Minor bugs
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Re: Minor bugs
An extremely minor bug... If catalyzing ends on the same fight where black box produces an IOU there is a missing line break between the texts:
Figuring your catalysis project is over, you spin by your hideout and pick up the results.
You got an item: paladinum
Start catalyzing another piece.Your little black box beeps quietly, letting you know that it's full of data. You swing by the lab and let Dirk download everything. He puts a little tick in your IOU tally sheet, saying you've earned one favor from the group.
You got an item: crimebusters IOU
Figuring your catalysis project is over, you spin by your hideout and pick up the results.
You got an item: paladinum
Start catalyzing another piece.Your little black box beeps quietly, letting you know that it's full of data. You swing by the lab and let Dirk download everything. He puts a little tick in your IOU tally sheet, saying you've earned one favor from the group.
You got an item: crimebusters IOU
- Cristiona
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Re: Minor bugs
Fighting Club/New text interaction is still a little wonky:
You attack ... Your club strikes true on your opponent's chest, and you can almost see Jack's broken heart. Your opponent looks considerably weaker.brutally bashing, you bludgeon beautifully, bequeathing bruises and broken bones; blasting and beating for 688 +5 +10 bamage. Er, damage.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Re: Minor bugs
fruitcake (regifted) also has:Harry Dresden wrote:Holiday wreath (regifted) is saying it's not yet implemented when I try to use it.
Probably still working on it, but wanted to report it just in case.
You're trying to use an item that probably hasn't been implemented yet. Really sorry about that.
Edit: corrected, feel free to remove post
Last edited by Muhandes on Fri Dec 04, 2009 4:56 am, edited 1 time in total.
Re: Minor bugs
Another minor "bug". Usually damage is in bold. But when you use a fruitcake you get "...At least you found a use for it. 56 damage worth of use." without any bolding.
Edit: This was ninja corrected. Feel free to remove this post.
Edit: This was ninja corrected. Feel free to remove this post.
Last edited by Muhandes on Thu Feb 18, 2010 8:22 am, edited 1 time in total.
- Cristiona
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Re: Minor bugs
OJ mentioned this, and I've verified: the Sell Things interface in IE is borked.
Instead of listing items, it only shows the quantity, in alphabetical order in the menu thing.
Instead of listing items, it only shows the quantity, in alphabetical order in the menu thing.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
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Re: Minor bugs
Working fine on IE6. (Yes, my company's software people are so lazy they haven't upgraded us for years.)
Re: Minor bugs
Sell page should be fixed now.
Re: Minor bugs
ever since the new rest page was implemented, resting in the Dank and Rusty Maze does not kick you out.
Edit: addressed, please remove
Edit: addressed, please remove
Last edited by Muhandes on Mon Nov 01, 2010 9:11 am, edited 1 time in total.
Re: Minor bugs
In the "Barge Lox" adventure, if you leave the password field empty and click "Enter the Password" you get: "You seem to be someplace you shouldn't be." Instead of the regular "You Have Posen Chorely".
(did I mention it was minor?)
(did I mention it was minor?)
Re: Minor bugs
There is an old bug regarding soul gazing, which I just verified. When an opponent is resistant to physical damage the message is "You sense that your opponent will not be susceptible to" without specifying what type of damage.
Edit: removed another issue which was fixed
Edit: removed another issue which was fixed
Last edited by Muhandes on Wed Jan 13, 2010 7:01 am, edited 2 times in total.
Re: Minor bugs
Lol, so lazy, Ryme >.>
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Re: Minor bugs
Might not be a bug (I'm still kicking myself for it) but if an *ouch item is put into Storage empty and then pulled out after rollover, it is still empty.
If not, let everyone learn from my mistake.
If not, let everyone learn from my mistake.
- AldenteVonTino
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Re: Minor bugs
Not sure how serious this is, but every now and then the frame that holds the char info (name, HP, PP, etc) shows nothing but the script and not the information. Sometimes more than 2ce a night. It DOES reset once another link is clicked though, such as continued combat or returning to the area last patrolled or even to inventory or whatever.
Just thought I'd make this known, in case it's not.
Just thought I'd make this known, in case it's not.
When you do the best you can it's called a try!
If you don't you need to ask yourself why?
Just give it a thought,
And failure is worth naught.
And then like an eagle you shall fly!
If you don't you need to ask yourself why?
Just give it a thought,
And failure is worth naught.
And then like an eagle you shall fly!
Re: Minor bugs
It is intentional, so that people can display the stage that they want. If you want to use it, use it. If you want it kept as-is permanently on display, put it in the display.
Re: Minor bugs
Never seen this myself. Are you running any scripts or greasemonkey business?AldenteVonTino wrote:Not sure how serious this is, but every now and then the frame that holds the char info (name, HP, PP, etc) shows nothing but the script and not the information.
- Corrupt Shadow
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Re: Minor bugs
It's never done that for me.
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"
- AldenteVonTino
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Re: Minor bugs
Nope, have yet to dl GM or any scripts.
It's not EVERY time I log in, either. Seems intermittent.
It's not EVERY time I log in, either. Seems intermittent.
When you do the best you can it's called a try!
If you don't you need to ask yourself why?
Just give it a thought,
And failure is worth naught.
And then like an eagle you shall fly!
If you don't you need to ask yourself why?
Just give it a thought,
And failure is worth naught.
And then like an eagle you shall fly!
Re: Minor bugs
I think this is part of my "fix" today ... broke how the game estimates the turnlength ahead of time. Did not break how the fight script actually does the accounting.Doc Igor wrote: On the bug notes: it's minor, as it isn't actually using up time, but turn length (for me at least) is displaying as 4.25min even though it should (and does) only take 4min/turn
Obviously, if it were the other way around, I'd be far less inclined to consider it minor, but it was disturbing.
Re: Minor bugs
Time display and accounting should be fixed.
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Re: Minor bugs
Since we're talking about time display. I have 4 min, 20 sec turns about 90% of the time. But the zones always show 4.33 minutes. Is that because it's displaying a fraction rather than the seconds after the minutes?
Re: Minor bugs
There was system message in chat a few hours ago when Ryme made the fix of sidekicks and it said you might need to change your sidekick to make them work correctly.
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Re: Minor bugs
Why are turn lengths displayed in decimal form, though. Maybe it's easier to code, but it seems like it would be more confusing to anyone looking to see how long an adventure is going to take.
Re: Minor bugs
I just left turn lengths in their native format, and this is the first time in three years anyone has asked about it.
Re: Minor bugs
Unless you say otherwise, I'm going to assume that this is related to the other bug, and that changing away and back once was all that's required to make this right.Doc Igor wrote: edit: unequipping my xent gear raised turn length to 4.5 min... changing sidekick from race car driver to something else didn't affect anything... but when I changed back to the race car driver and re-equipped the xent gear, turn length dropped to where it was supposed to be. Odd.
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Re: Minor bugs
That's because I'm picky. But not demanding! I did wait 2 years to mention it.Ryme wrote:I just left turn lengths in their native format, and this is the first time in three years anyone has asked about it.
Re: Minor bugs
It is slightly inconvenient to have to remember what odd decimals times 60 are. Sure, .33 is simple, but I always forget the others and have to multiply. I don't think anyone could complain if it was changed to seconds since the decimal part isn't useful except after multiplied by 60 to get the seconds, and it's one less step for anyone who's looking for the number of seconds. That said, it's not really /necessary/ to change it to seconds, either. Just a minor inconvenience without it.
Re: Minor bugs
I had my furnace of yeb equipped and in order to test something I unequipped the furnace and was fighting and the attack button still said 'Attack with your Furnace of Yeb'
- Cristiona
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Re: Minor bugs
Yes, for some reason, fighting without a weapon treats things as if you had whatever was last equipped. Not sure if you get the bonuses or not.
Might be fixable by making "unarmed" a class of weapon.
Might be fixable by making "unarmed" a class of weapon.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
- Cristiona
- Posts: 5118
- Joined: Sun Apr 08, 2007 1:01 am
- Location: the Conservatory with the lead pipe
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Re: Minor bugs
On the Recyclonizer tab of the Hideout, there's no access to the storage area.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Re: Minor bugs
I reported a bug about catalysis and IOU ending on the same time resulting in awkward text, this might be related.Fly Die0 wrote:If adventuring in "The Skies Above Downtown", catalysis and decryption results do not appear.
I assume that black box IOUs don't either.
Sorry, must be mistaken.
OK, I think I have isolated the problem. If both catalysis and decryption end on the same turn, the usual
images and footnotes do not appear. Currently only tested in "The Skies Above Downtown".
Re: Minor bugs
Having a negative total of elemental resistance puts your resistance at -X%, instead of 0. May not be a bug if you already calculate it so that negative resistance increases the damage done.
Re: Minor bugs
I'll have to check that one, but I *think* that -20% fire resistance would indeed cause you to take 20% more damage.
Re: Minor bugs
I think this was raised before, bone flute, spiral horn and summoning cube cannot be recyclonized.
Re: Minor bugs
Yeah, it's been discussed. I can't remember the rationale now, but I'm 100% sure there was a reason we decided that initially. I don't remember the reason now, but I know there was one.
Re: Minor bugs
I'd think it's because you can summon them. But considering you can only summon 3 a day, I hardly think it's game-breaking. And summoning isn't the /only/ source.
Re: Minor bugs
I'm pretty sure this is not intended.
Summoning cone is level 15, I suppose since the XP boost from Yith is overpowered at low levels. However, sidekicks are not removed on transmog, so you could theoretically get one before transmog, then keep it for level 1. I suppose it will get you to level 5 or so almost instantly.
Haven't tested it myself since I was level 12 when I re-transmoged, but I checked and other sidekicks are not removed.
Summoning cone is level 15, I suppose since the XP boost from Yith is overpowered at low levels. However, sidekicks are not removed on transmog, so you could theoretically get one before transmog, then keep it for level 1. I suppose it will get you to level 5 or so almost instantly.
Haven't tested it myself since I was level 12 when I re-transmoged, but I checked and other sidekicks are not removed.
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