Many of us already are completely unbalanced. Of course, I'm pretty sure that was a joke...the SUPERnaturalist wrote:but then the people who have large chips and small chips would have a completely unbalanced chip count compared to everyone else
Creative player ideas for in-game items, zones, etc.
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- Cristiona
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Re: Creative player ideas for in-game items, zones, etc.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
-
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Re: Creative player ideas for in-game items, zones, etc.
you're not really THAT unbalanced, i mean game wise sure you have massive stats, but economy-wise you still need to farm things just like everyone else, it's just that you have like 2 of everything already
=D
- Cristiona
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Re: Creative player ideas for in-game items, zones, etc.
You'd be surprised...
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Re: Creative player ideas for in-game items, zones, etc.
NEEDED:
Multi-item trades and multi-item send messages.
Multi-item trades and multi-item send messages.
Re: Creative player ideas for in-game items, zones, etc.
I has example codes of how this is done. Use JS to replicate the item field up to X times.zillow wrote:NEEDED:
Multi-item trades and multi-item send messages.
Code: Select all
<form method="POST" action="stand.php">
<b>Donate: <input type=text size=2 value=1 name=howmany1> </b>
<select name=whichitem1><option value=0>-select an item-</option>$itemlist</select> <a class=nounder href="javascript:addlist();"><b><font size=+1>+</font></b></a>
<script language=Javascript>
<!--
function addlist() {
which=0;
if(document.getElementById("item9").innerHTML.length<1) which=9;
if(document.getElementById("item8").innerHTML.length<1) which=8;
if(document.getElementById("item7").innerHTML.length<1) which=7;
if(document.getElementById("item6").innerHTML.length<1) which=6;
if(document.getElementById("item5").innerHTML.length<1) which=5;
if(document.getElementById("item4").innerHTML.length<1) which=4;
if(document.getElementById("item3").innerHTML.length<1) which=3;
if(document.getElementById("item2").innerHTML.length<1) which=2;
if (which>0) {
var text="<b>Donate: <input type=text size=2 value=1 name=howmany"+which+"> </b>";
text=text+"<select name=whichitem"+which+"><option value=0>-select an item-</option>$itemlist</select>";
document.getElementById("item"+which).innerHTML=text;
} else {
alert('Nine is a qwerzog reference. It\'s both ridiculous AND funny.');
}
}
//-->
</script>
<div id=item2></div>
<div id=item3></div>
<div id=item4></div>
<div id=item5></div>
<div id=item6></div>
<div id=item7></div>
<div id=item8></div>
<div id=item9></div>
<input type="submit" name="donate" value="Donate!">
</form>
- MagiNinjA
- Posts: 1466
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Re: Creative player ideas for in-game items, zones, etc.
League dungeon runs, but NetHack style. Meaning randomized dungeons with your friends. Since it would be incredibly hard to balance and/or put on a leaderboard, I suggest ignoring putting it on leaderboards and giving it opening functionality completely different to Hobopolis.
And then implement a Hobopolis-like dungeon so people can compete.
And then implement a Hobopolis-like dungeon so people can compete.
-
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Re: Creative player ideas for in-game items, zones, etc.
Windu's Mace.
This is one bad-ass, purple glowing mace. It looks like a glowing pole, but i can guarantee you it's a mace. You'd like to think that a Jedi Master would use it, but i guess lightsaber's are cooler and more powerful, so it's unlikely. However, it's still wicked and you just know it's going to epic for beating the life out of hormonal, sexed crazed snakes.
Melee Weapon
Power: 80
Level required: 9
Autosell value: 185
+10% Reflexes
+50 Damage against Snakes and Sith
Created by combing:
Warrior Hologram and Purple Pill = Purple Wind (Possibly some kind of Jedi sidekick)
Purple wind and Titanium Mace = Windu's Mace
-Thoughts? The image is poor, i know that! I just wanted to make something that would help with the idea of the item.
Buying Stainless steelbreaker, n-barrelled shotgun and Seppia's cephalopod skullcap. Pm me here or ingame!
-
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Re: Creative player ideas for in-game items, zones, etc.
Fancy piece of Art
It may look like Ground's keeper Willie's shirt thrown over a canvas, and then splattered in coffee, but it's a real piece of modern art. So much so that you find it both stimulating and relaxing at the same time. And that's got to be good for you.
Usable - Hangs the artwork in your hideout
Using allows extra HP and PP when resting. Also gives out small amounts of XP and the chance of finding a new squid disc.
'Sweet Relaxation'
You rest for a while to re-energize. But looking at the picture throws you into a dreamy deep sleep. Scientists believe that one kind of sleep will make you positive, and the other type will make you negative, and can result in nightmares. You happily awake in a positive state, and feel alot better for doing so. And because of the word 'Scientist', you feel smarter.
You gain 60 hit points. You gain 60 power points. You gain 5 experience.
Combined: Paper Mache + Decorated Jerkin = Artwork
Artwork + Fancy Latte = Fancy piece of Art
It may look like Ground's keeper Willie's shirt thrown over a canvas, and then splattered in coffee, but it's a real piece of modern art. So much so that you find it both stimulating and relaxing at the same time. And that's got to be good for you.
Usable - Hangs the artwork in your hideout
Using allows extra HP and PP when resting. Also gives out small amounts of XP and the chance of finding a new squid disc.
'Sweet Relaxation'
You rest for a while to re-energize. But looking at the picture throws you into a dreamy deep sleep. Scientists believe that one kind of sleep will make you positive, and the other type will make you negative, and can result in nightmares. You happily awake in a positive state, and feel alot better for doing so. And because of the word 'Scientist', you feel smarter.
You gain 60 hit points. You gain 60 power points. You gain 5 experience.
Combined: Paper Mache + Decorated Jerkin = Artwork
Artwork + Fancy Latte = Fancy piece of Art
Buying Stainless steelbreaker, n-barrelled shotgun and Seppia's cephalopod skullcap. Pm me here or ingame!
-
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- Joined: Wed Nov 12, 2008 4:05 pm
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Re: Creative player ideas for in-game items, zones, etc.
BaldurDash
a strategy guide to get through the game as fast as possible, let no boulder or balder stop you from beating it!
when used:
1ce per day
you gain an effect:
loaded dice (x minutes): them dice are loaded! you'll be sure to get what you want, when you want, especially with loaded dice in a game where the main currency is chips!
a strategy guide to get through the game as fast as possible, let no boulder or balder stop you from beating it!
when used:
1ce per day
you gain an effect:
loaded dice (x minutes): them dice are loaded! you'll be sure to get what you want, when you want, especially with loaded dice in a game where the main currency is chips!
=D
- MagiNinjA
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Re: Creative player ideas for in-game items, zones, etc.
This would never pass.
Re: Creative player ideas for in-game items, zones, etc.
The first already exists; the second is not any more frequent than any other adventure in that zone.
-
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Re: Creative player ideas for in-game items, zones, etc.
don't sleeping draughts let you gain back huge amount of hp/pp while resting?
=D
Re: Creative player ideas for in-game items, zones, etc.
I'm sorry that this idea is not really "Creative" it is just a necessity for me.
For spading I'd love an item with a +1% item drop modifier. The only item in game that has this is one of the pouches, which is not accessible for me or any new player. Currently I use workarounds like -5 from scuba mask +3 from stick gloves +3 from discount pants but it is very inconvenient.
Edit: I just had an idea. Why not make this item a spade?
I'll add something which I think is nice and should not be much of a problem to implement: When you view someone else's Memento Display, how about showing the number of unique items in the display? There are quite a number of people who try to get one of each and it would be interesting to see how many someone has.
For spading I'd love an item with a +1% item drop modifier. The only item in game that has this is one of the pouches, which is not accessible for me or any new player. Currently I use workarounds like -5 from scuba mask +3 from stick gloves +3 from discount pants but it is very inconvenient.
Edit: I just had an idea. Why not make this item a spade?
I'll add something which I think is nice and should not be much of a problem to implement: When you view someone else's Memento Display, how about showing the number of unique items in the display? There are quite a number of people who try to get one of each and it would be interesting to see how many someone has.
- Cristiona
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- Joined: Sun Apr 08, 2007 1:01 am
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Re: Creative player ideas for in-game items, zones, etc.
And shelves...Muhandes wrote:When you view someone else's Memento Display, how about showing the number of unique items in the display?
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Re: Creative player ideas for in-game items, zones, etc.
Obviously I just assumed shelves would require some programing, adding the number shouldn't take more than a single line of code.Cristiona wrote:And shelves...Muhandes wrote:When you view someone else's Memento Display, how about showing the number of unique items in the display?
- MagiNinjA
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Re: Creative player ideas for in-game items, zones, etc.
Environmental effects.
In a forest, your fire attacks are amplified a bit.
In the mine shaft, fire attacks/defenses are somewhat harmful.
Not so sure about completely nullifying spells though (like getting rid of firestorm in the ocean).
In a forest, your fire attacks are amplified a bit.
In the mine shaft, fire attacks/defenses are somewhat harmful.
Not so sure about completely nullifying spells though (like getting rid of firestorm in the ocean).
- Corrupt Shadow
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Re: Creative player ideas for in-game items, zones, etc.
Ryme, how difficult would it be to get a reputation graph in our Journal so we can keep track of where we stand?
Or do you think it would take away from the "fun" of getting one orignally?
I only ask because I want to go to the complete opposite of the spectrum (since I can't have a "Vilian" reputation), and it would save me a LOT of time if I knew how many times I had to do specific adventures.
Or do you think it would take away from the "fun" of getting one orignally?
I only ask because I want to go to the complete opposite of the spectrum (since I can't have a "Vilian" reputation), and it would save me a LOT of time if I knew how many times I had to do specific adventures.
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"
Re: Creative player ideas for in-game items, zones, etc.
I don't know if I want that to become a public mechanic, or if it's one better left to the player to discover (or look up).
Re: Creative player ideas for in-game items, zones, etc.
CS, it's actually quite a simple mechanic. I mean if it was a point between 1 and 100 and you might takes days to switch I would say otherwise, but if my spading is correct (see the wiki for details), if done correctly it takes a very little number of adventures to go from any reputation to any other reputation.
- Corrupt Shadow
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Re: Creative player ideas for in-game items, zones, etc.
I'm sure there's a mechanic for it, I just think it would be cool to see it in a graph (four-quadrant) form.
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"
Re: Creative player ideas for in-game items, zones, etc.
Heh, that's a pretty curious idea.
- Corrupt Shadow
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Re: Creative player ideas for in-game items, zones, etc.
I like that idea!
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"
- Corrupt Shadow
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Re: Creative player ideas for in-game items, zones, etc.
Damn, Socket, that sounds good too!
Yay slime!
Yay slime!
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"
- Cristiona
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Re: Creative player ideas for in-game items, zones, etc.
I prefer the slime having a [throw] link. You throw it at another player, and they get the "Goop in your hair" effect which has some minorly negative effect.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Re: Creative player ideas for in-game items, zones, etc.
Or an awesome effect called Doctor's in the House. +10 points if you got that vague reference.Cristiona wrote:I prefer the slime having a [throw] link. You throw it at another player, and they get the "Goop in your hair" effect which has some minorly negative effect.
- Corrupt Shadow
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Re: Creative player ideas for in-game items, zones, etc.
Hahaha! These are awesome!
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"
- Corrupt Shadow
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- Location: Baton Rouge, LA
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Re: Creative player ideas for in-game items, zones, etc.
Like 'em, like 'em, like 'em!
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
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Re: Creative player ideas for in-game items, zones, etc.
+5% to a stat probably isn't such a good idea. At low levels, it's nothing, at high levels it's huge (and a large XP boost in the Delta). I'd go for a flat bonus.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
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