Creative player ideas for in-game items, zones, etc.
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- Carygon Nijax
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Re: Creative player ideas for in-game items, zones, etc.
sidekick
the hat and bowler man
makes enemies miss
+ chips
make sfunny jokes that makes you heal a lil'... you know.. because laugh is the best medicine
the hat and bowler man
makes enemies miss
+ chips
make sfunny jokes that makes you heal a lil'... you know.. because laugh is the best medicine
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- Cristiona
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Re: Creative player ideas for in-game items, zones, etc.
This is supposed to be for serious suggestions, not image-based jokes.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
- Carygon Nijax
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Re: Creative player ideas for in-game items, zones, etc.
You know... I wrote this one on the recipe contest.. and it not even got a mention.. so.. I think it is a bad Idea...Doc Igor wrote:flak helmet + flashlight = miner's helmet [insert minor joke]
+4% items (or 3%... sorta a mirror of sticky gloves, only in a different equipment slot.)
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- Carygon Nijax
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Re: Creative player ideas for in-game items, zones, etc.
If I0m not wrong.. sidekicks have their own image.. right?Cristiona wrote:This is supposed to be for serious suggestions, not image-based jokes.
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Re: Creative player ideas for in-game items, zones, etc.
I actually like some of the image ideas. An area based on Chuck Norris vs. Jean-Claude Van Damme vs. Arnold Schwarzenegger, complete with typical items.
Re: Creative player ideas for in-game items, zones, etc.
You forgot Mr. Rogers.
Re: Creative player ideas for in-game items, zones, etc.
Mr. Rogers' brain goes on to become Mother Brain, in the year 5000.
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Re: Creative player ideas for in-game items, zones, etc.
Demimo Ore
Obtained through metalmorphing
Desc: Wow, for something old, it's retaining alot of Heat. It seem's to have a magnetic field, attracting younger members of the opposite sex.
Obtained through metalmorphing
Desc: Wow, for something old, it's retaining alot of Heat. It seem's to have a magnetic field, attracting younger members of the opposite sex.
Buying Stainless steelbreaker, n-barrelled shotgun and Seppia's cephalopod skullcap. Pm me here or ingame!
Re: Creative player ideas for in-game items, zones, etc.
Quite funny; but I probably won't go there.Strlikecrazy wrote:Demimo Ore
Desc: Wow, for something old, it's retaining alot of Heat. It seem's to have a magnetic field, attracting younger members of the opposite sex.
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Re: Creative player ideas for in-game items, zones, etc.
Ahh, you don't have to use the description. And that is the best item I've thought ofRyme wrote:Quite funny; but I probably won't go there.Strlikecrazy wrote:Demimo Ore
Desc: Wow, for something old, it's retaining alot of Heat. It seem's to have a magnetic field, attracting younger members of the opposite sex.
Buying Stainless steelbreaker, n-barrelled shotgun and Seppia's cephalopod skullcap. Pm me here or ingame!
- Carygon Nijax
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Re: Creative player ideas for in-game items, zones, etc.
nah.. badge are stuff earned for spending time doing some task...kind of an "honor" thing... ectra bonuses would simmply screw everything up
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- Cristiona
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Re: Creative player ideas for in-game items, zones, etc.
You're right.
"Talk About an Old Timer" should be +100% XP, meanwhile, "I Have A Bridge To Sell You" should be +100% chips...
"Talk About an Old Timer" should be +100% XP, meanwhile, "I Have A Bridge To Sell You" should be +100% chips...
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
- Carygon Nijax
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Re: Creative player ideas for in-game items, zones, etc.
well.. now that you mention it. I thought the Joltin' joe sombrero badge was going to give me more strength
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- Cristiona
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Re: Creative player ideas for in-game items, zones, etc.
It's perfectly balanced, considering it's giving an in-game bonus to things that were never designed to have in-game bonuses, and, indeed, designed specifically to not give in-game bonuses.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Re: Creative player ideas for in-game items, zones, etc.
I liek unlockables. Blink's right, though. Alot of single-player games do have unlockables for various achievements, because there's no harm in letting you make the game easier for yourself. That doesn't mean it can't still be used in multi-player like TH, it'd just have to be toned down a bit. Like maybe +1% chips (or maybe a flat value) instead of 100% for the bridge thing, or 5 xp a battle for the bridge thing. It's not gamebreaking and has very little effect. That said, it's not really necessary either.
Re: Creative player ideas for in-game items, zones, etc.
Badges that do something have been suggested. I've been mostly resistant, as I see them as their own reward. About the only "fair" option I could consider is giving a slight boost to one attribute (offense, defense, etc.) if you've got more than X badges, where X is a large number but small enough that even new players could get it within 6 months, if they were so inclined.
- Carygon Nijax
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Re: Creative player ideas for in-game items, zones, etc.
a random-short-effect abnormal status
when you start your hero day
extra hours
like the name says.. you've been working 'til quite late... this might mean not less time for fighting crime.. but less efectiveness doin' it
-exp
-iniciative
+ damage recieved -I mean... less defense-
since this is not quite a nice effect. I was thinking about removing this by resting several turns.. or using an sleeping draught...
Yeah.. I kniw.. this stuff ain't good at all for any heroe... but.. it will give the character's secret identity a bit more influence on the patrolling.. more like real life...well, not real life... but... unreal-real life
when you start your hero day
extra hours
like the name says.. you've been working 'til quite late... this might mean not less time for fighting crime.. but less efectiveness doin' it
-exp
-iniciative
+ damage recieved -I mean... less defense-
since this is not quite a nice effect. I was thinking about removing this by resting several turns.. or using an sleeping draught...
Yeah.. I kniw.. this stuff ain't good at all for any heroe... but.. it will give the character's secret identity a bit more influence on the patrolling.. more like real life...well, not real life... but... unreal-real life
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- Cristiona
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Re: Creative player ideas for in-game items, zones, etc.
Not likely.Blink wrote:How about a talisman IotM?
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
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