Familiars

Talk about the game. What game? The game with the power? What power? The power of ... aw, skip it.

Moderator: Moderators

Post Reply
User avatar
TheK3vin
Posts: 517
Joined: Fri Nov 02, 2007 7:54 pm
Location: Where I could swear I left the universe last...
Contact:

Familiars

Post by TheK3vin »

Obviously you couldn't actualy call them familiars, but what if you had something like Sidekicks? One thing I don't like KOL familiars is they don't do enough, they usualy just have one effect. Perhaps the sidekick would always fight and have various attacks and abilities? Also, they would have to have more than one equipment slot, and perhaps use the same items you do, and have one slot for specific sidekick-only equipment.

Thoughts?
User avatar
Cristiona
Posts: 5118
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Post by Cristiona »

Right now, computer programs are working kind of like familiars do in KoL. Sidekicks would be neat, but probably involve a lot of heavy programming.

Especially since sidekicks tend to get kidnapped or blown up by bad guys.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
User avatar
Jesus
Posts: 433
Joined: Sun Sep 09, 2007 12:41 am
Contact:

Post by Jesus »

Naturalists have a couple of creature summons, and Psions have the Wind Warrior... but those work as buffs.

But how will we ever have an Ambiguously Gay Duo without sidekicks? :(
Jesus (#229) | Solitude (#257)
Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests