Pulls!
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- TheK3vin
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Pulls!
For those of us not killing ourselves with pull-free runs, what have you found to be the most important pulls!
All I can think of right now is my limited IotM collection. The Wolley's Index +8 psychic damage is huge at low levels when it's nearly doubling your damage, and the 20% items is nice as well.
All I can think of right now is my limited IotM collection. The Wolley's Index +8 psychic damage is huge at low levels when it's nearly doubling your damage, and the 20% items is nice as well.
Re: Pulls!
And to think people openly mocked the +8 psychic on the Wolleys. Repeatedly.
No, I don't hold a grudge or anything. Not me ...
No, I don't hold a grudge or anything. Not me ...
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- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
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Re: Pulls!
Phial of Samuels... oh yeah.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Re: Pulls!
VHF-1 Exosuit / foxy caped suit, for -10 sec. Bicycle shorts + Letter Shirt are a better pick by Level 5, but you're not going to do better than one of the suits before then.
Seppia's cephalopod skullcap is all kinds of win... -5 sec, PP regen, breathe underwater (for the Level 6 quest), allows you to use SQUID discs that would otherwise clutter inventory, and a little bonus damage on top of that.
Throwing star - black hole... potentially chops off a minute, which is a big deal all in itself, but it's basically a free never-miss attack too.
Less obviously, and non-donation... a gold coin. I happened to pick up a few extra while rounding out my collection, and the extra chips will definitely make leveling / healing that much easier. Since I'm an Elemental, I won't have a healing skill for much of the run, so being able to visit the hospital will help.
I think the biggest (only?) dark horse I've pulled so far is the n-barreled shotgun. At level 3, it can be converted to triple to give +6 XP, which will help for bridging the gap between levels.
If I weren't worried about earning IOUs (or yanking URs from my display case), a filthy sock puppet might've been in the cards -- no fumbles and more XP through +foe toughness.
Seppia's cephalopod skullcap is all kinds of win... -5 sec, PP regen, breathe underwater (for the Level 6 quest), allows you to use SQUID discs that would otherwise clutter inventory, and a little bonus damage on top of that.
Throwing star - black hole... potentially chops off a minute, which is a big deal all in itself, but it's basically a free never-miss attack too.
Less obviously, and non-donation... a gold coin. I happened to pick up a few extra while rounding out my collection, and the extra chips will definitely make leveling / healing that much easier. Since I'm an Elemental, I won't have a healing skill for much of the run, so being able to visit the hospital will help.
I think the biggest (only?) dark horse I've pulled so far is the n-barreled shotgun. At level 3, it can be converted to triple to give +6 XP, which will help for bridging the gap between levels.
If I weren't worried about earning IOUs (or yanking URs from my display case), a filthy sock puppet might've been in the cards -- no fumbles and more XP through +foe toughness.
Jesus (#229) | Solitude (#257)
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Re: Pulls!
Don't forget about the three-speed bicycle shorts. -5, -10, or -15 seconds to turn length, depending on your level. The +xp, hp , and pp is very useful as well.
I'm also going to be pulling a Grimm's Bulwark with my first pulls when I finally get to doing runs with pulls. The HP and PP regen from that is very handy indeed.
I'm also going to be pulling a Grimm's Bulwark with my first pulls when I finally get to doing runs with pulls. The HP and PP regen from that is very handy indeed.
- Cristiona
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Re: Pulls!
You cannot.Prestige wrote:I assume you can pull a dense chip
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Re: Pulls!
I actually sorta-bothered to get decent equipment for each level(only the lower ones of course), to prepare for retcon...but then I went grimdark anyway
Will probable try a few runs with pulls later on though.
If we're talking about nice, non donation-items that are sorta easy to get...what about one of of the four class-specific, level 5 items from the ARF?
They're the the badger gauntlets(+10 melee damage & to hit), channeling blade(+10 physic & spell damage), energy mace(+10 electric damage, 2% chance to stun), rocket boots(flying, +10 initiative).
There's also the databelt(level 6, +4 HP & PP regen)
I'd also consider the repeating rifle(from the criminology lab) if I was a gadgeteer/someone who liked ranged weapons, and the karma charm(+20% spell damage, -1 PP cost for skills) if I used spells a lot.
As for the gold coin - that's a good point, a source of chips would help greatly(without chips, you can't level up...that's been quite a problem for me in grimdark, had to farm the casino), although saving coins to pull means not selling them in run.
And last, for accessories - if one just didn't want to leave an accessory slot empty, the verse of the dodo gives +3 XP which isn't too bad for the first levels.
Will probable try a few runs with pulls later on though.
If we're talking about nice, non donation-items that are sorta easy to get...what about one of of the four class-specific, level 5 items from the ARF?
They're the the badger gauntlets(+10 melee damage & to hit), channeling blade(+10 physic & spell damage), energy mace(+10 electric damage, 2% chance to stun), rocket boots(flying, +10 initiative).
There's also the databelt(level 6, +4 HP & PP regen)
I'd also consider the repeating rifle(from the criminology lab) if I was a gadgeteer/someone who liked ranged weapons, and the karma charm(+20% spell damage, -1 PP cost for skills) if I used spells a lot.
As for the gold coin - that's a good point, a source of chips would help greatly(without chips, you can't level up...that's been quite a problem for me in grimdark, had to farm the casino), although saving coins to pull means not selling them in run.
And last, for accessories - if one just didn't want to leave an accessory slot empty, the verse of the dodo gives +3 XP which isn't too bad for the first levels.
Accounts: Kurg is my main, then there's Zap/Zorzos/Kalios who are (mostly)unused multis.
- Corrupt Shadow
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Re: Pulls!
And now, putting all my IotM's and rares in my MD has come back to haunt me. No awesome pulls for me.
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"
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Re: Pulls!
Fighting club -I didn't think much about the weapon, just picked it. Stupid considering im an Elemental, but hey, it's all good.
Letter Shirt - Easy call, Intellect and time reduce, plus some decent power.
Roderick's gloves - Accidently pulled this, rather than Roderick's boots!
three-speed bicycle shorts - Already mentioned by someone above, very useful with all round abilities.
Roderick's boots - Super jumps will be useful, extra defence.
Aegis Sheild and Hero's cape - Awesomeness. +items, pp and defense.
Pouch of Many lost things - +item drops useful, and the lost items willbe good - I didn't have my Wolley's (MD fail!), so this will do till the next time.
2 Mister Tea's - Decent for level 5.
I think i need a better weapon, maybe a GigaGuy Cannon. For the second accessory, insanely super XL bowl,Index or Mask of Odysseus. Seppia's cephalopod skullcap would be nice, as would be a VHF-1 Fighter.
Letter Shirt - Easy call, Intellect and time reduce, plus some decent power.
Roderick's gloves - Accidently pulled this, rather than Roderick's boots!
three-speed bicycle shorts - Already mentioned by someone above, very useful with all round abilities.
Roderick's boots - Super jumps will be useful, extra defence.
Aegis Sheild and Hero's cape - Awesomeness. +items, pp and defense.
Pouch of Many lost things - +item drops useful, and the lost items willbe good - I didn't have my Wolley's (MD fail!), so this will do till the next time.
2 Mister Tea's - Decent for level 5.
I think i need a better weapon, maybe a GigaGuy Cannon. For the second accessory, insanely super XL bowl,Index or Mask of Odysseus. Seppia's cephalopod skullcap would be nice, as would be a VHF-1 Fighter.
Buying Stainless steelbreaker, n-barrelled shotgun and Seppia's cephalopod skullcap. Pm me here or ingame!
- Corrupt Shadow
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Re: Pulls!
Any chance having a way to include MD items as part of a Deep Storage pull, or will the coding not allow that?
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"
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Re: Pulls!
Dyynamo wrote:my medevac chopper (For flight or in case I'm using up HP quickly)
Just remember that any flight-capable vehicle requires you to get Passable Pilot again.
- Cristiona
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Re: Pulls!
Well, it shows in the Deep Storage pulldown.Prestige wrote:Hmm, I can see why it's that way, although I wish this particular exception was made clear and given narrative justification.
Justification? Um... they're too dense for the weird lightning-thing to transfer?
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Re: Pulls!
Prestige wrote:Hmm, I can see why it's that way, although I wish this particular exception was made clear and given narrative justification.
Sometimes, the thing would just be too powerful. I don't have narrative justification, but it'd be broken, so I had to block it. Besides showing in the pulldown, as Cris notes, it is also listed in the item's description.
I *did* specifically create the blue chip as a once-per-run alternative, which *is* pullable, and is actually worth more than the dense chip. It's just that you can have a large number of dense chips, which is why they're a bigger problem.
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