blackmatter615 wrote:Buffs had not been mentioned in the above, and I am not familiar with KoL's ascension stuff
By way of comparison, in KoL, you have four main kinda of ascension:
Casual: no restrictions of any kind.
Normal/Softcore: 20 pulls per day, no outside buffs; restrictions vanish after 1000 turns.
Hardcore: No pulls, no outside buffs, only skills allowed are those that were learned in previous hardcore runs; restrictions last entire run.
Badmoon: No pulls, no outside buffs, no previous skills, no previous familiars; restrictions last entire run.
Frankly, buffs are generally pretty solidly limited on KoL. I think they probably should be limited, especially as some of them would be pretty potent early in the run. And, frankly, that's part of the reason for perm'ing skills!
So, aside from having another check-box deal, I figure we'd have:
Trainee: Free to receive all buffs as this is a no-restriction run.
Basic: Buffs restricted until after the "give me a break" point.
Classic, Champion, Silver, Gold, Temperant, Grimdark, Maso: No buffs until the run ends or you bail on the difficulty.