Staunch wrote:What about dong referral links (and maybe even a .html badge to add to our websites for those of us that have them)?
Referral links are... problematic. Traditionally, most referrals are actually just people gaming the referral systems. Which, in my experience, pretty quickly results in the people doing the legwork realizing that they're basically suckers.
The only time it really works well is when you have a game where the accounts themselves are valuable. That can mean subscriptions or the money you get from data mining on Facebook or the free advertising if people need to use social media.
We're not really in a position where that happens. Even rewarding friends donating would be problematic because donation rewards can be shared between accounts.
There are
banners, but we don't have personalized badges at this time. If folks are interested, there are also some ad files we've been using I can share.
Staunch wrote:How about more quests? They ones in the game are fun, and it breaks up the grinding feel once you defeat the Trainers, clear the Space Station, and get the Dreamer's Clock (finally going for lv50 this run).
This is in progress
But it's just me and a couple volunteers doing everything, so new quests have to compete with everything else. Releasing more content is the solution to many problems, but also something that I just need to figure out how to do.
I've been having some luck breaking things into smaller pieces (see: lots of enemies finally getting text), but only time will tell if that cross-applies to quests.
Staunch wrote:Lastly, what about bringing back some of the old quests some of us missed for a limited time? Like the rubble, or the other events? I'd love a chance to get some of the loot/badges (seeing a theme here for me?). A place like Ouroboros (CoH reference) - You could "travel though time" there, and access old missions form the past, and ones you might be too high level to do any longer. It could be an easy way to allow access to limited time areas/quests no longer in the game without messing with the continuity for those who do not wish to do them again.
Some stuff does stick around or reoccur, the Space Station actually being an event that just plays out every time you retcon, but there's not a general structure for it.
I personally, even as a player, like some stuff to remain unavailable. It adds a sense of history and, when limited time stuff
does come up, actual challenge and chance of failure.
That said, I don't have any huge events planned coming up. Focusing on permanent content for the time being.
Staunch wrote:I can probably come up with more ideas (got several), but wanted to make sure people wanted to read them or if they want me to STFU or GTFO (which apparently is a good counter to RTFM).
Thanks for the feedback! I hope, even if I couldn't jump on a lot of your suggestions, there's still something interesting here for you.
Cheers!
Kinak