Search found 1575 matches
- Thu Jul 14, 2011 8:18 pm
- Forum: Gameplay & Discussion
- Topic: Contest: photo/art that you'd see in Twilight
- Replies: 29
- Views: 42652
Re: Contest: photo/art that you'd see in Twilight
Thanks again for all the entries. There was a fantastic lack of overlap for the most part, so short answer is: everyone wins! In a couple of cases I'm moving pictures to slightly more suitable zones, but I think I can use most of the entries. I'm holding Mara to just three (to be fair to the other e...
- Tue Jul 12, 2011 4:50 pm
- Forum: Gameplay & Discussion
- Topic: Gold diet run?
- Replies: 8
- Views: 16565
Re: Gold diet run?
More popular than it should be.
- Sun Jul 10, 2011 9:03 pm
- Forum: Gameplay & Discussion
- Topic: Gold diet run?
- Replies: 8
- Views: 16565
Re: Gold diet run?
Things like "gold diet" were just suggested nomenclature -- make it easy to understand which one of the 600 types of runs you're doing. They're not really designed to be named on your retcon history page, besides the handful of named runs, which we thought might be popular paths.
- Sat Jul 09, 2011 7:59 pm
- Forum: Off the Wall
- Topic: Comic Con 2011
- Replies: 9
- Views: 43956
Re: Comic Con 2011
I can't find my original note from last year, but the offer I made stands. If you're going to comic-con and can provide some evidence that you're there wearing a Twilight Heroes shirt, I'll give you a gold star in-game, which is basically getting the shirt for about half price.
- Tue Jul 05, 2011 8:46 pm
- Forum: Gameplay & Discussion
- Topic: Contest: photo/art that you'd see in Twilight
- Replies: 29
- Views: 42652
Re: Contest: photo/art that you'd see in Twilight
Contest closed -- thanks for the entries. I'll count on the mods to keep me accountable for deadlines.
- Tue Jul 05, 2011 5:44 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525287
Re: Minor bugs
Gotcha, sorry, brain had shut off on the drive home for work. Guess I'll call that a documentation error, too, and say 2X is right, and I've also added the word "mechanical" to the description to exclude things like Endurance.
- Tue Jul 05, 2011 4:37 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525287
Re: Minor bugs
Endurance doesn't have any sort of gadget involved, so from a logical perspective there's nothing that tinkering could improve. Is that the entire issue? That seemed like a lot of words to say "improved tinkering doesn't work with endurance" so I may have missed something. If that's it, al...
- Sun Jul 03, 2011 1:03 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525287
Re: Minor bugs
Looks like there's some issues with IE9 and your shop's interface. We're working on it, but it appears turning on compatibility mode also fixes it. Will keep you posted.
- Sun Jul 03, 2011 12:59 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525287
Re: Minor bugs
Formula is correct. Math in the "max" section was not. Good catch.
- Sat Jul 02, 2011 9:53 pm
- Forum: Gameplay & Discussion
- Topic: Contest: photo/art that you'd see in Twilight
- Replies: 29
- Views: 42652
Re: Contest: photo/art that you'd see in Twilight
Just a reminder we've only got a few days left. Get your entries in soon!
- Sat Jul 02, 2011 9:44 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525287
Re: Minor bugs
Noted, I'll check that out.
- Fri Jul 01, 2011 9:30 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525287
Re: Minor bugs
ah, yeah, I'll get that. Tomorrow.
- Thu Jun 30, 2011 8:55 pm
- Forum: Gameplay & Discussion
- Topic: Cris does stupid stunts!
- Replies: 72
- Views: 78822
Re: Cris does stupid stunts!
It's modeled on a late-80s Dodge Caravan that I used to drive. I took good care of it when I was the driver, but a younger sibling trashed the heck out of it.
- Thu Jun 30, 2011 6:42 pm
- Forum: Gameplay & Discussion
- Topic: Cris does stupid stunts!
- Replies: 72
- Views: 78822
Re: Cris does stupid stunts!
minivan installed!
- Tue Jun 28, 2011 8:29 pm
- Forum: Gameplay & Discussion
- Topic: Cris does stupid stunts!
- Replies: 72
- Views: 78822
Re: Cris does stupid stunts!
If that's the only thing stopping this, I'd be willing to add a no-frills range-4 to the car dealership. Never let it be said I stand in the way of stupid-fun.
- Mon Jun 27, 2011 8:22 pm
- Forum: Testing & Debugging
- Topic: If first encounter in a Cave is a villain...
- Replies: 5
- Views: 35680
Re: If first encounter in a Cave is a villain...
It is. That's why those are the two options left.
- Mon Jun 27, 2011 11:02 am
- Forum: Testing & Debugging
- Topic: If first encounter in a Cave is a villain...
- Replies: 5
- Views: 35680
Re: If first encounter in a Cave is a villain...
It is either:
a) an oversight I'll try to fix quickly
b) deeply problematic because of the nature of the caves, and really hard to fix.
Currently I couldn't tell you which.
a) an oversight I'll try to fix quickly
b) deeply problematic because of the nature of the caves, and really hard to fix.
Currently I couldn't tell you which.
- Thu Jun 23, 2011 9:45 pm
- Forum: Gameplay & Discussion
- Topic: Cris does stupid stunts!
- Replies: 72
- Views: 78822
Re: Cris does stupid stunts!
Honestly, I don't ever design talismans to be "good." I tend to think of them as double-edged swords designed to be interesting based on their strength and weaknesses. In my mind the king should be "interesting" because it's hard to get. Not any more beneficial than any other tal...
- Sun Jun 19, 2011 5:23 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525287
Re: Minor bugs
In case that helps, it seems like the missing HP is somehow added to your strength. Or at least I've gained unexplainable strength bonuses after investing skill points right after levelling, while losing max HP. Both values go back to normal after the next level up. It also appears that investing s...
- Sun Jun 19, 2011 9:10 am
- Forum: Gameplay & Discussion
- Topic: Congrats to Jesus!
- Replies: 13
- Views: 17161
Re: Congrats to Jesus!
Congrats to all of you, and I guess I'd better get cracking with some other options....
- Tue Jun 14, 2011 4:27 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525287
Re: Minor bugs
Nope. I know exactly what's going on. It's just a messy piece of code that I haven't quite felt ready to tackle. Stats issues are probably caused by the same thing -- a combination of +Str and +%Str might cause weird blips up or down, in a similar fashion. There's definitely no crossover where HP ar...
- Fri Jun 10, 2011 1:24 pm
- Forum: Testing & Debugging
- Topic: Spelling and grammatical errors
- Replies: 524
- Views: 2473704
Re: Spelling and grammatical errors
It's a mystical property of white noise. There's a little bit less knuck in the plural than in the singular.Muhandes wrote:Plural of white noise knuckles is white noise knuckless
Kidding, of course. Fixed.
- Mon Jun 06, 2011 8:16 pm
- Forum: Gameplay & Discussion
- Topic: Contest: photo/art that you'd see in Twilight
- Replies: 29
- Views: 42652
Re: Contest: photo/art that you'd see in Twilight
CS, I have to point you to Details #2 (photo style) and #3 (dimensions).
And #1. Zones would be places you adventure. Shops are going to be excluded from this.
And #1. Zones would be places you adventure. Shops are going to be excluded from this.
- Mon Jun 06, 2011 6:32 am
- Forum: Gameplay & Discussion
- Topic: Contest: photo/art that you'd see in Twilight
- Replies: 29
- Views: 42652
- Sun Jun 05, 2011 7:56 pm
- Forum: Gameplay & Discussion
- Topic: Contest: photo/art that you'd see in Twilight
- Replies: 29
- Views: 42652
Contest: photo/art that you'd see in Twilight
Goal: Create an image of something you would see in one of the zones of Twilight city. Deadline: July 5, 2011. Contest closes at rollover on the 5th (which I realize is the morning of the 6th in places far east of the US). Judging to be completed by the 15th. Prizes to be distributed by the 20th. P...
- Fri Jun 03, 2011 6:23 pm
- Forum: Gameplay & Discussion
- Topic: changing foe elemental weaknesses and resistances
- Replies: 13
- Views: 21529
Re: changing foe elemental weaknesses and resistances
I sympathize a bit, Tek, though I still think overall this is better than it was. For one thing, the distribution is more balanced, whereas before it was pretty erratic and definitely unbalanced toward psychic resistance, particularly in the later levels of retcon. Also, for as many resistances as I...
- Tue May 17, 2011 5:46 pm
- Forum: Testing & Debugging
- Topic: Spelling and grammatical errors
- Replies: 524
- Views: 2473704
Re: Spelling and grammatical errors
Should be fixed. Was a side-effect of the previous "fix" for multiples not displaying right. Turned everything into a plural!
- Tue May 17, 2011 6:23 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525287
Re: Minor bugs
Skill points go down? Or hit points/power points?
If the former: never heard of it. If the latter, old bug that I still don't know how to fix.
If the former: never heard of it. If the latter, old bug that I still don't know how to fix.
- Sun May 15, 2011 1:42 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525287
Re: Minor bugs
Birthday cake now works. "One or two days until it's fixed" indeed ...
- Sun May 15, 2011 1:41 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525287
Re: Minor bugs
If the foes don't have chips, this should give a slightly more intelligent message now.Muhandes wrote:You can get 0 chips from using the pan handle.
- Sun May 15, 2011 1:37 pm
- Forum: Testing & Debugging
- Topic: Spelling and grammatical errors
- Replies: 524
- Views: 2473704
Re: Spelling and grammatical errors
Fixed: * plural foe "they hits you" * ticket punch and TNT jester messages * jester attack "assaults your opponent" * extra period in jester mallet attack * undestudy => understudy * possibly fixed the general's indefinite article? * barred bard: feat => feet * everwhere => every...
- Sun May 15, 2011 1:32 pm
- Forum: Gameplay & Discussion
- Topic: May IotM: Cosmic Jester
- Replies: 9
- Views: 17562
Re: May IotM: Cosmic Jester
I've been swayed by the argument, and separated the element and bonus components of the jester. You should be able to tune either element or bonus independently. Combat items which don't do any damage behave as if there's no element associated, instead of defaulting to physical.
- Tue May 10, 2011 5:10 pm
- Forum: Gameplay & Discussion
- Topic: Emperor's New Badge
- Replies: 11
- Views: 16845
Re: Emperor's New Badge
Items are visible-ish because you have to actually locate them and maybe put them to use, or distinguish them from each other. The badge is definitely as it is for joke factor. If it makes some people squirm because it's not meeting proper aesthetics -- that just makes the joke even better!
- Wed May 04, 2011 6:56 pm
- Forum: Gameplay & Discussion
- Topic: changing foe elemental weaknesses and resistances
- Replies: 13
- Views: 21529
Re: changing foe elemental weaknesses and resistances
I've definitely thought about it for psions, who are more limited in their range. Elementals have a pretty broad set of options already, so it's probably less useful for them. Obviously naturalists don't have any element to resort to, and might benefit from having something flexible permed.
- Tue May 03, 2011 7:49 pm
- Forum: Gameplay & Discussion
- Topic: changing foe elemental weaknesses and resistances
- Replies: 13
- Views: 21529
Re: changing foe elemental weaknesses and resistances
Okay, changes complete. Just to reiterate what I said in the middle of the thread: The weakest foes will almost all get at least one strong elemental weakness, and will rarely have resistances. As they progress in toughness, they'll gradually pick up some resistances, and have lower weaknesses, unti...
- Tue May 03, 2011 1:20 pm
- Forum: Gameplay & Discussion
- Topic: changing foe elemental weaknesses and resistances
- Replies: 13
- Views: 21529
Re: changing foe elemental weaknesses and resistances
Pretty sure I'm content with everything under level 11, which means the Robot Hive + R-R-Ranch are done, but the Santarium, NCI, and on up are not.
- Tue May 03, 2011 8:29 am
- Forum: Gameplay & Discussion
- Topic: May IotM: Cosmic Jester
- Replies: 9
- Views: 17562
Re: May IotM: Cosmic Jester
I'd considered the bonus as part of being tuned to an item, so tuning to another item would change the bonus, too. I think I've got a "change the channel" metaphor going, where it's all or nothing, and you may have been working with a "picture in picture" model of the process, wi...
- Mon May 02, 2011 5:06 pm
- Forum: Gameplay & Discussion
- Topic: May IotM: Cosmic Jester
- Replies: 9
- Views: 17562
Re: May IotM: Cosmic Jester
Also you mention it can be tuned to +chips, however after looking at the wiki there are no combat usables that increase chip drops...am I missing something? Yes. Some fraction of Combat Item Thursday, I would presume. Lx's question is fair, but answered easily enough that I'll just let people find ...
- Mon May 02, 2011 5:04 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525287
Re: Minor bugs
I'm 99% sure I put something in there because of smart-aleks like you, who kept pointing this out. Apparently it's not working.
Edit: yes, problem was case sensitivity. Now go enjoy your custom message.
Edit: yes, problem was case sensitivity. Now go enjoy your custom message.
- Mon May 02, 2011 6:22 am
- Forum: Gameplay & Discussion
- Topic: changing foe elemental weaknesses and resistances
- Replies: 13
- Views: 21529
Re: changing foe elemental weaknesses and resistances
Yep, I've made some changes:
Ryme wrote: As of now I've made tweaks for foes ranging from weakest through the zion's quest, more or less, but they might not all be finalized. May be a few days or even longer before I get through the rest of the mainstream quests.