Upcoming features and wish list
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- MagiNinjA
- Posts: 1466
- Joined: Thu Sep 06, 2007 10:56 pm
- Location: Berkeley when at school, San Diego when at home
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First Aid be given a slight boost in HP recovered scaling with level through round(ln(level)) + the original amount as it is. Extremely minor. I just think it's a cool feature.
Oh and for gadgeteers maybe...change the journal to a PDA or a cell phone?
Blackjack would be a fun casino game to have, albeit it sounds pretty hellish to code to me, if you want your dealer to be good.
Oh and for gadgeteers maybe...change the journal to a PDA or a cell phone?
Blackjack would be a fun casino game to have, albeit it sounds pretty hellish to code to me, if you want your dealer to be good.
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
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You can see that by looking at individual items. It's not perfect, but it's a start.
Edit: The ability to cast skills and buffs more than just 99 at a time >_>
Edit: The ability to cast skills and buffs more than just 99 at a time >_>
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
For gadgeteers non combat skills. When you use one, say Upgrade Weapon, once you choose a specific upgrade you can only recast that particular upgrade unless you let it run out first. When you go to recast it though you have to re select the type of 1 out of 1 choices. It would be nice since you can't choose another option to have it skip that screen and just recast the same buff.
The Goddess works in mysterious ways, like a healing shiv. This might sting.
Re: Upcoming features and wish list
Granted. Kinda. There's a scaling zone which opens up around level 11, and it includes with it a sort of quest, the only reward, though, is to unlock the ability to level past 25. So if you don't find that exciting, you might want more.Shao wrote:Personally I'd request a level 13+ quest (or even just a few zones), simply because it only takes maybe 10 days of play to get to a point where you're just playing the VR games for lack of anything else to do.
The good news is, after chat and the level 5 quest, my next goal is some more open-ended content which will scale and be useful at both lower (maybe 8 and up?) and higher levels.
Assuming I can get through a day where something major doesn't break.
I dunno. I'd rather have lengthy explanations on the exceptions rather than on the norm. Other than two items--the stars--there's no other accessory in the game which can be worn two at a time, and it's likely to stay that way. For the most part that makes the most narrative sense, too. How do you wear two sets of kneepads? How does a second belt help more than the first one? Is your breath really twice as fresh with two breath sprays? I don't think so.MagiNinjA wrote:Could you change item descriptions a bit? Instead of saying on the item that you can wear 2 or more, change it for all the other items to say that you can ONLY have one of that? People will get the wrong idea.
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