Search found 69 matches
- Wed Aug 12, 2015 6:34 am
- Forum: Gameplay & Discussion
- Topic: The New International House of Auctions
- Replies: 32
- Views: 118942
Re: The New International House of Auctions
Thanks! Was worried I'd never see these items again.
- Wed Aug 12, 2015 1:55 am
- Forum: Gameplay & Discussion
- Topic: The New International House of Auctions
- Replies: 32
- Views: 118942
Re: The New International House of Auctions
Not sure if it's appropriate to report this here rather than on the Debugging forums but I had 3 IoTms (Judo kid gloves, Cupid's quiver, Subscriver jacket) in the Auction house, all set with a minimum bid of 20 stars. The auction ended last night, they were unsold but I did not get the items back, a...
- Thu Oct 18, 2012 5:02 am
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 105585
Re: Leagues!
So, for bosses: any plan to 'fix' the 'if you log later in the day, no boss for you!'issue? I know it's still the early stages, but maybe, dunno, the potential to get multiple bosses in a day for a cost/diminishing returns as Cristiona suggested? Also, shouldn't defeating the boss give some XP to ev...
- Sun Oct 14, 2012 7:17 am
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 105585
Re: Leagues!
Nice! In addition to what Harry requests, I thought something else...only leader can distribuite loot, but you can only have one leader. Isn't that a bit awkard if say people do an event but the leader's not around? Maybe some kind of officer/loot-distribuiting privileges flag...
- Sun Jun 10, 2012 8:27 am
- Forum: Gameplay & Discussion
- Topic: Make pulls carry over?
- Replies: 11
- Views: 22266
Re: Make pulls carry over?
So it doesn't work like that because if it did, you could do long daycount, short turncount stunt runs? Is that really a issue worth the restriction?
- Sun Jun 10, 2012 4:46 am
- Forum: Gameplay & Discussion
- Topic: Make pulls carry over?
- Replies: 11
- Views: 22266
Make pulls carry over?
Was talking about this in chat earlier. Apparently it doesn't happen. Could it be made to?
I think it would be friendler to people who skip a day in a run with pulls.
I think it would be friendler to people who skip a day in a run with pulls.
- Fri Mar 09, 2012 1:24 am
- Forum: Off the Wall
- Topic: non-retcon contest - completed
- Replies: 71
- Views: 145967
Re: non-retcon contest - now in progress!
Ended my run by accident.
Thought it could be nice to start opening up the station, so I clicked on Susan...only a split second later I remember that, as I had defeated the mick, that meant ending the run.
Oh well. It was a pretty sucky run anyway, was only level 22.
Thought it could be nice to start opening up the station, so I clicked on Susan...only a split second later I remember that, as I had defeated the mick, that meant ending the run.
Oh well. It was a pretty sucky run anyway, was only level 22.
- Fri Mar 02, 2012 6:47 am
- Forum: Off the Wall
- Topic: non-retcon contest - completed
- Replies: 71
- Views: 145967
Re: non-retcon contest - now in progress!
Wow, I suck at this. Really not used to 5 pulls. I didn't pull any IoTM on day 1 - even forgot I had a Jacket.
End of day 2, still doing the unborn base.
End of day 2, still doing the unborn base.
- Thu Mar 01, 2012 1:46 pm
- Forum: Off the Wall
- Topic: non-retcon contest - completed
- Replies: 71
- Views: 145967
Re: non-retcon contest - now in progress!
Haven't done runs in ages, and I'm getting bored so...count me in.
- Thu Dec 15, 2011 8:05 am
- Forum: Gameplay & Discussion
- Topic: Corrupt's Help-A-Hero
- Replies: 24
- Views: 48804
Re: Corrupt's Help-A-Hero
hope you don't mind me hijacking the thread a bit, but I also want to give some stuff to newish - or not so newish - players. Even if I end up continuing to play regularly, which I doubt(because I have lots of other stuff to do, really - TH is still a great game!), I really have a lot of stuff I don...
- Thu Sep 22, 2011 6:55 am
- Forum: Gameplay & Discussion
- Topic: New level 12/13 quest
- Replies: 6
- Views: 14711
New level 12/13 quest
First: it's awesome.
Second: would be nice if there was some text - bolded - which told you that you could access a new location/area. I wasted quite a few turns because I didn't realize that, and I'm sure I wasn't the only one.
Second: would be nice if there was some text - bolded - which told you that you could access a new location/area. I wasted quite a few turns because I didn't realize that, and I'm sure I wasn't the only one.
- Sun Aug 21, 2011 11:45 am
- Forum: Off the Wall
- Topic: Next contest up for bidding is....
- Replies: 4
- Views: 38557
Re: Next contest up for bidding is....
That's quite higher than mall price, so congrats on the deal.
- Fri Aug 12, 2011 9:02 am
- Forum: Gameplay & Discussion
- Topic: Cris does stupid stunts!
- Replies: 72
- Views: 86237
Re: Cris does stupid stunts!
If only there was a class that could gain XP from animals by befriending rather than killing them... :wink: (Yeah, I get it that it could make things easy and you don't want that. But on the other hand, taming sounds a...'hippier' approach to animals than running away. It's not like you're mind cont...
- Sun Jun 19, 2011 1:37 pm
- Forum: Gameplay & Discussion
- Topic: Congrats to Jesus!
- Replies: 13
- Views: 18428
Re: Congrats to Jesus!
You realize he wasn't the first, right? It's an incredible thing, of course, but this would have been more relevant when Kurg or Zillow did it (I forget who was first). I'm fairly sure it was StrLikeCrazy who was the first, and I was the second. Congrats to all of you, and I guess I'd better get cr...
- Mon May 02, 2011 4:21 am
- Forum: Gameplay & Discussion
- Topic: changing foe elemental weaknesses and resistances
- Replies: 13
- Views: 23207
Re: changing foe elemental weaknesses and resistances
So you *did*change something already? While checking out the new combat items, I did notice thugs seemed to be fire vulnerable, for example - which felt a bit weird.
- Wed Mar 23, 2011 3:16 am
- Forum: Off the Wall
- Topic: Shedding some light on Mall Prices
- Replies: 7
- Views: 13165
Re: Shedding some light on Mall Prices
Interesting stuff though I was wondering why you'd leave out Brays and Scalpels. Also: mettle caffeine is tradeable, but there isn't any for sale right now in the Mall. It has almost the same time/caffeine as Exigens, so if someone had more mettle than they needed and wanted to make some chips... (M...
- Thu Feb 24, 2011 8:26 am
- Forum: Gameplay & Discussion
- Topic: Level 10 Jumping Fool
- Replies: 5
- Views: 11274
Re: Level 10 Jumping Fool
"Your super jump ability lets you map more of the terrain than you could have without it." Still works for me. Maybe you don't actually have super jumping or you're not doing that part of the quest?
- Sat Feb 12, 2011 9:41 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2702783
Re: Minor bugs
Weird but not exactly abusable as buying it takes a turn(and 94 profit for a turn spent isn't very impressive).Shikao wrote:RNG swing makes nice source of income - buy for 20, sell for 114, profit 94 a piece =]
Unless it's supposed to be like this, but I highly doubt it =P
- Wed Feb 09, 2011 2:52 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2702783
Re: Minor bugs
Not sure whetever it's appropriate to bring it up here but - the polytechnic tunic description mentions 'being able to resist four different kinds of elements', but the item only grants fire resistance. Wiki listed it as giving resist to fire, ice, electric and acid - perhaps it actually did in the ...
- Fri Feb 04, 2011 1:17 pm
- Forum: Gameplay & Discussion
- Topic: New Hyde Park Locations
- Replies: 22
- Views: 27193
Re: New Hyde Park Locations
They're both awesome, although for some reason I like Yang a bit more than Teeter :D What I like a lot is the NCs with so many choices - although I'd like it even more if a certain NC which gives an equipment piece had an extra option for when you have all of them, maybe a bit of XP or something(so ...
- Sun Jan 30, 2011 11:39 am
- Forum: Gameplay & Discussion
- Topic: the EUlephant in the room (Electronic Understanding skill)
- Replies: 9
- Views: 12716
Re: the EUlephant in the room (Electronic Understanding skil
I agree the skill is underwhelming, and I also wonder if it wouldn't make more sense to give robots psychic resistance by default and make EU work by ignoring a part of it(so it would also apply to psychic damage from equipment). I *think* that most robots would take full damage from non-psion spell...
- Sat Jan 22, 2011 1:21 pm
- Forum: Gameplay & Discussion
- Topic: January IOTM - AT/RI Digitizer
- Replies: 23
- Views: 30657
Re: January IOTM - AT/RI Digitizer
Sorry to bring this up again but - is the body fuel tank going to stay at 40 PP per use?
That's the same PP per chips ratio as power sticks, which is well...not very good for something that comes from an IoTM. I think Ryme said there was a problem with the formula and he'd look into it?
That's the same PP per chips ratio as power sticks, which is well...not very good for something that comes from an IoTM. I think Ryme said there was a problem with the formula and he'd look into it?
- Tue Jan 04, 2011 10:32 am
- Forum: Off the Wall
- Topic: Which useless superpower would you have?
- Replies: 23
- Views: 29503
Re: Which useless superpower would you have?
That's hilarious. :lol: Communicating with fruit and reviving dead bugs doesn't sound so useless - could set up a nice 'organic' farm/orchard, chat with your fruits to make them grow healthier(some people actually believe this to work, I think), revive the dead 'good' bugs(bees and a few others, the...
- Mon Jan 03, 2011 1:37 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195906
Re: Creative player ideas for in-game items, zones, etc.
Gadgeteer Skill Ideas (while I adore passive skills, I think these might make more sense for the Gadgeteer) Level 9: Upgrade Transportation. Like the other Upgrade skills, it has 3 options: * Engine Efficiency - increases the Range of any equipped Transportation by 1. * Souped-up Speed - reduces tu...
- Sat Jan 01, 2011 4:19 pm
- Forum: Gameplay & Discussion
- Topic: January IOTM - AT/RI Digitizer
- Replies: 23
- Views: 30657
Re: January IOTM - AT/RI Digitizer
Turns out both the fish and the duck are...tameable!
Naturalists FTW!
Naturalists FTW!
- Sat Jan 01, 2011 7:50 am
- Forum: Gameplay & Discussion
- Topic: January IOTM - AT/RI Digitizer
- Replies: 23
- Views: 30657
Re: January IOTM - AT/RI Digitizer
Resting with the heart gives less XP at lower levels. Also, asking around...apparently the items you make in a restricted run DON'T cost pulls, rather you're limited in what you can create based on the current day of the run. This makes some of the items I thought weren't so good in my OP quite usef...
- Sat Jan 01, 2011 5:22 am
- Forum: Gameplay & Discussion
- Topic: January IOTM - AT/RI Digitizer
- Replies: 23
- Views: 30657
Re: January IOTM - AT/RI Digitizer
TNT is quite possibly the most overpowered and broken item in the game, this shouldn't be too surprising. Honestly, if you get initiative or can survive the first hit, enough TNT will let you kill any foe no matter how tough it is. Just look at the S7G shenanigans back before Retcon. Yes, you alrea...
- Sat Jan 01, 2011 4:13 am
- Forum: Gameplay & Discussion
- Topic: January IOTM - AT/RI Digitizer
- Replies: 23
- Views: 30657
January IOTM - AT/RI Digitizer
Thoughts? I got this immediately, because, hey, hideout item that is useable in runs with pulls. I must say I'm not 100% pleased with it, but it's still fairly nice. Basically it's a kind of Recyclotron: Here's my thoughts/what I've found out, costs are in ()(you get digits equal to autsell of items...
- Fri Dec 24, 2010 6:10 am
- Forum: Gameplay & Discussion
- Topic: The Mall
- Replies: 12
- Views: 21193
Re: The Mall
Double applause, one for the mall which works AWESOMELY(I expected one or two minor bugs and instead..nothing! : ), and another for mall multis not being needed!
- Thu Dec 23, 2010 3:08 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195906
Re: Creative player ideas for in-game items, zones, etc.
Haven't got 'real stats' but..what about a melee weapon UR?
Something like the Boomstick but for melee weapon users.
Could even have similar stats(same power, different elements), but that feels a bit lazy.
Maybe it could be a chainsaw or something equally over the top?
Something like the Boomstick but for melee weapon users.
Could even have similar stats(same power, different elements), but that feels a bit lazy.
Maybe it could be a chainsaw or something equally over the top?
- Thu Dec 23, 2010 3:06 pm
- Forum: Testing & Debugging
- Topic: mall interface/functionality tweak requests
- Replies: 9
- Views: 44534
Re: mall interface/functionality tweak requests
Market price will be shown as 0 if someone has the same item as you in their shop but 'not for sale'.
Even though 0 DOES mean not for sale, it should be ignored while fetching the market price I think.
Even though 0 DOES mean not for sale, it should be ignored while fetching the market price I think.
- Thu Dec 23, 2010 7:20 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2702783
Re: Minor bugs
Maybe not a 'real' bug, but the Knit Bone skill description in the manual has a problem... Removes several negative effects (stitches, concussed, still bleeding) There is no 'still bleeding' condition so it cannot be removed(duh). Maybe what was meant was internal injuries, which is the PP equivalen...
- Wed Dec 15, 2010 2:01 am
- Forum: Off the Wall
- Topic: Lichen's giveaways are here!
- Replies: 19
- Views: 18718
Re: Lichen's giveaways are here!
That was....unexpected
- Mon Dec 13, 2010 7:51 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2702783
Re: Minor bugs
Might have been already reported but..'+X XP per combat' for equipment should be renamed, as it also applies to noncombats
- Fri Dec 10, 2010 11:58 am
- Forum: Gameplay & Discussion
- Topic: Skill Perm Order
- Replies: 17
- Views: 24065
Re: Skill Perm Order
I've permed basically all skills I consider high-priority on Kurg(who's my main anyway). I mostly agree with the current reccomendations - EXCEPT...I'm not so sure Trample is needed, when Bovine Charge might be more efficient. Also, I'm loving Shock Grenade, while it's somewhat expensive, it makes h...
- Fri Dec 10, 2010 11:09 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2702783
Re: Minor bugs
I was fighting one of the swarms in Astral Bandlands.
I used some shocker pens, and then a physical attack, using a morning star(which drains PP). And I got this
'You gain some of your opponent's energy. You gain -3 power points. '
Don't rememberif I *actually* lost Pp though.
I used some shocker pens, and then a physical attack, using a morning star(which drains PP). And I got this
'You gain some of your opponent's energy. You gain -3 power points. '
Don't rememberif I *actually* lost Pp though.
- Mon Dec 06, 2010 4:39 pm
- Forum: Gameplay & Discussion
- Topic: Petition to make Nocturne items free pulls
- Replies: 43
- Views: 54869
Re: Petition to make Nocturne items free pulls
Here's a random thought which I actually had before this thread came up and which I feel is worth mentioning here... For the people who don't like ending up with lots of the same retcon equipment and who feel like they're wasting mettle that could be spent on consumables, what if we could 'sell back...
- Sun Dec 05, 2010 3:37 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195906
Re: Creative player ideas for in-game items, zones, etc.
Maybe I'm wrong, but it looks like there might be no gold foil-based offhand. Here's a rough proposal... gold foil assembled with trash can lid could give... golden shield A heroic-looking shield which reflects the sunlight into your opponent's eyes. Yes, even if there's not a lot of sunlight around...
- Sun Nov 07, 2010 12:40 pm
- Forum: Gameplay & Discussion
- Topic: Casino Quest changes
- Replies: 9
- Views: 12369
Re: Casino Quest changes
I heartily approve these changes!
- Sun Nov 07, 2010 3:06 am
- Forum: Gameplay & Discussion
- Topic: Favorite Quest/Mechanic
- Replies: 10
- Views: 14127
Re: Favorite Quest/Mechanic
I like the level 9 quest - it has a nice 'puzzle'(easy once you figure it out/spoil it though), and can be made significantly faster through +NCs. Also, bit of a Shakespare fan here so I'm slightly biased :lol: I dislike the level 5 one because of the excessive swing on getting cards to decrypt. I a...