Full-time Sidekick Items

Talk about the game. What game? The game with the power? What power? The power of ... aw, skip it.

Moderator: Moderators

Post Reply
Lxndr
Posts: 367
Joined: Sun Nov 11, 2007 7:02 am
Location: Phoenix, AZ
Contact:

Full-time Sidekick Items

Post by Lxndr »

So, full-time sidekick items are pretty much one time use. After that, well, they'll just hang out in inventory FOREVER.

employee handbooks, mad bomber magazines...

ANYWAY. Perhaps we could do something with these to make them at least useful beyond their initial use? The idea I've had is to maybe put them in some sort of recipe, that would create a temporary sidekick of the same sort. (something like the robotics kit, but less mechanical...)

This could make these items useful to people who haven't gotten their understudy yet, either due to run restrictions or because they're new.

Or perhaps we could have a contest for recipes for these things...?
Alexander Cherry
Twisted Confessions
Mana Yachanichu
Posts: 48
Joined: Sat Oct 30, 2010 2:26 pm
Contact:

Re: Full-time Sidekick Items

Post by Mana Yachanichu »

That sounds like a great idea.

Maybe they can introduce understudy equipment, which is made by crafting from the item that created them. Or something.
User avatar
Ryme
Site Admin
Posts: 4288
Joined: Thu Apr 05, 2007 2:04 pm
Contact:

Re: Full-time Sidekick Items

Post by Ryme »

curious idea. Might have some merit. Though autosell value should take care of at least some of these extras.
Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests