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Search found 314 matches: greasemonkey
Searched query: greasemonkey
- Sat Dec 31, 2011 12:59 pm
- Forum: Off the Wall
- Topic: Greasemonkey script request
- Replies: 2
- Views: 36138
- Fri Dec 30, 2011 12:29 pm
- Forum: Off the Wall
- Topic: Greasemonkey script request
- Replies: 2
- Views: 36138
- Tue Dec 27, 2011 6:29 pm
- Forum: Off the Wall
- Topic: Greasemonkey script request
- Replies: 2
- Views: 36138
Greasemonkey script request
Requirements: Must work on both http://twilightheroes.com and http://www.twilightheroes.com and the latest versions of GM and Firefox. The scrip should create an extra button above the normal attack button in a fight, so that when pressing the Tab key the button gets selected instead of the normal ...
- Mon Dec 26, 2011 9:06 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1582825
Re: Minor interface tweak requests
It would be interesting to have the option to hide equipment that is currently unusable or place it in a separate pane. Greasemonkey mockup (with a bonus "item filter" feature): http://userscripts.org/scripts/show/121355 Thanks, I am now using it. It is a bit annoying, though ...
- Sun Dec 25, 2011 6:34 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1582825
Re: Minor interface tweak requests
It would be interesting to have the option to hide equipment that is currently unusable or place it in a separate pane. Greasemonkey mockup (with a bonus "item filter" feature): http://userscripts.org/scripts/show/121355 Thanks, I am now using it. It is a bit annoying, though ...
- Sun Dec 25, 2011 7:19 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1582825
Re: Minor interface tweak requests
Greasemonkey mockup (with a bonus "item filter" feature): http://userscripts.org/scripts/show/121355RKBrumbelow wrote:It would be interesting to have the option to hide equipment that is currently unusable or place it in a separate pane.
- Thu Oct 27, 2011 7:51 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
huh....I could have sworn I was making sure all the syntax was right. It's working now, though, so thanks!
- Wed Oct 26, 2011 10:40 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
Once I change the "Item" code, the stupid console for the script disappears from the page and I have to switch it back to the normal code for the script to be usable again. You are introducing a syntax error somewhere, probably by ending the cut/paste at the wrong curly brace. Larger code...
- Wed Oct 26, 2011 8:16 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
Once I change the "Item" code, the stupid console for the script disappears from the page and I have to switch it back to the normal code for the script to be usable again.
- Mon Oct 24, 2011 8:42 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
Okay, I got it to work. If you're still confused: Scroll down past all your stratlists and your noncom choices. You'll see a lot of code, one that should pop out is: nextButton=find('.//input[@type="submit" and contains(@value,"Tame the Animal")]'); Go a few lines past that until...
- Tue Oct 18, 2011 11:59 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
Yes, I have an ecto-item. I added the item numbers to the strategy I use, so that it listed all 5 ecto-items and then my throwing stars, and then finally attacking.
- Tue Oct 18, 2011 10:08 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
Did you also change your action (to I17671769:1770)?
You *do* have one of the ecto items in your invetory, right?
And you are only trying to use it *once* per combat?
You *do* have one of the ecto items in your invetory, right?
And you are only trying to use it *once* per combat?
- Tue Oct 18, 2011 7:36 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
That didn't work for me at all. It still tries to attack when it's looking for an item that is not in my inventory.
- Mon Oct 17, 2011 10:19 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
It's not a function. It's where the current action (selectedAction[0]) is compared to the string 'I' (that's capital i), near the end of getNextButton.
- Mon Oct 17, 2011 7:40 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
Where the heck do we put that code in? I'm not seeing the 'I' function anywhere.
- Fri Oct 14, 2011 2:45 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
Thanks Kiv! that totally fixed my issues!
- Fri Oct 14, 2011 7:04 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
I changed the code for 'I' action to nextButton=find('.//input[@type="submit" and contains(@value,"Item")]'); var ffound = false; for (var fidx = 1; fidx < selectedAction.length && !ffound; fidx++) { if (Select_Value_Set_Name('pickwhich',qqq-1,selectedAction[fidx])) { ffo...
- Fri Oct 14, 2011 6:06 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
I asked the same thing. Zillow said he'd have to adjust the coding when he has time. Oddly enough, that was one of the good things Heather's old script would do. If you had it coded to use an item you didn't have, it would just bring up the "you're trying to use an item you don't have screen&qu...
- Thu Oct 13, 2011 8:43 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
Using the new Zillow improved auto-adventure script, I'm trying to code in a use ecto item, then star option. Problem: each ecto item has a different item number. So when I plug them all in, it willl try to use each one, in order and if I don't have the item, it defaults to attack. Is there a way to...
- Wed Aug 17, 2011 12:41 pm
- Forum: Off the Wall
- Topic: Create a new AA script
- Replies: 32
- Views: 111535
Re: Create a new AA script
... lol/ turned off my other scripts(had used quick assembly, wiki link in description popup, rest link, radiation lab links) maybe i have to update greasemonkey? firefox is 3.6 does that matter? For some odd reason the AA scripts never work for me. :( *pout* same for me. what happens for you? when ...
- Fri Jul 01, 2011 12:25 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
I was wondering if someone could add "Summon Fortune Cookie" to the existing script that batch-uses *ouch items.
- Fri May 27, 2011 3:03 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
yeah, I had already added the hat
already a few days I've had to use it twice to get the items from the trapezohedron...wonder if anyone else noticed...
already a few days I've had to use it twice to get the items from the trapezohedron...wonder if anyone else noticed...
- Wed May 25, 2011 8:44 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
I updated Heather's *ouch script to add the hat. (trivial). Unfortunately, I don't have a test character high enough to test the Trap. FF4 seems to break a lot of things. For those having trouble with the auto-adv script, the problem may actually be the TH choice saver instead. I've only been runnin...
- Wed May 25, 2011 5:58 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
In Firefox 4, the script that auto uses all the *ouchs needs to be executed a 2nd time if you want it to also use the shining trapezohedron
- Tue May 10, 2011 8:35 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
I wrote a script so you can re-up your buffs from the nav pane (sorta like in Mafia). You need to visit the skills page before it will activate (to figure out which skills you have). TekRunner's mentioned this would be nice. Would it be possible to have the + be set to right justification? If you'r...
- Sun Feb 20, 2011 11:16 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
:wink: :? :x DANG IT! :x :? :wink: You just can't get this Noodlehead to shut up! (Good thing he's on OUR side!) In the non-combat encounter, Anonymity: Blessing or A Curse, am I correct in assuming I would // out the line that makes it true, or which? (Maybe after this, I can hush for a bit, let yo...
- Sat Feb 19, 2011 4:57 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
Removing the non-combat from the script makes it stop automatically selecting something, so that you have to do it manually. Commenting out each line is also supposed to do this, but I've noticed a few that still annoyingly auto-select even after I tell them not to. We need someone to make a cleane...
- Sat Feb 19, 2011 4:50 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
Ok, thanks!
- Sat Feb 19, 2011 4:46 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
Removing the non-combat from the script makes it stop automatically selecting something, so that you have to do it manually. Commenting out each line is also supposed to do this, but I've noticed a few that still annoyingly auto-select even after I tell them not to. We need someone to make a cleaner...
- Sat Feb 19, 2011 4:11 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
Removing that part of the script stops the script from running? I continue after I resolve the non-combat?
- Sat Feb 19, 2011 6:54 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
You have to go into the script and either remove that non-combat, or change it's selection choice.
- Fri Feb 18, 2011 9:14 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
Yeah the normal adventuring script is just fine, I'm talking about non-combat such as "Shall We Play A Game?" (Cannonball Tavern)
I don't get a choice when running the adventure script, it just picks one on it's own and moves on to the next encounter.
I don't get a choice when running the adventure script, it just picks one on it's own and moves on to the next encounter.
- Thu Feb 17, 2011 4:30 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
Am I just blind, or are there no other (working) scripts for non-combat adventures? The one I have seems to be broken! (I'd hate to lose vital reputation with wrong choices, or not gain proper building of Strength, Intellect or Reflexes.) :?: Version 3.4.1 of the script works for me. You'll have to...
- Wed Feb 16, 2011 9:50 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 386468
Re: TH Greasemonkey thread 2.0
Am I just blind, or are there no other (working) scripts for non-combat adventures?
The one I have seems to be broken! (I'd hate to lose vital reputation with wrong choices, or not gain proper building of Strength, Intellect or Reflexes.)
The one I have seems to be broken! (I'd hate to lose vital reputation with wrong choices, or not gain proper building of Strength, Intellect or Reflexes.)
- Fri Dec 24, 2010 12:26 am
- Forum: Off the Wall
- Topic: HP/PP greasemonkey script
- Replies: 5
- Views: 10019
Re: HP/PP greasemonkey script
well done, I'm also happy to see my chips again (never really used the rebuff script so can't say how well it works)
- Thu Dec 23, 2010 7:32 pm
- Forum: Off the Wall
- Topic: HP/PP greasemonkey script
- Replies: 5
- Views: 10019
Re: HP/PP greasemonkey script
Version of the NL rebuff script that works with or without the HP/PP status bar script // ==UserScript== // @name NardoLoopa's TH Re-Buff // @namespace http://www.ghostmanonfirst.com/ // @include *.twilightheroes.com/nav.php // @include *.twilightheroes.com/skills.php // @description Twilight Heroes...
- Thu Dec 23, 2010 7:10 pm
- Forum: Off the Wall
- Topic: HP/PP greasemonkey script
- Replies: 5
- Views: 10019
Re: HP/PP greasemonkey script
Here's the modified version of the TH HP/PP script, with the original colors, and the chips fix. // ==UserScript== // @name TH HP_PP Status // @namespace TwilightHeroes // @description Graphical Status for HP and PP // @include *twilightheroes.com/nav.php* // @include *twilightheroes.com/index.php* ...
- Thu Dec 23, 2010 6:40 pm
- Forum: Off the Wall
- Topic: HP/PP greasemonkey script
- Replies: 5
- Views: 10019
Re: HP/PP greasemonkey script
Many thanks to Satan for completing a script. It required a reworking of Nardo's to work with the re-buff, but it's nice seeing my chip total again.
- Thu Dec 23, 2010 2:26 pm
- Forum: Off the Wall
- Topic: HP/PP greasemonkey script
- Replies: 5
- Views: 10019
Re: HP/PP greasemonkey script
Well, now it doesn't work right; hides chip count. Plus, it was already wonky with Nardo's re-buff script. So, as a reward for someone fixing it, I'm offering one star for a script that works with everything else and has the right colors - red bar for HP, blue bar for PP, and white borders and numb...
- Wed Dec 22, 2010 7:18 pm
- Forum: Off the Wall
- Topic: HP/PP greasemonkey script
- Replies: 5
- Views: 10019
HP/PP greasemonkey script
Well, now it doesn't work right; hides chip count. Plus, it was already wonky with Nardo's re-buff script. So, as a reward for someone fixing it, I'm offering one star for a script that works with everything else and has the right colors - red bar for HP, blue bar for PP, and white borders and numbe...