"Oh well"?
Nothing has changed.
Level 10 Jumping Fool
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Re: Level 10 Jumping Fool
"Your super jump ability lets you map more of the terrain than you could have without it." Still works for me. Maybe you don't actually have super jumping or you're not doing that part of the quest?
Accounts: Kurg is my main, then there's Zap/Zorzos/Kalios who are (mostly)unused multis.
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
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Re: Level 10 Jumping Fool
I believe the message only appears before the first non-combat.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Re: Level 10 Jumping Fool
Yes, it only helps until you get the first non-combat. About 8 adventures if you can fly/jump and much more if you can't. From there on it's useless.Cristiona wrote:I believe the message only appears before the first non-combat.
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