Hard Mode
Posted: Tue Dec 03, 2013 1:42 pm
So, I've been thinking.
It's pretty obvious that we are a community of people who like challenges. From Maso and Heirloom to Futility Belt and other stunt runs, we tend to seek out challenges in the early game, instead of looking for trouble in the higher levels. As a community, we spend time trying to make the game harder because we've already sort of done the speedster thing. So why not embrace that?
What if we had a talisman that made you Human? Or maybe an item that gives you the intrinsic effect Filthy Hippy? With Heirloom, we have a whole new playing field for challenges like this and I think it could be really fun. And there are so many challenges that we could set up that would encourage players to interact more, it would be awesome.
Now I know that this would be a lot of work. But I, at least, would be way more interested in buying an item like this from the Wok instead of one that makes combat easier or item drops better.
Anyway, what do you guys think?
It's pretty obvious that we are a community of people who like challenges. From Maso and Heirloom to Futility Belt and other stunt runs, we tend to seek out challenges in the early game, instead of looking for trouble in the higher levels. As a community, we spend time trying to make the game harder because we've already sort of done the speedster thing. So why not embrace that?
What if we had a talisman that made you Human? Or maybe an item that gives you the intrinsic effect Filthy Hippy? With Heirloom, we have a whole new playing field for challenges like this and I think it could be really fun. And there are so many challenges that we could set up that would encourage players to interact more, it would be awesome.
Now I know that this would be a lot of work. But I, at least, would be way more interested in buying an item like this from the Wok instead of one that makes combat easier or item drops better.
Anyway, what do you guys think?