Greasemonkey
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- Hannahmaus
- Posts: 119
- Joined: Mon Jun 02, 2008 11:28 am
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- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
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Like K3v said, if it's not too much trouble, that would be pretty awesome. Especially if it was stored per character... >_>
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
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Locations off the top of my head that might be worth adding:
Casino Grounds
City of Lost Robots
Porcelain Bay
Through the Dimensional Gate
Casino Grounds
City of Lost Robots
Porcelain Bay
Through the Dimensional Gate
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
- TheK3vin
- Posts: 517
- Joined: Fri Nov 02, 2007 7:54 pm
- Location: Where I could swear I left the universe last...
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Just the way you need to take off and re-equip everything you want in the set, and then save it. Also, it takes a page load to put on each item and yet another to check if you're wearing 2 accessories, and then two page loads to remove them. I guess you can't improve that much with Greasemonkey though.
- Corrupt Shadow
- Posts: 1234
- Joined: Mon Dec 17, 2007 8:24 pm
- Location: Baton Rouge, LA
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Any chance of getting a GM Script page in the Wiki?
That would help a lot.
I'd like to get some GM scripts, but I don't feel like sifting through 9 pages to figure out what's the most recent, what they do, etc.
Edit: Nevermind, I have the dumb. There is one: http://th.blandsauce.com/wiki/Greasemonkey
That would help a lot.
I'd like to get some GM scripts, but I don't feel like sifting through 9 pages to figure out what's the most recent, what they do, etc.
Edit: Nevermind, I have the dumb. There is one: http://th.blandsauce.com/wiki/Greasemonkey
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"
-
- Posts: 284
- Joined: Tue Nov 06, 2007 6:44 am
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- Hannahmaus
- Posts: 119
- Joined: Mon Jun 02, 2008 11:28 am
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- Hannahmaus
- Posts: 119
- Joined: Mon Jun 02, 2008 11:28 am
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- Hannahmaus
- Posts: 119
- Joined: Mon Jun 02, 2008 11:28 am
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- MagiNinjA
- Posts: 1466
- Joined: Thu Sep 06, 2007 10:56 pm
- Location: Berkeley when at school, San Diego when at home
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O.O
Wow. This is amazing stuff.
Maybe it's better to have this kind of script update from a database?
But that's for a later time, really.
EDIT: Don't think you're missing anything. What the hell was I talking about? >.<
Wow. This is amazing stuff.
Maybe it's better to have this kind of script update from a database?
But that's for a later time, really.
EDIT: Don't think you're missing anything. What the hell was I talking about? >.<
Last edited by MagiNinjA on Sat Nov 29, 2008 7:18 pm, edited 1 time in total.
- Hannahmaus
- Posts: 119
- Joined: Mon Jun 02, 2008 11:28 am
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I don't like the idea of anything automated that doesn't have a little delay. It's not only the number of hits, but the density that can cause problems. If 50 people used an autoattack script in the 2 minutes after rollover, without any delays, it might start to cause problems. When the game is 20 times as big and 1000 people are doing the same thing, it could get messy. I'd rather plan for growth, and playing nice with other players.MagiNinjA wrote:I honestly don't think having a delay would make things easier. You're giving the server the same amount of hits. I definitely recommend a much smaller round delay time. I'm on the mafia alpha team and I believe they have 0 delays on anything.
- MagiNinjA
- Posts: 1466
- Joined: Thu Sep 06, 2007 10:56 pm
- Location: Berkeley when at school, San Diego when at home
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I'd like to request a new script. A macro casting script. So on the Skills page, you'd have a "Macro Manager" with a list of macros. Each macro has a name and can be edited to cast spell X a Y number of times. Down a list. So like:
Something like that. I need to do better mockups, but the point would be to be able to do a bunch of casts that I normally do on the page in one click. At least after setting it up. Y'know? Ya know.
EDIT: Also, including buffs would be nice.
Code: Select all
Macro List:
My First Macro! [delete]
- Aura: Vim (1)
- Aura: Vigor (20)
- Aura: Vim (2)
EDIT: Also, including buffs would be nice.
Wanted to note: I keep getting bug reports that there are two gumball machines in the galleria, and I suspect it's one of the greasemonkey scripts that's doing it. As there's only one instance in the code, something else has to be messing with the display on that page. Might want to keep an eye out for it, and, if it can be narrowed down, fix it.
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
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To help narrow it down, I have the galleria displaying properly and have the following TH scripts active:
Stationary Combat Buttons
TH Outfit Manager
TH Choice Selection Saver
TH XP Status
TH Continuous Attack
TH Sell Cube Items
Turning on the TH Nav Screen Script Collection didn't break anything either. I think I'm running just about every script that's around. I believe I'm just missing the various crafting scripts, which shouldn't be messing with Somerset anyway.
Stationary Combat Buttons
TH Outfit Manager
TH Choice Selection Saver
TH XP Status
TH Continuous Attack
TH Sell Cube Items
Turning on the TH Nav Screen Script Collection didn't break anything either. I think I'm running just about every script that's around. I believe I'm just missing the various crafting scripts, which shouldn't be messing with Somerset anyway.
I thought I saw a screenshot posted of 2 machines somewhere, and it was during the quest there, if that helps any. It might show normal when the quest is over.
<==
Well, I've got a hat!
Well, I've got a hat!
- Hannahmaus
- Posts: 119
- Joined: Mon Jun 02, 2008 11:28 am
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As a stop-gap until such a script exists, you could use iMacros if you're using Firefox. I cast all my buffs in 1 double-click using that.MagiNinjA wrote:I'd like to request a new script. A macro casting script.
- Hannahmaus
- Posts: 119
- Joined: Mon Jun 02, 2008 11:28 am
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- MagiNinjA
- Posts: 1466
- Joined: Thu Sep 06, 2007 10:56 pm
- Location: Berkeley when at school, San Diego when at home
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Hmm, something isn't working. Is it just me or is it just an oddity?
My iMacro script casts Vim, Vigor, Keen and Bio 7 times each, but it's only doing Vim and Bio.
It all seems fairly alright, so it must be some kind of "feature" I'm missing here.
My iMacro script casts Vim, Vigor, Keen and Bio 7 times each, but it's only doing Vim and Bio.
Code: Select all
VERSION BUILD=6111228 RECORDER=FX
TAB T=1
FRAME F=3
TAG POS=2 TYPE=SELECT FORM=ACTION:http://twilightheroes.com/skills.php ATTR=NAME:whichskill_cast CONTENT=%165
TAG POS=2 TYPE=INPUT:TEXT FORM=ACTION:http://twilightheroes.com/skills.php ATTR=NAME:numtimes CONTENT=7
TAG POS=1 TYPE=INPUT:SUBMIT FORM=ACTION:http://twilightheroes.com/skills.php ATTR=VALUE:Cast<SP>Buff
TAG POS=1 TYPE=SELECT FORM=ACTION:http://twilightheroes.com/skills.php ATTR=NAME:whichskill_cast CONTENT=%151
TAG POS=1 TYPE=INPUT:TEXT FORM=ACTION:http://twilightheroes.com/skills.php ATTR=NAME:numtimes CONTENT=7
TAG POS=1 TYPE=INPUT:SUBMIT FORM=ACTION:http://twilightheroes.com/skills.php ATTR=VALUE:Use<SP>Skill
TAG POS=1 TYPE=SELECT FORM=ACTION:http://twilightheroes.com/skills.php ATTR=NAME:whichskill_cast CONTENT=%162
TAG POS=1 TYPE=INPUT:TEXT FORM=ACTION:http://twilightheroes.com/skills.php ATTR=NAME:numtimes CONTENT=7
TAG POS=1 TYPE=INPUT:SUBMIT FORM=ACTION:http://twilightheroes.com/skills.php ATTR=VALUE:Use<SP>Skill
TAG POS=1 TYPE=SELECT FORM=ACTION:http://twilightheroes.com/skills.php ATTR=NAME:whichskill_cast CONTENT=%158
TAG POS=1 TYPE=INPUT:TEXT FORM=ACTION:http://twilightheroes.com/skills.php ATTR=NAME:numtimes CONTENT=7
TAG POS=1 TYPE=INPUT:SUBMIT FORM=ACTION:http://twilightheroes.com/skills.php ATTR=VALUE:Use<SP>Skill
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