Are effects that increase the power of sidekicks by X percentage points capped by the sidekicks level?
Or is that snippet of the infinite something best left to the wiki?
Search found 61 matches: power+points
Searched query: power+points
- Mon Nov 20, 2017 3:32 am
- Forum: Gameplay & Discussion
- Topic: Thanksgiving Podcast
- Replies: 13
- Views: 72142
- Tue Oct 27, 2015 7:47 am
- Forum: Gameplay & Discussion
- Topic: 10 Retcons in one day
- Replies: 5
- Views: 45486
Re: 10 Retcons in one day
... key. Other skills to consider, if your ears are pouring out with skill points like mine, are fast learner and sundowner breeze. -Equipment/software/transport- ... There are a crapload of dirt cheap PP items on the mall, otherwise, power sticks from the downtown potion store will do. HP items are ...
- Wed Jul 23, 2014 6:06 am
- Forum: Gameplay & Discussion
- Topic: Heirloom Derby
- Replies: 80
- Views: 317921
Re: Heirloom Derby
... (even with just 17 class skills and 4 classes, that's 4*17 skills *10 points per skill *10 retcons per extra skillpoint at level 2 - 2 natural ... are always a double-edged sword. On one side, you continue to grow in power slowly for 18 years. On the other side, nobody's ever catching up. ...
- Mon Nov 04, 2013 6:43 am
- Forum: Gameplay & Discussion
- Topic: A new newbie from the land of Erf!
- Replies: 50
- Views: 56410
Re: A new newbie from the land of Erf!
You get 1 extra XP point for every 2 points of Foe Toughness, if I remember correctly. Good for power leveling through retcons, not good for new players who don't have all the gear they need to withstand all the extra damage enemies are doing.
- Tue Jul 02, 2013 8:59 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2738529
Re: Minor bugs
Um... I think telekinesis is a little messed up: Using the power of your mind, you pick up nearby objects and pelt your opponent for 1 ... of 1 point damage in a row. Level 12 psion, arcane scholar sidekick, 10 points in telekinesis, maxed Mystery running, and +80% spell damage from equipment. ...
- Fri May 24, 2013 2:35 pm
- Forum: Gameplay & Discussion
- Topic: POW!
- Replies: 16
- Views: 20605
Re: POW!
... trashing a plowman just a little bit more (nuts!): > With all the power of a titanic, prehistoric bear, you maul your opponent ferociously. ... damage. > > You gain some of your opponent's life force. You gain 2 hit points. They are so baked ... (furnace, meet tough biker) > You attack ... ...
- Sun Dec 16, 2012 9:28 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2738529
Re: Minor bugs
Um... I don't think telekinesis is working right:
"Using the power of your mind, you pick up nearby objects and pelt your opponent for 1 damage"
9 skill points, 78 buffed Int, against a Pax Verde commando, who isn't immune to physical.
Should be good now, cheers!
"Using the power of your mind, you pick up nearby objects and pelt your opponent for 1 damage"
9 skill points, 78 buffed Int, against a Pax Verde commando, who isn't immune to physical.
Should be good now, cheers!
- Sun Jun 10, 2012 8:53 pm
- Forum: Gameplay & Discussion
- Topic: Rise of a hero, lvl 50-100
- Replies: 74
- Views: 46568
Re: Rise of a hero, lvl 50-100
... 18 damage. You gain some of your opponent's life force. You gain 8 hit points. You gain some of your opponent's energy. You gain 8 power points. Your Yithian points the strange weapon at your opponent and gives it a powerful ...
- Tue Jun 05, 2012 8:45 pm
- Forum: Gameplay & Discussion
- Topic: Rise of a hero, lvl 50-100
- Replies: 74
- Views: 46568
Re: Rise of a hero, lvl 50-100
... Reflexes: 291 (236) To-hit ability: 796 Dodge ability: 515 Offensive power: 586 Defensive power: 1373 HP: 1209/1209 PP: 331/495 Time: 6:56:15 AM Bedtime: 9:53 AM You have defeated 124 robots in Sector 7-Gamma Skill Points Spent Proper Hydration: 6 Lifeblood Manipulation: 10 Metalmorph: 10 ...
- Mon Jun 04, 2012 5:13 am
- Forum: Gameplay & Discussion
- Topic: Multiversal Summer Catalog
- Replies: 24
- Views: 28596
Re: Multiversal Summer Catalog
... bad a design it is, but basically, spend 20 PP (or whatever after skill points) and there is X% chance you'll get something that you want, with the ... at but I think you are mistaken in your assessment of this iotm's power. As for the random aspect, I sort of agree with you. I think I would ...
- Sun May 13, 2012 8:09 pm
- Forum: Gameplay & Discussion
- Topic: Old IotM Reintroduction and Old/New Balance [Split]
- Replies: 38
- Views: 49464
Re: Old IotM Reintroduction and Old/New Balance [Split]
... will make for an uneven field. In game skills and the number of skill points each level 1-11 will make a difference. Likewise, access to items ... 75 can probably be counted on one hand. We aren't stopping people from power leveling, but we also aren't going to be creating more content for ...
- Fri May 11, 2012 8:52 pm
- Forum: Gameplay & Discussion
- Topic: Old IotM Reintroduction and Old/New Balance [Split]
- Replies: 38
- Views: 49464
Re: Old IotM Reintroduction and Old/New Balance [Split]
Power isn't the thing for me, I like content. Things like the one helmet that lets you do stuff ... ascend/new game+/transmogify in a way that is competitive or optimal, I do it for fun. *points to UR thread* I'm pursuing URs right now because it's entertaining me, not for the power.
- Sat Jul 23, 2011 9:21 pm
- Forum: Gameplay & Discussion
- Topic: Cris does stupid stunts!
- Replies: 72
- Views: 88087
Re: Cris does stupid stunts!
... couple electric nets, 2 combat paperclips, 2 ichors, 1 fire bladder, 2 power paks, 3 or 4 rounds of first aid, 5 webbed sands, several rounds using ... Vehicle: 0 Improved Tinkering: 0 Electric Net: 9 Base run value: 5 points Pulls: None, 5 points Skills: No permed skills remembered, 5 points ...
- Fri Jul 22, 2011 8:56 pm
- Forum: Gameplay & Discussion
- Topic: Cris does stupid stunts!
- Replies: 72
- Views: 88087
Re: Cris does stupid stunts!
... (52) Reflexes: 96 (91) To-hit ability: 130 Dodge ability: 110 Offensive power: 42 Defensive power: 111 Hit Points/Max: 102/128 Power Points/Max: 13/99 XP: 40,417 Chips: 16,042 Shirt: pseudo-chitin armor ...
- Sun Jul 17, 2011 8:57 pm
- Forum: Gameplay & Discussion
- Topic: Cris does stupid stunts!
- Replies: 72
- Views: 88087
Re: Cris does stupid stunts!
... 26 Reflexes: 48 To-hit ability: 80 Dodge ability: 66 Offensive power: 1 Defensive power: 41 Hit Points/Max: 64/76 Power Points/Max: 20/54 XP: 7,145 Chips: 4,586
- Tue Jun 14, 2011 9:01 pm
- Forum: Gameplay & Discussion
- Topic: Cris does stupid stunts!
- Replies: 72
- Views: 88087
Re: Cris does stupid stunts!
... 87 (82) Reflexes: 42 To-hit ability: 119 Dodge ability: 143.1 Offensive power: 76 Defensive power: 242 Hit Points/Max: 2/100 Power Points/Max: 126/144 Time Played This Run: 1d 18h 25m 39s (heh, almost ...
- Tue Jun 14, 2011 1:58 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2738529
Re: Minor bugs
Skill points go down? Or hit points/power points? If the former: never heard of it. If the latter, old bug that I still don't know how to fix. In case ...
- Sun Jun 12, 2011 8:58 pm
- Forum: Gameplay & Discussion
- Topic: Cris does stupid stunts!
- Replies: 72
- Views: 88087
Re: Cris does stupid stunts!
... is saving me from a lot of the pain. Ah well. The Fire and Ice powers continue to be useful as I used Fire on the Demiurge (after wasting ... how much I love Battle Armor? 38 of this is from BA alone!) Hit Points/Max: 92/92 Power Points/Max: 30/118 XP: 16,267 Ponderous dove, 60 ...
- Thu May 19, 2011 6:16 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2738529
Re: Minor bugs
The latter - I'm just being a dope and getting confused over my words.Ryme wrote:Skill points go down? Or hit points/power points?
If the former: never heard of it. If the latter, old bug that I still don't know how to fix.
- Tue May 17, 2011 6:23 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2738529
Re: Minor bugs
Skill points go down? Or hit points/power points?
If the former: never heard of it. If the latter, old bug that I still don't know how to fix.
If the former: never heard of it. If the latter, old bug that I still don't know how to fix.
- Mon May 02, 2011 8:11 pm
- Forum: Gameplay & Discussion
- Topic: Gadgeteer - battle tactics
- Replies: 4
- Views: 12647
Re: Gadgeteer - battle tactics
... though... Priority would go to increasing Reflexes to various break points for extra attacks. Guatemalan pepper cannon or Zeno's bow would be ... pieces of equipment that may be over looked are Docker's Pants (38 power, level 6, +4 DA) and Carapace Shield (16 power, level 4, +1 DA). For ...
- Sun Apr 10, 2011 10:57 pm
- Forum: Off the Wall
- Topic: Maso's for sissies...
- Replies: 35
- Views: 68427
Re: Maso's for sissies...
... 43 Reflexes: 109 (94) To-hit ability: 140 Dodge ability: 130 Offensive power 62 Defensive power: 35 Hit Points/Max: 46/142 Power Points/Max: 0/108 XP: 56,813 Chips: 1,789 Active Effects Upgrade Weapons: ...
- Tue Apr 05, 2011 8:40 pm
- Forum: Off the Wall
- Topic: Maso's for sissies...
- Replies: 35
- Views: 68427
Re: Maso's for sissies...
... 53 (46) Reflexes: 63 To-hit ability: 143 Dodge ability: 117 Offensive power 31 Defensive power: 34 Hit Points/Max: 78/200 Power Points/Max: 54/104 XP: 67,331 Chips: 3,106 Mango Madness - (consumed ...
- Sun Mar 27, 2011 7:44 am
- Forum: Off the Wall
- Topic: Maso's for sissies...
- Replies: 35
- Views: 68427
Re: Maso's for sissies...
... 27 Reflexes: 59 To-hit ability: 100 Dodge ability: 80 Offensive power 19 Defensive power: 5 Hit Points/Max: 0/98 (this number spends a lot of time at 0) Power Points/Max: 0/72 XP: 18,289 ...
- Sat Mar 26, 2011 8:50 pm
- Forum: Off the Wall
- Topic: Maso's for sissies...
- Replies: 35
- Views: 68427
Re: Maso's for sissies...
... (69) Reflexes: 68 (66) To-hit ability: 96 Dodge ability: 108 Offensive power 21 Defensive power: 89 Hit Points/Max: 84/112 Power Points/Max: 15/166 XP: 52,277 Chips: 104 Resistances Fire resistance: ...
- Mon Feb 21, 2011 9:36 pm
- Forum: Off the Wall
- Topic: Maso's for sissies...
- Replies: 35
- Views: 68427
Re: Maso's for sissies...
... 95 (75) Reflexes: 70 To-hit ability: 88 Dodge ability: 99 Offensive power 21 Defensive power: 89 Resistances Fire resistance: 25% Ice resistance: ... Time Played This Run: 1d 19h 41m 0s Days This Run: 4 Base run value: 5 points Pulls: All items, -4 points Skills: No permed skills remembered, 5 ...
- Fri Dec 10, 2010 3:43 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2738529
Re: Minor bugs
... And I got this 'You gain some of your opponent's energy. You gain -3 power points. ' Don't rememberif I *actually* lost Pp though. I don't really know how that was possible, ...
- Fri Dec 10, 2010 11:09 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2738529
Re: Minor bugs
I was fighting one of the swarms in Astral Bandlands.
I used some shocker pens, and then a physical attack, using a morning star(which drains PP). And I got this
'You gain some of your opponent's energy. You gain -3 power points. '
Don't rememberif I *actually* lost Pp though.
I used some shocker pens, and then a physical attack, using a morning star(which drains PP). And I got this
'You gain some of your opponent's energy. You gain -3 power points. '
Don't rememberif I *actually* lost Pp though.
- Tue Nov 23, 2010 8:57 pm
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme
- Replies: 7
- Views: 12356
Re: Tea Time with Ryme
... surface, Gizmet. Except "how does that work with 10 steps of skill points?" And "now I have to recode everything sugar related." ... you just need to delegate... [N] Ryme : well, when nobody else has the power to create items from nothing, that's difficult [N] Ryme : Another ...
- Sat Sep 18, 2010 7:32 pm
- Forum: Gameplay & Discussion
- Topic: Pre-Retcon Tea Time with Ryme
- Replies: 14
- Views: 16937
Re: Tea Time with Ryme: the thymiest!
... expansion that lets you replay all the quests, while gaining in power. [N] Ryme : If you haven't yet looked at the retcon page on the game ... [N] Ryme : Seventhcross asks: What can you tell us about the rewards points system for retcon? (In particular, for those of us who never made ...
- Sun Jun 27, 2010 8:46 am
- Forum: Gameplay & Discussion
- Topic: How many HP do you have?
- Replies: 70
- Views: 49593
Re: How many HP do you have?
AldenteVonTino - (Character ID #29712)
Level 52 Gadgeteer Hero
Reputation: Virtuous
Strength: 235 (247)
Intellect: 265
Reflexes: 485 (400) Hit Points/Max: 516/606
Power Points/Max: 3/473
XP: 1,382,957 Chips: 261,973
Weeeeeeeeeee!

Level 52 Gadgeteer Hero
Reputation: Virtuous
Strength: 235 (247)
Intellect: 265
Reflexes: 485 (400) Hit Points/Max: 516/606
Power Points/Max: 3/473
XP: 1,382,957 Chips: 261,973
Weeeeeeeeeee!



- Wed Jun 23, 2010 12:00 am
- Forum: Gameplay & Discussion
- Topic: How many HP do you have?
- Replies: 70
- Views: 49593
Re: How many HP do you have?
Molly Jones - (Character ID #10809)
Level 2 Psion Hero
Hit Points/Max: 30017/30017
Power Points/Max: 20/20
XP: 526,530
Rawr.
Level 2 Psion Hero
Hit Points/Max: 30017/30017
Power Points/Max: 20/20
XP: 526,530
Rawr.
- Thu May 06, 2010 10:09 pm
- Forum: Gameplay & Discussion
- Topic: OMG RETCON! (discussion)
- Replies: 127
- Views: 123992
Re: OMG RETCON! (discussion)
... perhaps have this be either the level requirement choice or the skill power choice tied as the "foundation" choice. ex: Choose one of ... to... Also, If you limit the permed/mastered skills to only spending points on ones that are class specific, I think you'll be maxing out class ...
- Thu Apr 29, 2010 5:31 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1234867
Re: Just a suggestion:
... sure what stats i was thinking. Melee weapon (Bashing, Medium size) Power: 130 Level Required: 8 +7 strength +2 hero skills I have no idea... ... the way skills work, and would raise issues of what if someone had 10 points already. Also, if something like that existed, it would be a pretty ...
- Thu Mar 11, 2010 2:34 am
- Forum: Gameplay & Discussion
- Topic: Spoillerific skill points discussion -- Seriously Spoilery
- Replies: 35
- Views: 32008
Re: Spoillerific skill points discussion -- Seriously Spoilery
... minimum of 20 + X, minimum bonus of +30. Better: minimum of 20% + X%, minimum of 30% Advanced Martial Arts: offense increases by 10 + 3X + level power. Perhaps "offensive power increased by 10 + 3X + level"? Or "offense increased by 10 + 3X + level". Same for the Max value. ...
- Thu Mar 04, 2010 7:03 am
- Forum: Gameplay & Discussion
- Topic: Spoillerific skill points discussion -- Seriously Spoilery
- Replies: 35
- Views: 32008
Re: Spoillerific skill points discussion -- Seriously Spoilery
I think that is read more as "Offense increases by (10+3x+level) power". The offensive power increases, vs being increased by level power.Muhandes wrote: 8. Advanced martial arts
Equation: offense increases by 10 + 3X + level power
Is "level power" any different than "level"?
- Thu Mar 04, 2010 3:18 am
- Forum: Gameplay & Discussion
- Topic: Spoillerific skill points discussion -- Seriously Spoilery
- Replies: 35
- Views: 32008
Re: Spoillerific skill points discussion -- Seriously Spoilery
... 8. Advanced martial arts Equation: offense increases by 10 + 3X + level power Is "level power" any different than "level"? And another regarding Catalyze: at what skill points do you get the hyper-c variants? The manual doesn't mention them. Also, very ...
- Sun Feb 28, 2010 10:30 pm
- Forum: Gameplay & Discussion
- Topic: Spoillerific skill points discussion -- Seriously Spoilery
- Replies: 35
- Views: 32008
Re: Spoillerific skill points discussion -- Seriously Spoilery
... skills that need to be sorted out, As far as the multiple choice powers go, I think you should simply give each option a formula so that each one increases in power as you put skill points into the base upgrade power. So for weapons we have extra damage (base the ...
- Tue Feb 23, 2010 6:04 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1234867
Re: Creative player ideas for in-game items, zones, etc.
... is a max chance of 0.25 really that much (0% chance with X=0 skill points invested, at X=5 chance 12.5%)? If so just cut the chances by half ... of thought into these things, but you're also pumping insane amounts of power into them as well. Take a look at this thread , especially the link ...
- Tue Feb 23, 2010 3:53 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1234867
Re: Creative player ideas for in-game items, zones, etc.
... of thought into these things, but you're also pumping insane amounts of power into them as well. Take a look at this thread , especially the link ... levels. Imagine a level 1 character using 10% of their PP (so... 1 or 2 points) to summon a sidekick for 90 minutes that gives them a 25% chance ...