TH Greasemonkey thread 2.0

Talk about the game. What game? The game with the power? What power? The power of ... aw, skip it.

Moderator: Moderators

Harry Dresden
Posts: 1395
Joined: Tue Feb 12, 2008 1:22 pm
Contact:

Re: TH Greasemonkey thread 2.0

Post by Harry Dresden »

Doesn't look like an issue with round 0/1. I did a manual attack to advance it to Round 1, then started the script and it still used the recognizer bot twice before throwing stars.
acidcat
Posts: 112
Joined: Sat Nov 14, 2009 5:50 pm
Contact:

Re: TH Greasemonkey thread 2.0

Post by acidcat »

Just changed computer - TH autoadventure script (3.5.1 from user-scripts-mirror.org) doesn't seem to work on Firefox (newly downloaded version). The bit on the right with the options doesn't appear at all. Tried downloading 3.4.1 with no changes. The keyboard adventuring script works ok though. Any advice onhow to get it working? Thanks!
xKiv
Posts: 162
Joined: Sat Jan 01, 2011 1:40 pm
Contact:

Re: TH Greasemonkey thread 2.0

Post by xKiv »

Did you try the one posted by zillow a few posts back?
acidcat
Posts: 112
Joined: Sat Nov 14, 2009 5:50 pm
Contact:

Re: TH Greasemonkey thread 2.0

Post by acidcat »

Thanks XKiv, Couldn't download zillows script as Monkeyguts isn't working but your script a few scripts before it works. Thank you!
User avatar
Patojonas
Posts: 404
Joined: Mon Nov 16, 2009 11:48 am
Contact:

Re: TH Greasemonkey thread 2.0

Post by Patojonas »

Looks like my bet on monkeyguts backfired :(

I've made a new script and placed it on greasyfork:

https://greasyfork.org/en/scripts/20369 ... ult-status
xKiv
Posts: 162
Joined: Sat Jan 01, 2011 1:40 pm
Contact:

Re: TH Greasemonkey thread 2.0

Post by xKiv »

Zillow, is your version of the AA script available somewhere else? ZehduPikado in chat says monkeyguts doesn't even load anymore.
(and ping says 100% packet loss, destination host unreachable)
Should I just put my version up somewhere?
User avatar
Cristiona
Posts: 5118
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: TH Greasemonkey thread 2.0

Post by Cristiona »

Way late, but his script is here: http://userscripts-mirror.org/scripts/show/105495

Problem is, it's apparently not playing well with the current version of GM or something.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
xKiv
Posts: 162
Joined: Sat Jan 01, 2011 1:40 pm
Contact:

Re: TH Greasemonkey thread 2.0

Post by xKiv »

Add these lines in the leading ("commented") block, (just before the "// ==/UserScript==" line):

Code: Select all

// @require        https://gist.githubusercontent.com/arantius/3123124/raw/grant-none-shim.js
// @grant          none
User avatar
Cristiona
Posts: 5118
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: TH Greasemonkey thread 2.0

Post by Cristiona »

Well, that returns the box, but with an awfully odd side effect: post combat, it's round -111. In combat, it's round -11. Either way, there's no start button, just Stop. Because the round counter's screwy.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
Post Reply

Who is online

Users browsing this forum: Google [Bot] and 1 guest