS; however, there were times when you needed or wanted the extra damage of LTS, and it was worth "wasting" the MP in order to use it.
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Most of those spells do scale with a combination of stats and level. Some have caps, some don't and some don't have a cap but tail off quickly.SpockYoda wrote: One thing that would be cool though is if the damage scaled with your stats.
The spells are balanced (theoretically balanced, anyway) independently of other items. To make them imbalanced without items so that they seemed balanced once you had high-level equipment would be a little illogical, it seems to me. In particular this would require either making ice bolt do significantly less damage, or cost significantly more, and I don't think anyone wants that.Cornuthaum wrote:This is just plain wrong. Three to four damage difference and /five/ times the cost?
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