Creative player ideas for in-game items, zones, etc.

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Carygon Nijax
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Re: Creative player ideas for in-game items, zones, etc.

Post by Carygon Nijax »

sidekick

the hat and bowler man
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makes enemies miss
+ chips
make sfunny jokes that makes you heal a lil'... you know.. because laugh is the best medicine
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Cristiona
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Re: Creative player ideas for in-game items, zones, etc.

Post by Cristiona »

This is supposed to be for serious suggestions, not image-based jokes.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
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Re: Creative player ideas for in-game items, zones, etc.

Post by Carygon Nijax »

Doc Igor wrote:flak helmet + flashlight = miner's helmet [insert minor joke]

+4% items (or 3%... sorta a mirror of sticky gloves, only in a different equipment slot.)
You know... I wrote this one on the recipe contest.. and it not even got a mention.. so.. I think it is a bad Idea...
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Re: Creative player ideas for in-game items, zones, etc.

Post by Carygon Nijax »

Cristiona wrote:This is supposed to be for serious suggestions, not image-based jokes.
If I0m not wrong.. sidekicks have their own image.. right?
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Muhandes
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Re: Creative player ideas for in-game items, zones, etc.

Post by Muhandes »

I actually like some of the image ideas. An area based on Chuck Norris vs. Jean-Claude Van Damme vs. Arnold Schwarzenegger, complete with typical items.
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Re: Creative player ideas for in-game items, zones, etc.

Post by Satan »

You forgot Mr. Rogers.
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Re: Creative player ideas for in-game items, zones, etc.

Post by Satan »

Mr. Rogers' brain goes on to become Mother Brain, in the year 5000.
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Re: Creative player ideas for in-game items, zones, etc.

Post by Strlikecrazy »

Demimo Ore

Obtained through metalmorphing

Desc: Wow, for something old, it's retaining alot of Heat. It seem's to have a magnetic field, attracting younger members of the opposite sex.

:D
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Ryme
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Re: Creative player ideas for in-game items, zones, etc.

Post by Ryme »

Strlikecrazy wrote:Demimo Ore

Desc: Wow, for something old, it's retaining alot of Heat. It seem's to have a magnetic field, attracting younger members of the opposite sex.
Quite funny; but I probably won't go there.
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Re: Creative player ideas for in-game items, zones, etc.

Post by Strlikecrazy »

Ryme wrote:
Strlikecrazy wrote:Demimo Ore

Desc: Wow, for something old, it's retaining alot of Heat. It seem's to have a magnetic field, attracting younger members of the opposite sex.
Quite funny; but I probably won't go there.
Ahh, you don't have to use the description. And that is the best item I've thought of :P
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Re: Creative player ideas for in-game items, zones, etc.

Post by Carygon Nijax »

nah.. badge are stuff earned for spending time doing some task...kind of an "honor" thing... ectra bonuses would simmply screw everything up
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Re: Creative player ideas for in-game items, zones, etc.

Post by Cristiona »

You're right.

"Talk About an Old Timer" should be +100% XP, meanwhile, "I Have A Bridge To Sell You" should be +100% chips...
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Re: Creative player ideas for in-game items, zones, etc.

Post by Carygon Nijax »

well.. now that you mention it. I thought the Joltin' joe sombrero badge was going to give me more strength
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Re: Creative player ideas for in-game items, zones, etc.

Post by Cristiona »

It's perfectly balanced, considering it's giving an in-game bonus to things that were never designed to have in-game bonuses, and, indeed, designed specifically to not give in-game bonuses.
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Re: Creative player ideas for in-game items, zones, etc.

Post by Satan »

I liek unlockables. Blink's right, though. Alot of single-player games do have unlockables for various achievements, because there's no harm in letting you make the game easier for yourself. That doesn't mean it can't still be used in multi-player like TH, it'd just have to be toned down a bit. Like maybe +1% chips (or maybe a flat value) instead of 100% for the bridge thing, or 5 xp a battle for the bridge thing. It's not gamebreaking and has very little effect. That said, it's not really necessary either.
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Re: Creative player ideas for in-game items, zones, etc.

Post by Ryme »

Badges that do something have been suggested. I've been mostly resistant, as I see them as their own reward. About the only "fair" option I could consider is giving a slight boost to one attribute (offense, defense, etc.) if you've got more than X badges, where X is a large number but small enough that even new players could get it within 6 months, if they were so inclined.
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Re: Creative player ideas for in-game items, zones, etc.

Post by Carygon Nijax »

a random-short-effect abnormal status

when you start your hero day

extra hours

like the name says.. you've been working 'til quite late... this might mean not less time for fighting crime.. but less efectiveness doin' it

-exp
-iniciative
+ damage recieved -I mean... less defense-

since this is not quite a nice effect. I was thinking about removing this by resting several turns.. or using an sleeping draught...

Yeah.. I kniw.. this stuff ain't good at all for any heroe... but.. it will give the character's secret identity a bit more influence on the patrolling.. more like real life...well, not real life... but... unreal-real life
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Cristiona
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Re: Creative player ideas for in-game items, zones, etc.

Post by Cristiona »

Blink wrote:How about a talisman IotM?
Not likely.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
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