As of rollover the to-hit and doge calculations for scaling foes will be a bit more forgiving. Up until now, their base hit/dodge chances have been a function of your final, modified chances. In other words, they scaled with your reflex bonuses and any equipment you might have been wearing that affected hit or dodge chances. At rollover I'll be switching it so that their numbers will scale based on your *base* numbers, which is just a function of class and level.
I think the old way may have been somewhat unintuitive, particularly since equipment that modified these abilities wasn't useful, and it was certainly tougher.
to-hit and dodge on scaling foes
Moderator: Moderators
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
- Contact:
Did you up their damage or something? The Delta doesn't usually dish out 1100 HP in damage for a combat. To say nothing of 1600. Also, I've heard reports of level 50's being unable to connect in the Castle.
Check that... I can't connect in the castle.
Edit: can't connect in the Cube, either.
Check that... I can't connect in the castle.
Edit: can't connect in the Cube, either.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Who is online
Users browsing this forum: Google [Bot] and 2 guests