Search found 1575 matches
- Fri Feb 04, 2011 5:21 pm
- Forum: Gameplay & Discussion
- Topic: Zion's tears quest changes
- Replies: 4
- Views: 7563
Re: Zion's tears quest changes
The demiurge conditions didn't really change that much. What did change in that respect is probably at a level nobody would notice.
- Fri Feb 04, 2011 2:46 pm
- Forum: Gameplay & Discussion
- Topic: Zion's tears quest changes
- Replies: 4
- Views: 7563
Zion's tears quest changes
I think people will figure this out on their own well enough, and I don't want to get too explicit about it, but did want to at least go on record with some guidance. The changes are only inside the Zion's Tears building itself. Foe encounter rates have changed a little, and there's a little additio...
- Fri Feb 04, 2011 10:15 am
- Forum: Gameplay & Discussion
- Topic: Welding Recipe contest - Ends Nov 30, 2009
- Replies: 81
- Views: 109760
Re: Welding Recipe contest - Ends Nov 30, 2009
So first, I'm totally embarrassed by the amount of time it's taken me to getting around to giving out the promised rewards. But the suggestions were much appreciated, and obviously the items have been fun. For more than the past year. Also, there's a chance I gave out some of these at one point, and...
- Mon Jan 31, 2011 9:02 pm
- Forum: Gameplay & Discussion
- Topic: Thea Tyme with Ryme - Jan 28 @ 7 p.m. US mountain time
- Replies: 22
- Views: 33000
Re: Thea Tyme with Ryme - Jan 28 @ 7 p.m. US mountain time
I see where you are coming from mara, and it's been talked about, but there are 150 different combinations possible, 600 if you count class. Having all boards is like having no default board, essentially. I think the Leaderboards Phase II that lets you look for any combination you like (i.e., KoLDB)...
- Sun Jan 30, 2011 2:07 pm
- Forum: Gameplay & Discussion
- Topic: the EUlephant in the room (Electronic Understanding skill)
- Replies: 9
- Views: 11863
Re: the EUlephant in the room (Electronic Understanding skil
I assert that no permable skill should be retcon irrelevant, which is a much smaller scope than asserting that everything should be retcon relevant. You can assert this if you like, but I'm stating firmly my design workspace has no such constraints. Just as a wild example, if we added a handful of ...
- Tue Jan 25, 2011 7:18 pm
- Forum: Gameplay & Discussion
- Topic: Thea Tyme with Ryme - Jan 28 @ 7 p.m. US mountain time
- Replies: 22
- Views: 33000
Thea Tyme with Ryme - Jan 28 @ 7 p.m. US mountain time
The next "Tea Time with Ryme" will be Friday, January 28 at 7:00 p.m. US Mountain time (roughly 1:10 before rollover), for a live Q&A session about the game. If you can't make it (or think you'll forget) feel free to post questions here. Main topic of discussion will be how retcon is s...
- Sat Jan 22, 2011 2:23 pm
- Forum: Gameplay & Discussion
- Topic: January IOTM - AT/RI Digitizer
- Replies: 23
- Views: 27979
Re: January IOTM - AT/RI Digitizer
Sorry to bring this up again but - is the body fuel tank going to stay at 40 PP per use? That's the same PP per chips ratio as power sticks, which is well...not very good for something that comes from an IoTM. I think Ryme said there was a problem with the formula and he'd look into it? There was a...
- Thu Jan 20, 2011 10:04 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2519691
Re: Minor bugs
The way those are coded, I don't think it's possible for one set to behave differently than the others. The only differences are a little bit of text, and I don't think text could force a page reload like that. But I'll check their descriptions. Can anyone else duplicate?
- Tue Jan 18, 2011 8:50 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2519691
Re: Minor bugs
Apparently I'm experiencing a version control issue due to migrating to a new production computer. It may be a day or two before I dig up the old code. Sorry about that.
- Tue Jan 18, 2011 7:13 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2519691
Re: Minor bugs
Can you give the error message? Error messages are important, especially since I know it works for others.
- Sun Jan 16, 2011 12:36 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2519691
Re: Minor bugs
known issues with transmog and restricted skills runs, yeah.
- Sat Jan 15, 2011 1:44 pm
- Forum: Testing & Debugging
- Topic: Adjustments to the Manual
- Replies: 3
- Views: 31898
Re: Adjustments to the Manual
No thread really fit, so I figured I could make a new one. Anyway, it would be nice if in the manual, under the "Classes" section, if it would list the intrinsic bonuses each class gets. I would if I could remember what they were. We probably need to reword that stuff anyway. That's just ...
- Wed Jan 12, 2011 7:36 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2519691
Re: Minor bugs
Probably not. There's been some unintended consequences as retcon let you have more than one starting class talismans. You can also transmog into the class you're already in, if you flip around starting talismans. Whole page needs to be revisited.
- Mon Jan 10, 2011 9:47 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1583120
Re: Minor interface tweak requests
Hm. Then where is the "first set" I guess I need to ask? Do you have any scripts installed or something? I only have one set of chips and time icons on my left-hand pane.
- Sun Jan 09, 2011 6:22 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1583120
Re: Minor interface tweak requests
What "second set" are you talking about, Zel?
- Fri Jan 07, 2011 8:23 pm
- Forum: Gameplay & Discussion
- Topic: once per lifetime purchase of nocturne items
- Replies: 37
- Views: 52997
Re: once per lifetime purchase of nocturne items
Well, she's kind of powerful for a no-pull run, and the description we gave her implies the backstory makes more sense if there's only ever one of her, I guess.
- Thu Jan 06, 2011 11:11 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2519691
Re: Minor bugs
I think the forums are working again. That's good, right?
- Mon Jan 03, 2011 8:28 pm
- Forum: Off the Wall
- Topic: Which useless superpower would you have?
- Replies: 23
- Views: 26986
Re: Which useless superpower would you have?
Do I have to pick from the sheet? Because personally I've always wanted super-analogy powers: the ability to always have a fantastic analogy for the thing you're trying to explain. If it's from the sheet, 1-second super strength would still be pretty handy, super slow-mo would get you paid for parlo...
- Mon Jan 03, 2011 7:22 am
- Forum: Gameplay & Discussion
- Topic: January IOTM - AT/RI Digitizer
- Replies: 23
- Views: 27979
Re: January IOTM - AT/RI Digitizer
100%. Waiting to verify the digitizer isn't too broken, but then we'd consider it for the Recyclonizer.Cristiona wrote:I think the plan is to see how this method works with the Digitizer before messing with the Recyclonizer.
- Sun Jan 02, 2011 10:47 am
- Forum: Gameplay & Discussion
- Topic: January IOTM - AT/RI Digitizer
- Replies: 23
- Views: 27979
Re: January IOTM - AT/RI Digitizer
I noticed some items can't be digitized. Some are items that can be bought from a store, which is understandable. But others seem to be completely random. Even some 1 chip auto-sell items can be digitized, while some items with a bit more than that can't be. They aren't sold in stores, they're not ...
- Sat Jan 01, 2011 5:32 pm
- Forum: Gameplay & Discussion
- Topic: PANIC
- Replies: 9
- Views: 11217
Re: PANIC
I think updates are done. Locking thread to prevent further panic, or the inevitable goofy replies to an old issue.
- Sat Jan 01, 2011 5:23 pm
- Forum: Gameplay & Discussion
- Topic: January IOTM - AT/RI Digitizer
- Replies: 23
- Views: 27979
Re: January IOTM - AT/RI Digitizer
As someone who grew up with an Atari 2600 in the house, I thank you for the new stuff. :mrgreen: Yeah, this one brought back memories. I've fired up the emulator and revisited a lot of old favorites. Thing about those games, though, you play them once or maybe twice and you've had your fill for ano...
- Sat Jan 01, 2011 5:21 pm
- Forum: Gameplay & Discussion
- Topic: PANIC
- Replies: 9
- Views: 11217
Re: PANIC
Yep, that part's repaired. Still expecting one brief outage a little later, though.
- Sat Jan 01, 2011 4:48 pm
- Forum: Gameplay & Discussion
- Topic: PANIC
- Replies: 9
- Views: 11217
Re: PANIC
working on it
- Sat Jan 01, 2011 2:56 pm
- Forum: Gameplay & Discussion
- Topic: January IOTM - AT/RI Digitizer
- Replies: 23
- Views: 27979
Re: January IOTM - AT/RI Digitizer
Helicopter was an oversight and has been fixed (sorry).
I think I had some bad math on the body fuel, and I need to check it out. It's likely going to end up improving a little, in the broad scale of things.
I think I had some bad math on the body fuel, and I need to check it out. It's likely going to end up improving a little, in the broad scale of things.
- Sat Jan 01, 2011 2:55 pm
- Forum: Gameplay & Discussion
- Topic: IotM derivatives and multiaccounting
- Replies: 3
- Views: 5488
Re: IotM derivatives and multiaccounting
We get to a grey area pretty quickly with these. Like Lxndr notes, for some of the items character resources are going into procuring the resulting items, or requires the character to use/interact with the item to get the output. So my general inclination is no. For the ARF card, it's easy enough to...
- Fri Dec 31, 2010 7:06 pm
- Forum: Off the Wall
- Topic: The Susan Novak Diaries
- Replies: 24
- Views: 23800
Re: The Susan Novak Diaries
It's been a while. i'll have to see if there are any more. Last thing I want to do is manage a memento display, though.
- Sun Dec 26, 2010 5:11 pm
- Forum: Testing & Debugging
- Topic: things that need use multiple
- Replies: 78
- Views: 209979
Re: things that need use multiple
Do any of the other holiday gifts have that? I don't really think anyone wants to use more than one of these at a time, do they?blackmatter615 wrote:the frusion neodymnium beads set lacks the use multiple.
- Sun Dec 26, 2010 9:28 am
- Forum: Gameplay & Discussion
- Topic: The Mall
- Replies: 12
- Views: 19380
Re: The Mall
I see the Auction house going out of business in the not too distant future... It's likely to get a feature upgrade to keep it at least marginally useful (retcon aware, easier to see the items for sale, etc). I think people will still use it for: * big-ticket sales where they want to encourage bidd...
- Fri Dec 24, 2010 1:56 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2519691
Re: Minor bugs
I know this is something that has been reported in past, but just to remind you: On my alt Lord Jareth, I had 378/378 HP after levelling up to 24, put a final point into Aura:Vigor, and suddenly my HP is 293/381. Identified, but it may take some time and thought. I've got to restructure some checks...
- Fri Dec 24, 2010 1:18 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2519691
Re: Minor bugs
Is the Boxing Coach (from Gym Membership Card from the Couch) working properly? Checking my character sheet just before and then just after the sidekick expired: With Coach: Offense: 101; Defense: 187; To-hit: 108; Dodge: 89.2 Without: Offense: 111; Defense: 197; To-hit: 118; Dodge: 99.2 Should it ...
- Thu Dec 23, 2010 12:42 pm
- Forum: Gameplay & Discussion
- Topic: December IotM: International agent of intrigue
- Replies: 15
- Views: 15158
Re: December IotM: International agent of intrigue
Almost forgot to mention this. It wasn't originally, but I upgraded that aspect as of two days ago. Effectiveness will increase those odds from now on.Muhandes wrote:Is the drop rate/healing rate affected by sidekick effectiveness?
- Wed Dec 22, 2010 7:55 pm
- Forum: Testing & Debugging
- Topic: mall interface/functionality tweak requests
- Replies: 9
- Views: 41217
mall interface/functionality tweak requests
We know there are going to be a lot of interface and feature requests for the mall, and I'd like to keep them separate from other stuff. Starting this off with notes from the manual (please check that out first, if you'd be so kind) but add your own items here if you like. * Limits: we do not curren...
- Thu Dec 16, 2010 10:20 am
- Forum: Gameplay & Discussion
- Topic: PASSWORD IN SEWERS
- Replies: 7
- Views: 7280
Re: PASSWORD IN SEWERS
Because it's hard to read and construed as yelling.
http://www.writerswrite.com/journal/dec99/pirillo1.htm
http://www.writerswrite.com/journal/dec99/pirillo1.htm
- Wed Dec 15, 2010 9:58 pm
- Forum: Gameplay & Discussion
- Topic: PASSWORD IN SEWERS
- Replies: 7
- Views: 7280
Re: PASSWORD IN SEWERS
Well, as you may have noticed, nothing in that zone is straight forward. Perhaps you should try the same "problem" on "gray sand" that applies to everything else down there? Also, there should be a hint or two in your journal, and a hint after each bad guess. Also: kill the caps ...
- Tue Dec 14, 2010 6:43 pm
- Forum: Gameplay & Discussion
- Topic: about talisman wok items, this Dec
- Replies: 21
- Views: 23269
Re: about talisman wok items, this Dec
It's the 14th and we're still in development. Probably a couple of days, still.
- Tue Dec 14, 2010 6:23 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1583120
Re: Minor interface tweak requests
Icy? Holy moly, I almost didn't notice it was you! Where you been? I considered other colors, but thought green as a notification fit the system. Blue and red are out. Orange is too close to red, yellow is hard to see, grey is indistinguishable from black or it's too light. That leaves ... ? Purple?...
- Mon Dec 13, 2010 8:48 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2519691
Re: Minor bugs
The returnable items ought to be fixed. AH is not, yet. There's a lot more of those.
The XP/combat thing, too.
The XP/combat thing, too.
- Mon Dec 13, 2010 7:45 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2519691
Re: Minor bugs
Well yeah. They come from the same page as the plushies. Lost items, too. Snowballs. Icicles. All the same.Cristiona wrote:...nor do elephants or raspberries
- Sat Dec 11, 2010 9:27 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2519691
Re: Minor bugs
I can assure you that your chips are in the DB. I thought it would display them while in maso, and I'll look into why it's not, but they're safely stored for later retrieval.