Make pulls carry over?
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Make pulls carry over?
Was talking about this in chat earlier. Apparently it doesn't happen. Could it be made to?
I think it would be friendler to people who skip a day in a run with pulls.
I think it would be friendler to people who skip a day in a run with pulls.
Accounts: Kurg is my main, then there's Zap/Zorzos/Kalios who are (mostly)unused multis.
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Re: Make pulls carry over?
What's the point of having restrictions if you can get around them by just not using them for a few days and then starting off with 15 immediate pulls in a 5 Pulls run?
Re: Make pulls carry over?
So it doesn't work like that because if it did, you could do long daycount, short turncount stunt runs? Is that really a issue worth the restriction?
Accounts: Kurg is my main, then there's Zap/Zorzos/Kalios who are (mostly)unused multis.
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Re: Make pulls carry over?
The only thing that immediately leaps to mind is that this would make pulling late game items easier, since you can stall until you need them. I'm not really sure that's a big deal or, honestly, even a bad thing to begin with.
This would be a little more challenging code-wise than it seems it should be at first glance. I'm working on something completely different at the moment, but if it's causing enough people headaches, I could take a break.
Cheers!
Kinak
This would be a little more challenging code-wise than it seems it should be at first glance. I'm working on something completely different at the moment, but if it's causing enough people headaches, I could take a break.
I don't think this is too bad. As it stands, you could log in for a few minutes, do your pulls, and logout. This would just cut out that step.Harry Dresden wrote:What's the point of having restrictions if you can get around them by just not using them for a few days and then starting off with 15 immediate pulls in a 5 Pulls run?
Cheers!
Kinak
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Re: Make pulls carry over?
That's mostly my feeling, too. If you can't be bothered to log on for a minute or two to make a few pulls, even if you don't have time to play turns, then it should be your loss.mara wrote:As an every-day player I could care less.
Re: Make pulls carry over?
I'm more sympathetic than that. There's "can't be bothered" and then "something came up after work" and also "spotty internet means I got three pages to load before rollover." I've suffered enough of the latter two at times to wish I could make up for a day that was ruined by forces beyond my control.Harry Dresden wrote: That's mostly my feeling, too. If you can't be bothered to log on for a minute or two to make a few pulls, even if you don't have time to play turns, then it should be your loss.
Re: Make pulls carry over?
Of course, you would still be missing the turns from caffeine and sugar.
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Re: Make pulls carry over?
Unless you restricted those.
In fact, my last several retcons, I did 5 pulls/day and naturally hyper, and I didn't play a turn until Day 3. I just pulled 5 items each in days 1 and 2. This change wouldn't have been any more than a minor convenience, in case I forgot to log in on day 2.
In fact, my last several retcons, I did 5 pulls/day and naturally hyper, and I didn't play a turn until Day 3. I just pulled 5 items each in days 1 and 2. This change wouldn't have been any more than a minor convenience, in case I forgot to log in on day 2.
Re: Make pulls carry over?
For my part, when I miss a day, it is because I am traveling and have no way (or no reliable way) to connect to the internet.
If my pulls rolled over, that would be nice, but it is not something I've ever felt the need to ask for.
As for sugar and caffeine, after that one bad binge last year (or was it the year before?), I am a strict abstainer.
However, like KoL, I think that losing out on these sorts of daily events are the cost of doing business. As much as I think rolling them over would be nice, and that it would help me personally, I kind of like the game the way it is.
My two cents.
If my pulls rolled over, that would be nice, but it is not something I've ever felt the need to ask for.
As for sugar and caffeine, after that one bad binge last year (or was it the year before?), I am a strict abstainer.
However, like KoL, I think that losing out on these sorts of daily events are the cost of doing business. As much as I think rolling them over would be nice, and that it would help me personally, I kind of like the game the way it is.
My two cents.
Re: Make pulls carry over?
I've been going through a 5-pull run for the past three days, and haven't taken a single turn, either. I might today, since I should have all of my items/gear for the first couple of levels. Rollover pulls would be a convenience, yes, but I can usually find the time to come on for at least a few minutes. On day one, you actually have to be online to retcon, so it would be silly to not go ahead and make your five pulls. This would only apply to second, third or farther days.
On a side note, isn't sugar and caffeine a non-issue if you're not taking turns? The time will ultimately be lost because you can only rollover so many minutes before you max out. Unless you're specifically consuming items that give xp, stat increases or other bonuses, you don't need the minutes.
On a side note, isn't sugar and caffeine a non-issue if you're not taking turns? The time will ultimately be lost because you can only rollover so many minutes before you max out. Unless you're specifically consuming items that give xp, stat increases or other bonuses, you don't need the minutes.
Re: Make pulls carry over?
They would be issue if their *capacity* rolled over too, and then, say, played on a frayday.Hardware wrote:On a side note, isn't sugar and caffeine a non-issue if you're not taking turns? The time will ultimately be lost because you can only rollover so many minutes before you max out. Unless you're specifically consuming items that give xp, stat increases or other bonuses, you don't need the minutes.
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