Search found 317 matches: the zzz script q9kw(9152) script
Searched query: the zzz script q9kw(9152) script
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- Tue Feb 06, 2018 9:55 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
autobox script got sorta broken by the switch from HTTP to HTTPS (at least on chrome. although you can sorta get it to run as is if you jump through ...
- Wed Jan 25, 2017 3:35 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
Way late, but his script is here: http://userscripts-mirror.org/scripts/show/105495
Problem is, it's apparently not playing well with the current version of GM or something.
Problem is, it's apparently not playing well with the current version of GM or something.
- Wed Nov 09, 2016 5:33 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
Zillow, is your version of the AA script available somewhere else? ZehduPikado in chat says monkeyguts doesn't even load anymore.
(and ping says 100% packet loss, destination host unreachable)
Should I just put my version up somewhere?
(and ping says 100% packet loss, destination host unreachable)
Should I just put my version up somewhere?
- Mon Sep 19, 2016 1:22 pm
- Forum: Off the Wall
- Topic: Create a new AA script
- Replies: 32
- Views: 148339
Re: Create a new AA script
This is by no means finished, but since I haven't had the time or energy to work on it since before the summer, I thought I'd share ... that can be achieved by building a framework around easy to write user scripts with functions that are triggered by subscribing to certain pre-defined ...
- Mon Jun 13, 2016 4:20 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
Looks like my bet on monkeyguts backfired 
I've made a new script and placed it on greasyfork:
https://greasyfork.org/en/scripts/20369 ... ult-status
I've made a new script and placed it on greasyfork:
https://greasyfork.org/en/scripts/20369 ... ult-status
- Fri Apr 22, 2016 12:41 am
- Forum: Off the Wall
- Topic: Create a new AA script
- Replies: 32
- Views: 148339
Re: Create a new AA script
I thought Mechapinata was the Java GUI version bamse made after the perlbot? I no longer have the source code for that one though, need to start from scratch >.> I didn't come up with the name, but Mechapiñata was indeed the Java GUI ...
- Sun Feb 07, 2016 11:03 am
- Forum: Gameplay & Discussion
- Topic: Old IotM: Classified Ads
- Replies: 10
- Views: 69441
Re: Old IotM: Classified Ads
... Tux, Haunted Computer, Little Charley's Firestarting Kit, Ninjahawk Feather, implausable script, Costunomicon of Zyx, Gorgoneion's Charm,3.14-gauge pipes, yule box, satchel of independence, ...
- Tue Jan 26, 2016 12:44 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
Thanks XKiv, Couldn't download zillows script as Monkeyguts isn't working but your script a few scripts before it works. Thank you!
- Sat Jan 02, 2016 2:30 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
Just changed computer - TH autoadventure script (3.5.1 from user-scripts-mirror.org) doesn't seem to work on Firefox (newly downloaded version). The bit on the right with the options doesn't appear at all. Tried downloading 3.4.1 with no changes. ...
- Tue Nov 10, 2015 12:00 pm
- Forum: Gameplay & Discussion
- Topic: Call for Heroes - Erfmortium Retirement Contest
- Replies: 17
- Views: 91533
Call for Heroes - Erfmortium Retirement Contest
As you might now, Erfmortium is retiring from the game. What you may not know is that he had a ridiculous collection of old donation ... satchel of independence foxy sombrero mask foxy caped suit highly implausible script dungeon gauntlet VHF-1 Exosuit Roderick’s Boots Roderick’s Gloves Mummer’s ...
- Tue Oct 27, 2015 5:48 pm
- Forum: Gameplay & Discussion
- Topic: October Podcast Thread
- Replies: 8
- Views: 67160
Re: October Podcast Thread
Hopefully I captured the important bits without leaving out too much. Kinak: This time: crafting contest, questions, ... some of which are pretty intense. Like, three Hero's capes, highly implausible script, Recyclonizer, all these things which are just like wow. If you do see erfMortium ...
- Tue Aug 25, 2015 4:39 am
- Forum: Gameplay & Discussion
- Topic: Computer Friend
- Replies: 11
- Views: 64967
Re: Computer Friend
Could you share the script you use with me please? I'd be happy to share any info found.
- Fri Jun 26, 2015 7:22 am
- Forum: Gameplay & Discussion
- Topic: Computer Friend
- Replies: 11
- Views: 64967
Re: Computer Friend
TH General Spading Script.Clearance Clarence|Computer Friend Fortunately I have the tracking script. So, it dros from a foe named Clearance Clarence All my alts have recently been hunting ...
- Sun May 24, 2015 8:44 am
- Forum: Gameplay & Discussion
- Topic: State of the Game 2015
- Replies: 22
- Views: 111248
Re: State of the Game 2015
... started having regular computer problems, I used to play this game all the time. One of the things I considered key for connecting to the community was a greasemonkey script that logged me in to chat automagically. Come to think of it, most of the things ...
- Thu Dec 11, 2014 2:36 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
Doesn't look like an issue with round 0/1. I did a manual attack to advance it to Round 1, then started the script and it still used the recognizer bot twice before throwing stars.
- Thu Dec 11, 2014 4:51 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
Does anyone else have an issue with the new-ish AA script double using whatever it's set to use first? For instance, when I have it set to use all throwing ...
- Wed Dec 10, 2014 8:14 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
Does anyone else have an issue with the new-ish AA script double using whatever it's set to use first? For instance, when I have it set to use all throwing ...
- Tue Aug 05, 2014 1:33 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1830807
Re: Minor interface tweak requests
... would hit a modifier limit (critical chance, combat rate) or some other sort of magic number, I have to keep track of everything myself (or in a script that I haven't written yet). Or at least add hard-limited modifiers to character page. ...
- Fri Aug 01, 2014 12:30 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1830807
Re: Minor interface tweak requests
... would hit a modifier limit (critical chance, combat rate) or some other sort of magic number, I have to keep track of everything myself (or in a script that I haven't written yet). Or at least add hard-limited modifiers to character page. That would be enough for what I was trying to do when ...
- Sun Jul 20, 2014 5:55 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
Added opening support to the script, I'll be adding more features soon like use x item y times.
Also, while I was at it, fixed some issues the script was having with greasemonkey
But for now here it is with openings, let me know how you like it: https://monkeyguts.com/code.php?id=324
Also, while I was at it, fixed some issues the script was having with greasemonkey
But for now here it is with openings, let me know how you like it: https://monkeyguts.com/code.php?id=324
- Mon Jul 14, 2014 5:49 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
About UserScripts.org The most basic condition I guess would be checking if the foe name was one we get to ... alternative that made use of the disco demolition skill. (I currently use this script to highlight part of that string for easier recognition) You and me both. How ...
- Sat Jul 12, 2014 9:13 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
About UserScripts.org http://userscripts.org:8080/ has been down for a few days now. Here's a link to a page describing the whole situation and workarounds: https://docs.google.com/document/d/18R72FJFNEbLG-PjNybJDSsIC1Jh28nupyiqGBavh2Us/edit?pli=1 ...
- Sun Jun 29, 2014 3:11 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
Thinking of adding openings support in the AA script, what features would people like? Current idea is super simple, if an opening is available use it.
- Fri Mar 28, 2014 8:44 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
Yeah, it's easiest to just keep the five groups in mind: 1) Capulets (regardless of gender) 2) Montegues (regardless ... Montegues. I suppose the logic is pretty basic, so it could be made into a script, I just don't know how to code. And, well, you're still stuck taking two blind ...
- Thu Mar 27, 2014 9:20 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
Nobody fancies making some sort of helper script for the Cube Theater do they? I always have to refer to the right choices on the wiki or just choose alphabetically every time!
- Thu Sep 19, 2013 8:10 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1830807
Re: Minor interface tweak requests
... choose Chosen because it only matched at start of words. Yeah, that bothered me at first, but you can set "search_contains: true" to ... manually searching in any case. Well, I can always just keep it as a GM script and enable it where I want. Pro: works for me. Con: doesn't work for ...
- Thu Sep 19, 2013 7:47 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1830807
Re: Minor interface tweak requests
I'll play with it next week and see whether I can get it to play nicely with everything else. Played around some with Select2 ... option. That made me a sadface. Well, I can always just keep it as a GM script and enable it where I want. Pro: works for me. Con: doesn't work for anybody ...
- Sun Sep 15, 2013 8:28 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1830807
Re: Minor interface tweak requests
... ... it would be nice if browsers had a filter/search functionality in their input/select/comboboxes (I first saw this on my phone's browser) - ... matching items. So I went looking for firefox addons, greasemonkey scripts, and eventually found a couple jquery plugins. Then I cobbled together ...
- Wed Jan 30, 2013 10:31 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1830807
Re: Minor interface tweak requests
It would be fairly simple to make a GM script that sets or unsets the hide attribute for that section. Not the most pretty way, but it'd work.
- Wed Jan 30, 2013 4:58 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1830807
Re: Minor interface tweak requests
Would it be possible to make it so the current outfits options be displayed in a similar way to the GM outfit script where when we click "manage outfits" it shows or hides the options? I might be misunderstanding ...
- Wed Jan 30, 2013 3:25 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1830807
Re: Minor interface tweak requests
Would it be possible to make it so the current outfits options be displayed in a similar way to the GM outfit script where when we click "manage outfits" it shows or hides the options? This way it would ...
- Tue Nov 20, 2012 6:50 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
I was trying to make the early distant warning script check for a shot blanket, but I couldn't make it return the proper message when the short version is ...
- Sat Nov 10, 2012 7:30 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
Does anyone have an updated version of the Batch use *ouch items script that includes Professor Ouch's Satchel? I did, but then it broke because greasemonkey had a terrible ...
- Sat Nov 10, 2012 2:33 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 505873
Re: TH Greasemonkey thread 2.0
Does anyone have an updated version of the Batch use *ouch items script that includes Professor Ouch's Satchel?
- Sat Oct 06, 2012 11:52 pm
- Forum: Off the Wall
- Topic: Create a new AA script
- Replies: 32
- Views: 148339
Re: Create a new AA script
I've had that same thing happening. Think it's just a bug.
- Sat Oct 06, 2012 6:05 pm
- Forum: Off the Wall
- Topic: Create a new AA script
- Replies: 32
- Views: 148339
Re: Create a new AA script
Anyone know what's going on with Greasemonkey? It keeps telling me scripts have to be signed with such and such, and then a few days later all my scripts are reset to some old version and I have to go in and update them again.
- Mon Sep 24, 2012 8:40 am
- Forum: Gameplay & Discussion
- Topic: I got an Ultra-rare!
- Replies: 39
- Views: 153766
Re: I got an Ultra-rare!
I can confirm that the auto adventure script will get you the Best Memory. Just found it in the inventory of an alt that runs entirely on the AA script.
- Wed Jul 04, 2012 6:56 am
- Forum: Off the Wall
- Topic: auto use *ouch script
- Replies: 7
- Views: 49449
Re: auto use *ouch script
Is GM up to date, 9.20? Could be another addon is conflicting? Turns out that was the problem. I had the 1.0 beta version loaded because the AA script wasn't working after the latest update. Downgraded to 9.20 on my desktop, and the *ouch script ...
- Wed Jul 04, 2012 5:33 am
- Forum: Off the Wall
- Topic: auto use *ouch script
- Replies: 7
- Views: 49449
Re: auto use *ouch script
Is your local storage full of something else? (don't know exactly how you would tell, I had to resort to running sqlite on webappsstore.sqlite and then "select sum(length(value)) from webappsstore2" or something like that).
That thing has a limit per site, but also a total limit ...
That thing has a limit per site, but also a total limit ...
- Tue Jul 03, 2012 10:18 am
- Forum: Off the Wall
- Topic: auto use *ouch script
- Replies: 7
- Views: 49449
Re: auto use *ouch script
Weird. I tried it on 12.0 and it works just fine. Is GM up to date, 9.20? Could be another addon is conflicting?